* Slightly adjust code-formatting to increase readability

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3346 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-01-04 19:55:01 +00:00
parent 34d26a6719
commit 0ae7c6a88a
1 changed files with 7 additions and 7 deletions

View File

@ -810,13 +810,13 @@ BOOL loadBodyStats(const char *pBodyData, UDWORD bufferSize)
(char*)&BodyName, (char*)&techLevel, (char*)&size, &psStats->buildPower,&psStats->buildPoints, (char*)&BodyName, (char*)&techLevel, (char*)&size, &psStats->buildPower,&psStats->buildPoints,
&psStats->weight, &psStats->body, (char*)&GfxFile, &psStats->systemPoints, &psStats->weight, &psStats->body, (char*)&GfxFile, &psStats->systemPoints,
&psStats->weaponSlots, &psStats->powerOutput, &psStats->weaponSlots, &psStats->powerOutput,
(int*)&psStats->armourValue[HIT_SIDE_FRONT][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_FRONT][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_FRONT][WC_HEAT],
(int*)&psStats->armourValue[HIT_SIDE_FRONT][WC_HEAT],(int*)&psStats->armourValue[HIT_SIDE_REAR][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_REAR][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_REAR][WC_HEAT],
(int*)&psStats->armourValue[HIT_SIDE_REAR][WC_HEAT],(int*)&psStats->armourValue[HIT_SIDE_LEFT][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_LEFT][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_LEFT][WC_HEAT],
(int*)&psStats->armourValue[HIT_SIDE_LEFT][WC_HEAT],(int*)&psStats->armourValue[HIT_SIDE_RIGHT][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_RIGHT][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_RIGHT][WC_HEAT],
(int*)&psStats->armourValue[HIT_SIDE_RIGHT][WC_HEAT],(int*)&psStats->armourValue[HIT_SIDE_TOP][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_TOP][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_TOP][WC_HEAT],
(int*)&psStats->armourValue[HIT_SIDE_TOP][WC_HEAT],(int*)&psStats->armourValue[HIT_SIDE_BOTTOM][WC_KINETIC], (int*)&psStats->armourValue[HIT_SIDE_BOTTOM][WC_KINETIC],(int*)&psStats->armourValue[HIT_SIDE_BOTTOM][WC_HEAT],
(int*)&psStats->armourValue[HIT_SIDE_BOTTOM][WC_HEAT], (char*)&flameIMD, &designable);//, &psStats->armourValue[WC_EXPLOSIVE], (char*)&flameIMD, &designable);//, &psStats->armourValue[WC_EXPLOSIVE],
//&psStats->armourValue[WC_MISC]); //&psStats->armourValue[WC_MISC]);
//allocate storage for the name //allocate storage for the name