Update team colours to correspond to their names better.
Refs #2972, tc2.patch. No teal for now, since that would introduce new strings.master
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@ -49,14 +49,14 @@ ff,50,50,ff // blueprint invalid
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a0,a0,0,ff // health medium shadow
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a0,0,0,ff // health low shadow
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80,c0,ff,ff // health resistance
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00,60,00,ff // team1 - green
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A0,70,00,ff // team2 - orange
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80,80,80,ff // team3 - gray
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10,70,10,ff // team1 - green
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ff,b0,35,ff // team2 - orange
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90,90,90,ff // team3 - gray
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20,20,20,ff // team4 - black
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80,00,00,ff // team5 - red
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20,30,60,ff // team6 - blue
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90,00,70,ff // team7 - pink
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00,80,80,ff // team8 - cyan
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9b,0f,0f,ff // team5 - red
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27,31,b9,ff // team6 - blue
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d0,10,b0,ff // team7 - pink
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20,d0,d0,ff // team8 - cyan
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7f,7f,7f,ff // default form background
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bf,bf,bf,ff // default form text
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ff,ff,ff,ff // default form light
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@ -75,8 +75,8 @@ ff,ff,0,ff // production run text
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ff,0,ff,ff // WZCOL_MAP_PREVIEW_HQ
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ff,ff,00,ff // WZCOL_MAP_PREVIEW_OIL
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b0,08,5f,ff // fog colour
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80,C0,00,ff // team9 - yellow
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B0,70,70,ff // team10 - purple
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f0,e8,10,ff // team9 - yellow
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70,00,74,ff // team10 - purple
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E0,E0,E0,ff // team11 - white
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20,20,FF,ff // team12 - bright blue
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00,A0,00,ff // team13 - neon green
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