* Use "if (!condition) { action }" instead of "if (condition) { /* Nothing */ } else { action }"

* Use proper indenting/style

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6176 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-10-16 13:22:02 +00:00
parent 19f1175c04
commit 0bcbf27b21
2 changed files with 8 additions and 8 deletions

View File

@ -1966,9 +1966,8 @@ INT_RETVAL intRunWidgets(void)
structX2 = world_coord(structX2) + TILE_UNITS / 2; structX2 = world_coord(structX2) + TILE_UNITS / 2;
structY2 = world_coord(structY2) + TILE_UNITS / 2; structY2 = world_coord(structY2) + TILE_UNITS / 2;
if(IsPlayerStructureLimitReached(selectedPlayer)) { if (!IsPlayerStructureLimitReached(selectedPlayer))
/* Nothing */ {
} else {
// Set the droid order // Set the droid order
if (intNumSelectedDroids(DROID_CONSTRUCT) == 0 if (intNumSelectedDroids(DROID_CONSTRUCT) == 0
&& intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0 && intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0
@ -2024,10 +2023,10 @@ INT_RETVAL intRunWidgets(void)
} }
} }
if(CanBuild) { if (CanBuild)
if(IsPlayerStructureLimitReached(selectedPlayer)) { {
if (!IsPlayerStructureLimitReached(selectedPlayer))
} else { {
// Set the droid order // Set the droid order
if (intNumSelectedDroids(DROID_CONSTRUCT) == 0 if (intNumSelectedDroids(DROID_CONSTRUCT) == 0
&& intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0 && intNumSelectedDroids(DROID_CYBORG_CONSTRUCT) == 0

View File

@ -651,7 +651,8 @@ BOOL scrOrderDroidStatsLoc(void)
// Don't allow scripts to order structure builds if players structure // Don't allow scripts to order structure builds if players structure
// limit has been reached. // limit has been reached.
if(IsPlayerStructureLimitReached(psDroid->player) == false) { if (!IsPlayerStructureLimitReached(psDroid->player))
{
orderDroidStatsLoc(psDroid, order, psStats, (UDWORD)x,(UDWORD)y); orderDroidStatsLoc(psDroid, order, psStats, (UDWORD)x,(UDWORD)y);
} }