Adjust water shadows a bit to make them softer and less obvious.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2735 4a71c877-e1ca-e34f-864e-861f7616d084master
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08c7de7a8c
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0c9eb16089
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@ -35,7 +35,7 @@ used for the mist and water effects. These are preprocessed.
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#define ENVIRON_WATER_INIT_VALUE (10 + (rand()%10))
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#define ENVIRON_LAND_INIT_VALUE (32 + (rand()%32))
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//#define ENVIRON_WATER_DATA_VALUE (70 + (rand()%30))
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#define ENVIRON_WATER_DATA_VALUE (155 + (100-rand()%200))
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#define ENVIRON_WATER_DATA_VALUE (rand()%50)
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#define ENVIRON_LAND_DATA_VALUE (0)
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#define ENVIRON_WATER_LOWEST (0.0f)
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#define ENVIRON_WATER_HIGHEST (20.0f)
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