* Use "if (!condition) { action }" instead of "if (condition) { /* Nothing */ } else { action }"
* Use proper indenting/style git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6176 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
19f1175c04
commit
0bcbf27b21
13
src/hci.c
13
src/hci.c
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@ -1966,9 +1966,8 @@ INT_RETVAL intRunWidgets(void)
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structX2 = world_coord(structX2) + TILE_UNITS / 2;
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structY2 = world_coord(structY2) + TILE_UNITS / 2;
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if(IsPlayerStructureLimitReached(selectedPlayer)) {
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/* Nothing */
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} else {
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if (!IsPlayerStructureLimitReached(selectedPlayer))
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{
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// Set the droid order
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if (intNumSelectedDroids(DROID_CONSTRUCT) == 0
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&& intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0
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@ -2024,10 +2023,10 @@ INT_RETVAL intRunWidgets(void)
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}
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}
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if(CanBuild) {
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if(IsPlayerStructureLimitReached(selectedPlayer)) {
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} else {
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if (CanBuild)
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{
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if (!IsPlayerStructureLimitReached(selectedPlayer))
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{
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// Set the droid order
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if (intNumSelectedDroids(DROID_CONSTRUCT) == 0
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&& intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0
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@ -651,7 +651,8 @@ BOOL scrOrderDroidStatsLoc(void)
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// Don't allow scripts to order structure builds if players structure
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// limit has been reached.
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if(IsPlayerStructureLimitReached(psDroid->player) == false) {
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if (!IsPlayerStructureLimitReached(psDroid->player))
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{
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orderDroidStatsLoc(psDroid, order, psStats, (UDWORD)x,(UDWORD)y);
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}
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