Merge branch 'bugfixes'

* bugfixes:
  Readd skirmish/mp research messages, converted to .ini.
  Add .rmsg to .ini converter by Emdek.
  Reduce log spam for unknown messages.
master
cybersphinx 2012-03-14 21:10:33 +01:00
commit 09ba151163
9 changed files with 3580 additions and 3 deletions

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@ -0,0 +1,589 @@
[RES_C_CT1]
text = \
_("New Systems Turret Available for Design"),\
_("New battlefield computer system"),\
_("Commander leads groups acts as factory delivery point"),\
_("Body Points: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_com.ogg"
[RES_C_SL1]
text = \
_("Computer Technology Breakthrough"),\
_("Synaptic Link allows humans to interface directly with computers"),\
_("Cyborgs can now be researched"),\
_("New research options available"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_com.ogg"
[RES_CYMET1]
text = \
_("Cyborg Materials Improved"),\
_("Layered composite alloys and energy-absorbing fibres"),\
_("Kinetic Armor +35%, Body Points +35%"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_MG1]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Machinegun"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_CN1]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Cannon"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_FL1]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Flamer"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_RK1]
text = \
_("New Cyborg Available"),\
_("Armed with Lance Anti-Tank rocket"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_DF_WU1]
text = \
_("Defenses Improved"),\
_("Improved Titanium-reinforced concrete"),\
_("Armour +35%, Body Points +30%"),\
_("All defenses and walls upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_TOWER1]
text = \
_("New Defensive Structure Available"),\
_("Steel tower with machinegun"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_PODTOW]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with Mini-Rocket Pod"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_DF_P1]
text = \
_("New Defensive Structure Available"),\
_("Armored bunker with Machinegun"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_PB_ATR]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with Lancer AT rocket"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_PB_FL]
text = \
_("New Defensive Structure Available"),\
_("Armored bunker with Flamer"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_PB_LC]
text = \
_("New Defensive Structure Available"),\
_("Armored bunker with Light Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT2_LC]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Light Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT3_MC]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Medium Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT4_HC]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Heavy Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_TTRAP1]
text = \
_("New Defensive Structure Available"),\
_("Reinforced concrete tank traps"),\
_("Prevents enemy movement"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_REPAI1]
text = \
_("New Base Structure Available"),\
_("New Repair Facility Repairs Damaged Units"),\
_("Use the Command Console to send units back for repair"),\
_("Or select the Repair Facility as a unit's target"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_RFU1]
text = \
_("Repair Facility Improved"),\
_("New automated repair techniques"),\
_("Repair Speed +100%"),\
_("All repair facilities upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_CR1]
text = \
_("New Base Structure Available"),\
_("Enables command turret research"),\
_("Directs and collates information for command turrets"),\
_("Controls up to five commanders"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FCY01]
text = \
_("Cyborg Production Improved"),\
_("Automated Cyborg Production"),\
_("Increases Cyborg factory output"),\
_("All Cyborg factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FCY1]
text = \
_("New Base Structure Available"),\
_("Cyborg Factory"),\
_("Produces Cyborgs"),\
_("Research makes additional Cyborgs available"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FM1]
text = \
_("Production Improved"),\
_("Factory module enables medium and large bodies"),\
_("Factory output speed +100% per module"),\
_("Use a truck to add modules to a factory"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FU1]
text = \
_("Vehicle Production Improved"),\
_("Automated Factory Production"),\
_("Factory output speed +60%"),\
_("All vehicle factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_POWMD1]
text = \
_("Power Module Available"),\
_("Improved Power Generator Performance"),\
_("Burns oil more efficiently"),\
_("Use a truck to add the module to a power generator"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_pow.ogg"
[RES_ST_RM1]
text = \
_("Research Module Available"),\
_("Research module expands research facilities"),\
_("Research speed +85%"),\
_("Use a truck to add the module to a research facility"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_RU1]
text = \
_("Research Improved"),\
_("Synaptic link data analysis"),\
_("Research speed +30%"),\
_("All research facilities upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_MAT1]
text = \
_("Increases Damage Resistance"),\
_("Reinforced Base Structure Materials"),\
_("Armor +35%, Body Points +30%"),\
_("All base structures upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_V_B01]
text = \
_("Project Light Body"),\
_("Light body vulnerable to heavy weapons"),\
_("Good scout vehicle"),\
_("Low power cost and low production times"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B04]
text = \
_("New Paradigm Light Body"),\
_("Inferior armor and body points to Viper"),\
_("Faster than Viper"),\
_("Power cost and production time similar to Viper"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B05]
text = \
_("Project Medium Body"),\
_("Medium body increases armor and body points"),\
_("Good medium tank and support vehicle"),\
_("Average power costs and production times"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B08]
text = \
_("New Paradigm Medium body"),\
_("Inferior armor and body points to Cobra"),\
_("Faster than Cobra"),\
_("Power cost and production time similar to Cobra"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B11]
text = \
_("Project Heavy Body"),\
_("Heavy body increases armor and body points"),\
_("Good main battle tank and heavy artillery platform"),\
_("Very high power costs and very slow to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B12]
text = \
_("New Paradigm Heavy Body"),\
_("Less armor and body points than Python"),\
_("Faster than Python"),\
_("Power cost and production time the same as Python"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_EN1]
text = \
_("Vehicle Engine Upgrade"),\
_("Fuel Injection Engine"),\
_("Vehicle speed +5%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_MET1]
text = \
_("Vehicle Bodies Improved"),\
_("Layered composite alloys and energy-absorbing fibres"),\
_("Kinetic armor +30%, body points +30%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_HALFT1]
text = \
_("New Propulsion Available"),\
_("Armored Half-tracks"),\
_("Speed: Medium"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_H1]
text = \
_("New Propulsion Available"),\
_("Amphibious hover propulsion"),\
_("Speed: Fast"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_TRACK1]
text = \
_("New Propulsion Available"),\
_("Armored Tracks"),\
_("Speed: Slow"),\
_("Body Points: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_W1]
text = \
_("New Propulsion Available"),\
_("Wheeled Propulsion"),\
_("Speed: Fast"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CN1MK1]
text = \
_("New Weapon Turret Available"),\
_("Light Cannon firing 40mm rounds"),\
_("Best Targets: Vehicles"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_CN2MK1]
text = \
_("New Weapon Turret Available"),\
_("Medium Cannon firing 76mm rounds"),\
_("Best Targets: Vehicles, Hardpoints"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_CN3MK1]
text = \
_("New Weapon Turret Available"),\
_("Heavy Cannon firing 120 mm rounds"),\
_("Best Targets: Vehicles, Hardpoints"),\
_("Body Points: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_CN_D1]
text = \
_("Cannon Upgrade"),\
_("High Explosive Anti-Tank Cannon Shells"),\
_("Cannon damage +25%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_FLAME1]
text = \
_("New Weapon Turret Available"),\
_("Flame-thrower firing Propylene Oxide gel"),\
_("Best Targets: Bunkers, wheeled and hover vehicles"),\
_("Body Points: Very low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_FL_D1]
text = \
_("Flamer Upgrade"),\
_("Propylene Oxide gel treated to burn at higher temperatures"),\
_("Flamer damage +25%"),\
_("All flamers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_MG1MK1]
text = \
_("New Weapon Turret Available"),\
_("7.62mm machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_MG2MK1]
text = \
_("New Weapon Turret Available"),\
_("Twin 7.62mm machineguns"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_MG_D1]
text = \
_("Machinegun Upgrade"),\
_("Hardened case machinegun bullets"),\
_("Machinegun damage +25%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG_D2]
text = \
_("Machinegun Upgrade"),\
_("Armor-Piercing Discard Sabot Bullets"),\
_("Machinegun damage +25%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_MORTA1]
text = \
_("New Indirect Fire Weapon Available"),\
_("May be targeted directly or assigned to a sensor turret or tower"),\
_("Best Targets: Base structures, infantry, wheeled vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_M_D1]
text = \
_("Mortar Upgrade"),\
_("Improved high explosive shells"),\
_("Mortar damage +25%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_MP1]
text = \
_("New Rocket Available"),\
_("Fast firing light anti-vehicle rockets"),\
_("Best Targets: Wheeled and hover vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_AC1]
text = \
_("Rocket Upgrade"),\
_("Fin-stabilization improves flight trajectory"),\
_("Rocket accuracy +10%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_D1]
text = \
_("Rocket Upgrade"),\
_("Improved shaped charge warhead"),\
_("Rocket damage +25%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_ROF1]
text = \
_("Rocket Upgrade"),\
_("Automated reload system"),\
_("Rocket reload time -15%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_SRK_AC1]
text = \
_("Rocket Upgrade"),\
_("Tracks and directs in-flight rocket to target"),\
_("Rocket accuracy +10%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_SRK_D1]
text = \
_("Rocket Upgrade"),\
_("High Explosive Anti-Tank warhead"),\
_("Rocket damage +25%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"

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@ -0,0 +1,209 @@
[RES_EMP_Mpit]
text = \
_("New Defensive Structure Available"),\
_("Armored Mortar battery pit"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_MRL]
text = \
_("New Defensive Structure Available"),\
_("Mini-rocket armored strongpoint"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_DF_WT1]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Heavy Machinegun"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT6_ATR]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Lancer AT missile"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ENGIN1]
text = \
_("Research Breakthrough Improves Construction Rates"),\
_("Improved Engineering Techniques"),\
_("Construction speed +10%"),\
_("All trucks upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_CBSTU1]
text = \
_("New Systems Turret Available for Design"),\
_("Counter-battery turret detects enemy indirect fire batteries"),\
_("Orders assigned indirect fire units to fire at the enemy batteries"),\
_("Counter-battery fire continues until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_CBSU1]
text = \
_("CB Sensor Improved"),\
_("New fire detection systems"),\
_("Extends CB Range"),\
_("All CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_W_CNAC1]
text = \
_("Cannon Upgrade"),\
_("Determines range to target"),\
_("Cannon accuracy +10%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_FL_ROF1]
text = \
_("Flamer Upgrade"),\
_("Automatic loading mechanism replaces manual loader"),\
_("Flamer reload time -15%"),\
_("All flamers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_MG3MK1]
text = \
_("New Weapon Turret Available"),\
_(".50-calibre heavy machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_MG_ROF1]
text = \
_("Machinegun Upgrade"),\
_("Chaingun mechanism replaces belt-feed"),\
_("Machinegun reload time -15%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M2]
text = \
_("New Indirect Fire Weapon Available"),\
_("May be assigned to a sensor"),\
_("Best Targets: Base structures, infantry, wheeled vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M_AC1]
text = \
_("Mortar Upgrade"),\
_("Targeting systems compensate for distance and weather conditions"),\
_("Mortar accuracy +10%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M_ROF1]
text = \
_("Mortar Upgrade"),\
_("Automatic loader replaces manual feed"),\
_("Mortar reload time -10%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_IDF]
text = \
_("New Rocket Available"),\
_("Rocket artillery; can be assigned to a sensor"),\
_("Best Targets: Vehicles and Emplacements"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_SRK_ROF1]
text = \
_("Rocket Upgrade"),\
_("Autoloader increases reload rate"),\
_("Rocket reload time -15%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN_ROF1]
text = \
_("Cannon Upgrade"),\
_("Automatic loading mechanism replaces manual loader"),\
_("Cannon reload time -10%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN_D4]
text = \
_("Cannon Upgrade"),\
_("Armor-Piercing Fin-Stabilized Discarding Sabot"),\
_("Cannon damage +25%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_SRK_AC2]
text = \
_("Rocket Upgrade"),\
_("Rocket tracks the laser designator to the target"),\
_("Rocket accuracy +10%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_HvAT]
text = \
_("New Rocket Available"),\
_("Heavy anti-tank rocket"),\
_("Best Targets: Vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_MRL1]
text = \
_("New Rocket Available"),\
_("Fires salvoes of mini-rockets"),\
_("Best Targets: Base structures"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"

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@ -0,0 +1,729 @@
[RES_CY_AH1]
text = \
_("Cyborg Thermal Armor Improved"),\
_("Heat resistant armored layers"),\
_("Thermal Armor +45%"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYMET4]
text = \
_("Cyborg Materials Improved"),\
_("Layered dense composite alloys and energy-absorbing fibres"),\
_("Kinetic Armor +35%, and Body Points +35%"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_BB1]
text = \
_("New Cyborg Available"),\
_("Armed with Bunker Buster rocket"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_MG4]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Assault Gun"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_DF_WU4]
text = \
_("Defenses Improved"),\
_("High-tensile concrete reinforced with boron"),\
_("Armor +35%, Body Points +30%"),\
_("All defenses and walls upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_AA1]
text = \
_("New Defensive Structure Available"),\
_("AA Site with Cyclone Flak Turret"),\
_("Automatically targets VTOLs"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_AA2]
text = \
_("New Defensive Structure Available"),\
_("AA Site with Hurricane Gun Turret"),\
_("Automatically targets VTOL"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_AA3]
text = \
_("New Defensive Structure Available"),\
_("AA Site with Whirlwind Gun Turret"),\
_("Automatically targets VTOLs"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_AA4]
text = \
_("New Defensive Structure Available"),\
_("AA Site with Tornado Flak Turret"),\
_("Automatically targets VTOLs"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_IDFR]
text = \
_("New Defensive Structure Available"),\
_("Indirect fire rocket battery"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HvyMor]
text = \
_("New Defensive Structure Available"),\
_("Armored Bombard battery pit"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HOW]
text = \
_("New Defensive Structure Available"),\
_("Armored howitzer emplacement"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HvHOW]
text = \
_("New Defensive Structure Available"),\
_("Armored Ground Shaker howitzer emplacement"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_RotMor]
text = \
_("New Defensive Structure Available"),\
_("Armored Pepperpot mortar battery pit"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_RotHOW]
text = \
_("New Defensive Structure Available"),\
_("Armored Hellstorm howitzer emplacement"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_IncHOW]
text = \
_("New Defensive Structure Available"),\
_("Armored Hellstorm howitzer emplacement"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HVATR]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Tank Killer rocket"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HPV]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Hyper-Velocity Cannon"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HVFL]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Inferno Flamer"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_RotCan]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Assault Cannon"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_DEF_RotMG]
text = \
_("New Defensive Structure Available"),\
_("Reinforced tower with Assault Gun"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT7_RMG]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Assault Gun"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT8_RC]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Assault Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT11_HFL]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Inferno flamer"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT12_HAT]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Tank Killer AT missile"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_RFU4]
text = \
_("Repair Facility Improved"),\
_("New robotic repair techniques"),\
_("Repair Speed +100%"),\
_("All repair facilities upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FCY4]
text = \
_("Cyborg Production Improved"),\
_("Robotic Cyborg Production"),\
_("Increases Cyborg factory output"),\
_("All Cyborg factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FU4]
text = \
_("Production Improved"),\
_("New Robotic Techniques improve factory production"),\
_("Factory production rate +60%"),\
_("All factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_RU4]
text = \
_("Research Improved"),\
_("Dedicated Synaptic Link Data Analysis"),\
_("Research speed +30%"),\
_("All research facilities upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_MAT4]
text = \
_("Increases Damage Resistance"),\
_("Hardened Base Structure Materials"),\
_("Armor +35%, Body Points +30%"),\
_("All base structures upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_VFU1]
text = \
_("Production Improved"),\
_("Robotic VTOL Production"),\
_("Increases VTOL factory output"),\
_("All VTOL factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_VPU1]
text = \
_("VTOL Rearming Times Reduced"),\
_("Automated VTOL Rearming"),\
_("Rearming speed +30%"),\
_("All rearming pads upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_SY_STW2]
text = \
_("Improved Sensor Tower Available"),\
_("New construction techniques improve tower"),\
_("Replaces existing sensor tower"),\
_("May be assigned as spotter for indirect fire weapons"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VCBSTU1]
text = \
_("New Systems Turret Available"),\
_("VTOL CB turret detects enemy indirect fire batteries"),\
_("Orders assigned VTOLs to attack the enemy batteries"),\
_("VTOLs attack until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VCBSU1]
text = \
_("VTOL CB Improved"),\
_("New fire detection systems"),\
_("Extends VTOL CB Range"),\
_("All VTOL CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VS1]
text = \
_("VTOL Strike Improved"),\
_("New target recognition systems"),\
_("Extends VTOL Strike Range"),\
_("All VTOL Strike sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_V_B02]
text = \
_("Collective Light Body"),\
_("Superior armor and body points to Viper"),\
_("Slower than Viper"),\
_("High power costs and slower to produce than Viper"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B06]
text = \
_("Collective Medium Body"),\
_("Superior armor and body points to Cobra"),\
_("Slower than Cobra"),\
_("High power costs and slower to produce than Cobra"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_EN4]
text = \
_("Vehicle Engine Upgrade"),\
_("Turbo-Charged Engine"),\
_("Vehicle speed +5%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_MET4]
text = \
_("Vehicle Bodies Improved"),\
_("Layered dense composite alloys and energy-absorbing fibres"),\
_("Kinetic armor +30%, body points +30%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_AH1]
text = \
_("Vehicle Thermal Armor Improved"),\
_("Heat-resistant armored layers"),\
_("Thermal armor +40%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_HALFT2]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All half-tracks upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_H2]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All hovers upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_TRACK2]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All tracks upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_W2]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All wheels upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_W_AA1]
text = \
_("New AA Turret Available"),\
_("Twin 80mm flak weapon"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AA2]
text = \
_("New AA Turret Available"),\
_("Quad 80mm flak weapon"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AA3]
text = \
_("New AA Turret Available"),\
_("30mm Anti-Aircraft machinegun"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AA4]
text = \
_("New AA Turret Available"),\
_("Quad 30mm Anti-Aircraft machinegun"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AAAC1]
text = \
_("AA Upgrade"),\
_("Detects and locks-on to VTOL engine emissions"),\
_("AA accuracy +10%"),\
_("All AA weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AAD1]
text = \
_("AA Flak Upgrade"),\
_("High Explosive Flak shards"),\
_("AA Flak damage +25%"),\
_("All AA flak weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AAROF1]
text = \
_("AA Upgrade"),\
_("Recoil loaded AA ammunition hopper"),\
_("AA reload time -15%"),\
_("All AA weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_PBMB1]
text = \
_("New Proximity Bomb Turret Available"),\
_("Bomb turret explodes in proximity to enemy"),\
_("Best Targets: Base Structures and Defenses"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_PBMB2]
text = \
_("New Proximity Bomb Turret Available"),\
_("Superbomb turret explodes in proximity to enemy"),\
_("Best Targets: Base Structures and Defenses"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BMB1]
text = \
_("New Bomb Bay Available"),\
_("Drops High Explosive Cluster bombs"),\
_("Best Targets: Base Structures"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BMB2]
text = \
_("New Bomb Bay Available"),\
_("Drops High Explosive Armor Piercing bombs"),\
_("Best Targets: Defenses"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BAC1]
text = \
_("Bomb Upgrade"),\
_("High Explosive shells"),\
_("Bomb damage +25%"),\
_("All bomb bays upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN_4A]
text = \
_("New Weapon Turret Available"),\
_("Hyper-velocity automatic-cannon firing 88mm rounds"),\
_("Best Targets: Vehicles, Hardpoints"),\
_("Replaces Medium Cannon"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN5]
text = \
_("New Weapon Turret Available"),\
_("76mm hyper-velocity quad-barrel automatic-cannon"),\
_("Best Targets: Vehicles"),\
_("Body Points: High"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_FLAME2]
text = \
_("New Weapon Turret Available"),\
_("Heavy Flame-thrower firing Propylene Oxide gel"),\
_("Best Targets: Bunkers, wheeled and hover vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_FL_D4]
text = \
_("Flamer Upgrade"),\
_("Propylene Oxide treated to burn at superhot temperatures"),\
_("Flamer damage +25%"),\
_("All flamers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HMK1]
text = \
_("New Indirect Fire Weapon Available"),\
_("105mm Howitzer may be assigned to a sensor"),\
_("Best Targets: Base Structures, infantry, wheeled vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HH1]
text = \
_("New Indirect Fire Weapon Available"),\
_("155mm Howitzer may be assigned to a sensor"),\
_("Best Targets: Base Structures, infantry, wheeled vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_IHOW]
text = \
_("New Indirect Fire Weapon Available"),\
_("105m Howitzer firing incendiaries, may be assigned to a sensor"),\
_("Best Targets: Base Structures, bunkers"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HOWAC1]
text = \
_("Howitzer Upgrade"),\
_("Self-guided rocket powered shells"),\
_("Howitzer accuracy +10%"),\
_("All howitzers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HOWD1]
text = \
_("Howitzer Upgrade"),\
_("High Explosive shells"),\
_("Howitzer damage +25%"),\
_("All howitzers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HOWRF1]
text = \
_("Howitzer Upgrade"),\
_("Automatic loading mechanism replaces manual loader"),\
_("Howitzer reload time -10%"),\
_("All howitzers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG_D5]
text = \
_("Machinegun Upgrade"),\
_("Tungsten-tipped armor-piercing bullets"),\
_("Machinegun damage +25%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG_ROF2]
text = \
_("Machinegun Upgrade"),\
_("Improved chaingun mechanism"),\
_("Machinegun reload time -15%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M3]
text = \
_("New Indirect Fire Weapon Available"),\
_("May be assigned to a sensor"),\
_("Best Targets: Base structures, infantry, wheeled vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M_D4]
text = \
_("Mortar Upgrade"),\
_("High Explosive Armor-Piercing Shells"),\
_("Mortar damage +25%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_D4]
text = \
_("Rocket Upgrade"),\
_("High Explosive Anti-Tank warheads"),\
_("Rocket damage +25%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_SRK_D4]
text = \
_("Rocket Upgrade"),\
_("High Explosive Squash Head warhead"),\
_("Rocket damage +25%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"

View File

@ -0,0 +1,169 @@
[RES_CY_LG2]
text = \
_("Cyborg Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_WT13_HPV]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Hyper-Velocity Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_POWU1]
text = \
_("Improved Power Generator Performance"),\
_("Gas turbine boosts power output"),\
_("Power output +25%"),\
_("All power generators upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_pow.ogg"
[RES_ENGIN2]
text = \
_("Research Breakthrough Improves Construction Rates"),\
_("Improved Engineering Techniques"),\
_("Construction speed +20%"),\
_("All trucks upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_CBSU2]
text = \
_("CB Sensor Improved"),\
_("Improved fire detection systems"),\
_("Extends CB Range"),\
_("All CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VCBSTW1]
text = \
_("New Systems Tower Available"),\
_("VTOL CB Tower detects enemy indirect fire batteries"),\
_("Orders assigned VTOLs to attack the enemy batteries"),\
_("VTOLs attack until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VCBSU2]
text = \
_("VTOL CB Improved"),\
_("Improved fire detection systems"),\
_("Extends VTOL CB Range"),\
_("All VTOL CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VSTW1]
text = \
_("New Systems Tower Available"),\
_("VTOL Strike Tower detects approaching enemies"),\
_("Assigned VTOLs attack the enemy units"),\
_("Strike mission continues until enemy destroyed or they retreat"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VSTU1]
text = \
_("New Systems Turret Available"),\
_("VTOL Strike turret used to spot targets"),\
_("Assigned VTOLs attack the designated targets"),\
_("Select new targets to continue the VTOL strikes"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VS2]
text = \
_("VTOL Strike Improved"),\
_("Improved target recognition systems"),\
_("Extends VTOL Strike Range"),\
_("All VTOL Strike sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_W_AAAC2]
text = \
_("AA Upgrade"),\
_("Self-guided rocket powered shells"),\
_("AA accuracy +10%"),\
_("All AA weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BMB3]
text = \
_("New Bomb Bay Available"),\
_("Drops incendiary bombs"),\
_("Best Targets: Bunkers and Hardpoints"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BAC2]
text = \
_("Bomb Upgrade"),\
_("Improved trinitramine explosive formula"),\
_("Bomb damage +25%"),\
_("All bomb bays upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG_ROF3]
text = \
_("Machinegun Upgrade"),\
_("Robotic advances make new chaingun upgrade available"),\
_("Machinegun reload time -15%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M_AC2]
text = \
_("Mortar Upgrade"),\
_("Shells detect and home to thermal heat signatures"),\
_("Mortar accuracy +10%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RHOW]
text = \
_("New Indirect Fire Weapon Available"),\
_("105mm multi-barrel Howitzer may be assigned to a sensor"),\
_("Best Targets: Base Structures, infantry, wheeled vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG4]
text = \
_("New Weapon Turret Available"),\
_("Multi-barrel, rapid-fire machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Replaces all machineguns"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"

View File

@ -0,0 +1,979 @@
[RES_CY_AH4]
text = \
_("Cyborg Thermal Armor Improved"),\
_("Heat resistant armored layers"),\
_("Thermal Armor +35%"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_SY_RESU1]
text = \
_("Computer Technology Breakthrough"),\
_("NEXUS Intruder Program analyzed"),\
_("Intruder parasite isolated"),\
_("Reduced chance of NEXUS take-over"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_RESU2]
text = \
_("Computer Technology Breakthrough"),\
_("Improved NEXUS resistance circuitry"),\
_("Computer systems can now be 'ring-fenced' from NEXUS"),\
_("Reduced chance of NEXUS take-over"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_CY_JP1]
text = \
_("New Cyborg Research Available"),\
_("Aerodynamic Jump Pack"),\
_("Gives Cyborg limited flight abilities"),\
_("Jump Cyborgs can now be researched"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CY_LG3]
text = \
_("Cyborg Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYMET7]
text = \
_("Cyborg Materials Improved"),\
_("Superdense composite alloys and energy-absorbing fibres"),\
_("Kinetic Armor +35%, Body Points +35%"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYMET10]
text = \
_("Cyborg Materials Improved"),\
_("Laminated alloys bonded with energy-deflecting optic bundles"),\
_("Kinetic Armor +35%, Body Points +35%"),\
_("All Cyborgs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_MIS]
text = \
_("New Cyborg Available"),\
_("Armed with Revenger Surface-to-Air missile"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_RL1]
text = \
_("New Cyborg Available"),\
_("Armed with Needle Gun"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_ATM]
text = \
_("New Cyborg Available"),\
_("Armed with Scourge anti-tank missile"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_LS1]
text = \
_("New Cyborg Available"),\
_("Armed with flashlight laser"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYJ_RKT]
text = \
_("New Jump Cyborg Available"),\
_("Armed with Lancer anti-tank missile"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYJ_MG4]
text = \
_("New Jump Cyborg Available"),\
_("Armed with Cyborg assault gun"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYJ_RL1]
text = \
_("New Jump Cyborg Available"),\
_("Armed with Needle Gun"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYJ_ATM]
text = \
_("New Jump Cyborg Available"),\
_("Armed with Scourge anti-tank missile"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYJ_LS1]
text = \
_("New Jump Cyborg Available"),\
_("Armed with Flashlight Laser"),\
_("Body Points: Medium"),\
_("Requires cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_DF_WU7]
text = \
_("Defenses Improved"),\
_("High tensile concrete-plastic composite"),\
_("Armor +35%, Body Points +30%"),\
_("All defenses and walls upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_DF_WU10]
text = \
_("Defenses Improved"),\
_("Bonded metallic laminates formed into walls and defenses"),\
_("Armor +35%, Body Points +30%"),\
_("All defenses and walls upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_SAM1]
text = \
_("New Defensive Structure Available"),\
_("SAM site with Avenger missiles"),\
_("Automatically targets VTOLs"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_SAM2]
text = \
_("New Defensive Structure Available"),\
_("SAM site with Vindicator missiles"),\
_("Automatically targets VTOLs"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_MdAM]
text = \
_("New Defensive Structure Available"),\
_("Artillery battery firing Firestorm Missiles"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_HvAM]
text = \
_("New Defensive Structure Available"),\
_("Artillery battery firing Novastorm Missiles"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_PrisLas]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Flashlight laser"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_PulseLas]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with Pulse Laser"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_Rail2]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Rail Gun"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_Rail3]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Gauss Cannon"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_ATMTOW]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with Scourge Missile"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_RL1TOW]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with Needle Gun"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT9_ATM]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Scourge AT Missile"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT14_PLS]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Flashlight laser"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT15_RL2]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Rail Gun"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT15_RL3]
text = \
_("New Defensive Structure Available"),\
_("Armored hardpoint with Gauss Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_RFU7]
text = \
_("Repair Facility Improved"),\
_("Advanced repair techniques"),\
_("Repair Speed +100%"),\
_("All repair facilities upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_POWU2]
text = \
_("Improved Power Generator Performance"),\
_("Vapor Turbine boosts power output"),\
_("Power output +30%"),\
_("All power generators upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_pow.ogg"
[RES_ST_RU7]
text = \
_("Research Improved"),\
_("Neural Synapse Research Brain"),\
_("Research speed +30%"),\
_("All research facilities upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_MAT7]
text = \
_("Increases Damage Resistance"),\
_("Advanced Base Structure Materials"),\
_("Armor +35%, Body Points +30%"),\
_("All base structures upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_MAT10]
text = \
_("Increases Damage Resistance"),\
_("High Density Base Structure Materials"),\
_("Armor +35%, Body Points +30%"),\
_("All base structures upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_VFU4]
text = \
_("Production Improved"),\
_("Advanced VTOL Production"),\
_("Increases VTOL factory output"),\
_("All VTOL factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_VPU4]
text = \
_("VTOL Rearming Times Reduced"),\
_("Robotic VTOL Rearming"),\
_("Rearming speed +30%"),\
_("All rearming pads upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ENGIN3]
text = \
_("Research Breakthrough Improves Construction Rates"),\
_("Advanced Engineering Techniques"),\
_("Construction speed +20%"),\
_("All trucks upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_CBSU3]
text = \
_("CB Sensor Improved"),\
_("Improved fire detection systems"),\
_("Extends CB Range"),\
_("All CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VCBSU3]
text = \
_("VTOL CB Improved"),\
_("Advanced fire detection systems"),\
_("Extends VTOL CB Range"),\
_("All VTOL CB sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_VS3]
text = \
_("VTOL Strike Improved"),\
_("Advanced target recognition systems"),\
_("Extends VTOL Strike Range"),\
_("All VTOL Strike sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_ST1]
text = \
_("New Systems Turret Available"),\
_("Synaptic Link Scrambler technology"),\
_("Electronically attacks and disrupts enemy structures"),\
_("Steals technology from enemies"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_ACYB]
text = \
_("New Repair Technology Discovered"),\
_("Synaptic Link technology breakthrough"),\
_("On-board diagnostic and repair systems"),\
_("Enables self-repair in all Cyborgs"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_ASTRUC]
text = \
_("New Repair Technology Discovered"),\
_("Synaptic Link technology breakthrough"),\
_("Built-in diagnostic and repair systems"),\
_("Enables self-repair in all base structures"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_ADEF]
text = \
_("New Repair Technology Discovered"),\
_("Synaptic Link technology breakthrough"),\
_("Built-in diagnostic and repair systems"),\
_("Enables self-repair in all defenses"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_AVEH]
text = \
_("New Repair Technology Discovered"),\
_("Synaptic Link technology breakthrough"),\
_("On-board diagnostic and repair systems"),\
_("Enables self-repair in all vehicles"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_V_B03]
text = \
_("NEXUS Light Body"),\
_("Superior armor and body points to Viper"),\
_("Faster than Viper"),\
_("Expensive to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B07]
text = \
_("NEXUS Medium Body"),\
_("Superior armor and body points to Cobra"),\
_("Faster than Cobra"),\
_("Expensive and slow to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B10]
text = \
_("NEXUS Heavy Body"),\
_("More armor and body points than Python"),\
_("Faster than Python"),\
_("Very expensive to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_EN7]
text = \
_("Vehicle Engine Upgrade"),\
_("Gas Turbine Engine"),\
_("Vehicle speed +5%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_EN10]
text = \
_("Vehicle Engine Upgrade"),\
_("Ionizing Turbine Engine"),\
_("Vehicle speed +5%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_MET7]
text = \
_("Vehicle Bodies Improved"),\
_("Superdense composite alloys and energy-absorbing fibres"),\
_("Kinetic armor +30%, body points +30%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_MET10]
text = \
_("Vehicle Bodies Improved"),\
_("Laminated alloys bonded with energy-deflecting optic bundles"),\
_("Kinetic armor +30%, body points +30%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_AH4]
text = \
_("Vehicle Thermal Armor Improved"),\
_("Heat-resistant armored layers"),\
_("Thermal Armor +40%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_HALFT3]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All half-tracks upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_H3]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All hovers upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_TRACK3]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All tracks upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_W3]
text = \
_("Vehicle Propulsion Improved"),\
_("New armored construction"),\
_("Increases Body Points"),\
_("All wheels upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_V2]
text = \
_("Vehicle Propulsion Improved"),\
_("New power efficient propulsion"),\
_("Body Points and Speed Increased"),\
_("All VTOLs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_V3]
text = \
_("Vehicle Propulsion Improved"),\
_("New power efficient propulsion"),\
_("Body Points and Speed Increased"),\
_("All VTOLs upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_W_AAAC3]
text = \
_("AA Upgrade"),\
_("Computer plots and guides shell to target's position"),\
_("AA accuracy +10%"),\
_("All AA weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AAD4]
text = \
_("AA Flak Upgrade"),\
_("High Explosive Armor Piercing Flak"),\
_("AA Flak damage +25%"),\
_("All AA flak weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_AAROF4]
text = \
_("AA Upgrade"),\
_("Chainfeed loader eradicates jams and improves performance"),\
_("AA reload time -15%"),\
_("All AA weapons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BMB4]
text = \
_("New Bomb Bay Available"),\
_("Drops high intensity thermite bombs"),\
_("Best Targets: Bunkers and hardpoints"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_BAC3]
text = \
_("Bomb Upgrade"),\
_("Low yield thermonuclear warhead"),\
_("Bomb damage +25%"),\
_("All bomb bays upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN_D7]
text = \
_("Cannon Upgrade"),\
_("High-Velocity Armor-Piercing Fin-Stabilised Discarding Sabot"),\
_("Cannon damage +25%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN_ROF4]
text = \
_("Cannon Upgrade"),\
_("Robotic loading system feeds rounds into breech"),\
_("Cannon reload time -10%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HOWAC3]
text = \
_("Howitzer Upgrade"),\
_("Computer guided shells"),\
_("Howitzer accuracy +10%"),\
_("All howitzers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HOWD4]
text = \
_("Howitzer Upgrade"),\
_("High Explosive Armor Piercing Shells"),\
_("Howitzer damage +25%"),\
_("All howitzers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_HOWRF4]
text = \
_("Howitzer Upgrade"),\
_("Robotic loading system feeds rounds into breech"),\
_("Howitzer reload time -10%"),\
_("All howitzers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_LAS1]
text = \
_("New Laser Weapon Available"),\
_("Generates and concentrates bursts of laser energy"),\
_("Best Targets: Cyborgs"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_LAS2]
text = \
_("New Laser Weapon Available"),\
_("Fires pulses of laser light"),\
_("Best Targets: Cyborgs"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_LASAC1]
text = \
_("Laser Upgrade"),\
_("Improvement in laser optics reduces light dispersal"),\
_("Laser accuracy +10%"),\
_("All lasers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_LASD1]
text = \
_("Laser Upgrade"),\
_("Improvement in laser emission density"),\
_("Laser damage +25%"),\
_("All lasers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_LASROF1]
text = \
_("Laser Upgrade"),\
_("Improved Energizer reduces laser recharge time"),\
_("Laser reload time -15%"),\
_("All lasers upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG_D8]
text = \
_("Machinegun Upgrade"),\
_("Depleted uranium kinetic energy bullets"),\
_("Machinegun damage +25%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MG_D10]
text = \
_("Machinegun Upgrade"),\
_("Collapsing Plutonium kinetic energy bullets"),\
_("Machinegun damage +25%"),\
_("All machineguns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_ASM_AT]
text = \
_("New Missile Turret Available"),\
_("Anti-tank missile"),\
_("Best Targets: Vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_ASM_BB]
text = \
_("New Missile Turret Available"),\
_("Bunker buster missile"),\
_("Best Targets: Bunkers and hardpoints"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_AC1]
text = \
_("Missile Upgrade"),\
_("On-board computer predicts target movement"),\
_("Missile accuracy +10%"),\
_("All missiles upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_AC2]
text = \
_("Missile Upgrade"),\
_("Missile actively seeks and homes on targets"),\
_("Missile accuracy +10%"),\
_("All missiles upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_D1]
text = \
_("Missile Upgrade"),\
_("Low yield thermonuclear warhead"),\
_("Missile damage +25%"),\
_("All missiles upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_LtSAM1]
text = \
_("New SAM Turret Available"),\
_("Surface-to-air missile"),\
_("Best Targets: Aerial targets only"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_HvSAM1]
text = \
_("New SAM Turret Available"),\
_("Heavy surface-to-air missile"),\
_("Best Targets: Aerial targets only"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_MART]
text = \
_("New Artillery Missile Turret Available"),\
_("High explosive artillery missile"),\
_("Best Targets: Base structures and cyborgs"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_HART]
text = \
_("New Artillery Missile Turret Available"),\
_("High explosive heavy artillery missile"),\
_("Best Targets: Base structures and cyborgs"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_MS_ROF1]
text = \
_("Missile Upgrade"),\
_("Missiles detect and lock-on to targets while loading"),\
_("Missile reload time -15%"),\
_("All missiles upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_SMS_ROF1]
text = \
_("Missile Upgrade"),\
_("Racked missile dispensers allow for fast reloading"),\
_("Missile reload time -15%"),\
_("All missiles upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M_AC3]
text = \
_("Mortar Upgrade"),\
_("Self-guided rocket-powered shells"),\
_("Mortar accuracy +10%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_M_ROF4]
text = \
_("Mortar Upgrade"),\
_("Robotic loading system feeds rounds into breech"),\
_("Mortar reload time -10%"),\
_("All mortars upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RAIL1]
text = \
_("New Rail Gun Available"),\
_("Rapid fire rail gun firing needle darts"),\
_("Best Targets: Vehicles"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RAIL2]
text = \
_("New Rail Gun Available"),\
_("Rail gun firing armor-piercing darts"),\
_("Best Targets: Vehicles"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RAIL3]
text = \
_("New Rail Gun Available"),\
_("Heavy rail gun firing large kinetic energy darts"),\
_("Best Targets: Vehicles"),\
_("Body Points: High"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RAIL_AC1]
text = \
_("Rail Gun Upgrade"),\
_("Computer predicts and compensates for target's movement"),\
_("Rail Gun accuracy +10%"),\
_("All rail guns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RAIL_D1]
text = \
_("Rail Gun Upgrade"),\
_("Improved armor-piercing dart"),\
_("Rail Gun damage +25%"),\
_("All rail guns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RAIL_ROF1]
text = \
_("Rail Gun Upgrade"),\
_("Increased gauss output speeds up reload time"),\
_("Rail Gun reload time -15%"),\
_("All rail guns upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"

View File

@ -0,0 +1,749 @@
[RES_DF_HCW1]
text = \
_("New Construction Options Available"),\
_("Titanium-reinforced concrete"),\
_("Enables Hardcrete walls"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_VF]
text = \
_("New Base Structure Available"),\
_("VTOL factory enables VTOL production"),\
_("VTOL rearming pads required to keep VTOLs flying"),\
_("May be upgraded using factory modules"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_VP]
text = \
_("New Base Structure Available"),\
_("Refuels, rearms and repairs VTOLs"),\
_("Assign a VTOL by selecting the rearming pad as its target"),\
_("The VTOL returns to the selected pad for rearming"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_REPTU1]
text = \
_("New Systems Turret Available"),\
_("Battlefield repair unit"),\
_("Automatically Repairs Damaged Units"),\
_("Or damaged units may be selected as target"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"
[RES_SENSO1]
text = \
_("New Systems Turret Available For Design"),\
_("Improved sensor range"),\
_("Makes excellent scout vehicle"),\
_("May be assigned as spotter for indirect fire weapons"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"
[RES_SY_STW1]
text = \
_("New Systems Tower Available"),\
_("Extended sensor range"),\
_("Keeps map areas under constant surveillance"),\
_("May be assigned as spotter for indirect fire weapons"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_SU1]
text = \
_("Sensors Improved"),\
_("New Thermal Emissions detection"),\
_("Sensor Range +25%"),\
_("All sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_SU2]
text = \
_("Sensors Improved"),\
_("Improved Thermal Emissions detection"),\
_("Sensor Range +15%"),\
_("All sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_SU3]
text = \
_("Sensors Improved"),\
_("Advanced Thermal Emissions detection"),\
_("Sensor Range +10%"),\
_("All sensors upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_CBSTW1]
text = \
_("New Systems Tower Available"),\
_("Counter-battery tower detects enemy indirect fire batteries"),\
_("Orders assigned indirect fire units to fire at the enemy batteries"),\
_("Counter-battery fire continues until enemy battery is suppressed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_RDST1]
text = \
_("New Systems Tower Available"),\
_("Radar detector tower detects enemy sensors"),\
_("Orders assigned indirect fire units to fire at the enemy sensors"),\
_("Counter-battery fire continues until enemy sensor is suppressed"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_V_B09]
text = \
_("Collective Heavy Body"),\
_("More armor and body points than Python"),\
_("Slower than Python"),\
_("High power costs and slow to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_P_V1]
text = \
_("New Propulsion Available for Design"),\
_("Vertical Take Off and Landing Propulsion"),\
_("Speed: VTOL"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_W_SRK_AC3]
text = \
_("Rocket Upgrade"),\
_("Rocket detects and locks on to engine emissions"),\
_("Rocket accuracy +10%"),\
_("All rockets upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_LTAT1]
text = \
_("New Rocket Available"),\
_("Anti-tank rocket"),\
_("Best Targets: Vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_RK_HVAT1]
text = \
_("New Rocket Available"),\
_("High explosive shaped charge missile"),\
_("Best Targets: Bunkers and hardpoints"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CNAC2]
text = \
_("Cannon Upgrade"),\
_("Laser designator paints and guides rounds to the target"),\
_("Cannon accuracy +10%"),\
_("All cannons upgraded automatically"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_CYTRANS]
text = \
_("Cyborg Transport Available"),\
_("Armed with Machinegun"),\
_("Body Points: Medium"),\
_("Requires heavy VTOL factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_SUPERTRANS]
text = \
_("Super Transport Available"),\
_("Armed with Machinegun"),\
_("Body Points: Medium"),\
_("Requires heavy VTOL factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_EMP_INH]
text = \
_("New Defensive Structure Available"),\
_("Incendiary howitzer emplacement"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_IMP]
text = \
_("New Defensive Structure Available"),\
_("Armored Incendiary Mortar battery pit"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_PFL]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Plasmite Flamer"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_CYW_TFL]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Thermite Flamer"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_GRN]
text = \
_("New Cyborg Available"),\
_("Armed with grenades"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYS_CEN]
text = \
_("New Cyborg Available"),\
_("Combat engineer with construction ability"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYS_MCH]
text = \
_("New Cyborg Available"),\
_("Mechanic with repair ability"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_W_INH]
text = \
_("New Indirect Fire Weapon Available"),\
_("Incendiary Howitzer may be assigned to a sensor"),\
_("Best Targets: Base Structures, infantry, wheeled vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_IMORT]
text = \
_("New Indirect Fire Weapon Available"),\
_("May be targeted directly or assigned to a sensor turret or tower"),\
_("Best Targets: Base structures, infantry, wheeled vehicles"),\
_("Body Points: Very Low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_REPTUHVY]
text = \
_("New Systems Turret Available"),\
_("Heavy repair unit"),\
_("Automatically Repairs Damaged Units"),\
_("Or damaged units may be selected as target"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"
[RES_PLFL]
text = \
_("New Weapon Turret Available"),\
_("Plasmite Flame-thrower"),\
_("Best Targets: Bunkers, wheeled and hover vehicles"),\
_("Body Points: Very low"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_SY_SPT]
text = \
_("New Systems Turret Available"),\
_("Synaptic Link Scrambler technology"),\
_("Electronically attacks and disrupts enemy structures"),\
_("Steals technology from structures and takes control of weapons"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_RC]
text = \
_("New Electronic Technology Discovered"),\
_("Synaptic Link technology breakthrough"),\
_("On-board resistance circuit systems"),\
_("Enables resistance to Nexus Link technology"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_AR]
text = \
_("New Repair Technology Discovered"),\
_("Synaptic Link technology breakthrough"),\
_("On-board diagnostic and repair systems"),\
_("Enables self-repair"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_CYW_H_MC]
text = \
_("New Cyborg Available"),\
_("Armed with medium cannon"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_H_HPV]
text = \
_("New Cyborg Available"),\
_("Armed with hyper velocity cannon"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_H_AC]
text = \
_("New Cyborg Available"),\
_("Armed with hyper velocity cannon"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_H_TK]
text = \
_("New Cyborg Available"),\
_("Armed with tank killer rockets"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_W_HLAS]
text = \
_("New Laser Weapon Available"),\
_("Fires heavy pulses of laser light"),\
_("Best Targets: Heavy cyborgs"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_W_CN6_T_A]
text = \
_("New Weapon Turret Available"),\
_("76mm twin-barrel automatic-cannon"),\
_("Best Targets: Vehicles"),\
_("Body Points: High"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_SY_S_UP]
text = \
_("New Systems Structure Available"),\
_("Complete battlefield visibility"),\
_("Keeps map areas under constant surveillance"),\
_("Does not offer sensor targeting"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_SY_S_WS]
text = \
_("New Systems Structure Available"),\
_("Combines standard, counter battery and VTOL sensors"),\
_("Keeps map areas under constant surveillance"),\
_("Improved sensor range"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_W_LASSAT]
text = \
_("New Advanced Weapon Available"),\
_("Very slow recharge time"),\
_("Immense damage infliction capability"),\
_("Narrow area of effect"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_SY_SPYT]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with Nexus Link"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_systech.ogg"
[RES_W_PLASCAN]
text = \
_("New Weapon Turret Available"),\
_("Plasma Cannon firing plasma"),\
_("Best Targets: Vehicles"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_weapons.ogg"
[RES_EMP_PLASCAN]
text = \
_("New Defensive Structure Available"),\
_("Plasma Cannon firing plasma"),\
_("Best Targets : Vehicles"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_struttech.ogg"
[RES_EMP_HEAVYLAS]
text = \
_("New Defensive Structure Available"),\
_("Armored strongpoint with Heavy Laser"),\
_("Automatically targets enemies in range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.PIE"
sequenceName = "res_struttech.ogg"
[RES_DEF_EMP]
text = \
_("New Defensive Structure Available"),\
_("Armored guard tower with EMP Cannon"),\
_("Automatically targets enemies within sensor range"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_CYW_H_PLAS]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Pulse Laser"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_H_RG]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Rail Gun"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_CYW_H_AT]
text = \
_("New Cyborg Available"),\
_("Armed with Cyborg Scourge Missile Launcher"),\
_("Body Points: Medium"),\
_("Requires Cyborg factory to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_EMP_MD]
text = \
_("New Defensive Structure Available"),\
_("Uses advanced mass driver railgun technology"),\
_("Best Targets : Vehicles"),\
_("Defensive Strength : High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_CAN]
text = \
_("New Defensive Structure Available"),\
_("Uses advanced cannon technology"),\
_("Best Targets : Vehicles"),\
_("Defensive Strength : High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_RKT]
text = \
_("New Defensive Structure Available"),\
_("Uses advanced rocket gun technology"),\
_("Best Targets : Vehicles"),\
_("Defensive Strength : High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_MSL]
text = \
_("New Defensive Structure Available"),\
_("Uses advanced missile gun technology"),\
_("Best Targets : Vehicles"),\
_("Defensive Strength : High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_EMP_CANT]
text = \
_("New Weapon Turret Available"),\
_("Powerful Electronic magnetic pulse weapon"),\
_("Best Targets : Vehicles"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_SY_S_WST]
text = \
_("New System Available"),\
_("Combines standard, counter battery and VTOL sensors"),\
_("Keeps map areas under constant surveillance"),\
_("Improved sensor range"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"
[RES_V_B13]
text = \
_("Medium Super Heavy Body"),\
_("More armor and body points than Vengeance"),\
_("Slow moving Body"),\
_("Very expensive to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_V_B14]
text = \
_("Large Super Heavy Body"),\
_("Maximum armor and body points"),\
_("Very slow moving Body"),\
_("Very expensive to produce"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_MS_SAM2WT]
text = \
_("Hardpoint Vindicator SAM Site Available"),\
_("Heavy surface-to-air missile"),\
_("Best Targets: Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT_QUADAA]
text = \
_("Hardpoint Whirlwind AA Gun Available"),\
_("Quad 30mm Anti-Aircraft machinegun"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_W_FL_D7]
text = \
_("Flamer Upgrade"),\
_("Propylene Oxide treated to burn at superhot temperatures"),\
_("Flamer damage +25%"),\
_("All flamers upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_ST_FU7]
text = \
_("Production Improved"),\
_("Advanced Factory Production"),\
_("Factory output speed +60%"),\
_("All factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_ST_FCY7]
text = \
_("Cyborg Production Improved"),\
_("Advanced Cyborg Production"),\
_("Increases Cyborg factory output"),\
_("All Cyborg factories upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_DEF_EMPM]
text = \
_("New Defensive Structure Available"),\
_("Armored EMP Mortar battery pit"),\
_("Assigned automatically to nearest sensor or CB tower"),\
_("Defensive Strength: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_DEF_AALAS]
text = \
_("Laser AA Gun Available"),\
_("Twin Medium Anti-Aircraft Laser"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_V_AH7]
text = \
_("Vehicle Thermal Armor Improved"),\
_("Heat-resistant armored layers"),\
_("Thermal Armor +40%"),\
_("All vehicles upgraded automatically"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_droid.ogg"
[RES_MS_SAM1WT]
text = \
_("Hardpoint Avenger SAM Site Available"),\
_("Surface-to-air missile"),\
_("Best Targets: Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT_DOUBLEAA]
text = \
_("Hardpoint Cyclone AA Gun Available"),\
_("Quad 80mm Anti-Aircraft machinegun"),\
_("Aerial targets only"),\
_("Body Points: Medium"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_WT_TWINAGUN]
text = \
_("New Weapon Turret Available"),\
_("Twin Multi-barrel, rapid-fire machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Replaces all machineguns"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_WT_TWINAGHP]
text = \
_("Hardpoint Twin Assault Gun Available"),\
_("Twin Multi-barrel, rapid-fire machinegun"),\
_("Best Targets: Infantry, base structures, wheeled vehicles"),\
_("Replaces all machineguns"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_struttech.ogg"
[RES_W_BMB5]
text = \
_("New Bomb Bay Available"),\
_("Drops high intensity Plasmite bombs"),\
_("Best Targets: Bunkers and hardpoints"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_W_BMB6]
text = \
_("New VTOL Missile Launcher"),\
_("Fires Electronic Magnetic Pulse Missiles"),\
_("Best Targets: Vehicles"),\
_("Body Points: Low"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_weapons.ogg"
[RES_C_CT2]
text = \
_("Stronger Commander Turret Available for Design"),\
_("Upgraded battlefield computer system"),\
_("Commander leads groups acts as factory delivery point"),\
_("Body Points: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"
[RES_C_CT3]
text = \
_("Stronger Commander Turret Available for Design"),\
_("Upgraded battlefield computer system"),\
_("Commander leads groups acts as factory delivery point"),\
_("Body Points: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"
[RES_C_CT4]
text = \
_("Stronger Commander Turret Available for Design"),\
_("Upgraded battlefield computer system"),\
_("Commander leads groups acts as factory delivery point"),\
_("Body Points: High"),\
imdName = "MICAPSUL.pie"
sequenceName = "res_systech.ogg"

View File

@ -751,11 +751,11 @@ VIEWDATA *getViewData(const char *pName)
while (iter != apsViewData.constEnd())
{
VIEWDATA *psViewData = iter.value();
debug(LOG_ERROR, "\t%s", psViewData->pName);
debug(LOG_WZ, "\t%s", psViewData->pName);
++iter;
}
}
ASSERT(ptr, "Message %s not found, those known listed above", pName);
ASSERT(ptr, "Message %s not found, run with --debug=wz to get a list of all known messages", pName);
return ptr;
}

View File

@ -274,7 +274,7 @@ bool loadResearch(const char *pResearchData, UDWORD bufferSize)
}
//get the message viewdata - if any
if (strcmp(msgName, "0") && game.type == CAMPAIGN)
if (strcmp(msgName, "0"))
{
//check its a major tech code
ASSERT(research.techCode == TC_MAJOR, "This research should not have a message associated with it, %s the message will be ignored!", getResearchName(&research));

153
tools/conversion/rmsg2ini.php Executable file
View File

@ -0,0 +1,153 @@
#!/usr/bin/env php
<?php
/***********************************************************************************
* Warzone 2100 RMSG to INI converter
* Copyright (C) 2012 Michal Dutkiewicz aka Emdek <emdeck@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
***********************************************************************************/
function convert_rmsg($input, &$errors)
{
$output = '';
$data = explode("\n", $input);
for ($i = 0, $c = count($data); $i < $c; ++$i)
{
$line = trim($data[$i], "\t\r\n ");
if (strlen($line) < 5)
{
continue;
}
if ($line[0] == '.')
{
if (substr($line, -5) != 'NULL,')
{
$output.= ((substr($output, -2) == '\\'."\n")?"\n":'').substr($line, 1, -1)."\n";
}
}
else if ($line[0] == '_')
{
$output.= $line.'\\'."\n";
}
else if (preg_match('#^[A-Z][a-zA-Z0-9_]+$#', $line))
{
$output.= ($output?"\n":'').'['.$line.']'."\n".'text = \\'."\n";
}
else
{
$errors[] = ($i + 1);
}
}
return $output;
}
if (count($argv) == 1)
{
echo 'Usage:
'.(is_executable($argv[0])?'':'php ').$argv[0].' /path/to/file.rmsg [/path/to/log/file.txt]
';
die();
}
if (!file_exists($argv[1]))
{
echo 'Can not find specified path:
'.$argv[1];
die();
}
$log = 'Converting data from path:
'.$argv[1].'
';
if (is_dir($argv[1]))
{
$argv[1] = rtrim($argv[1], '\\/');
echo 'Converting all files with .rmsg extension from specified directory by creating new with .ini suffix.
';
$files = glob($argv[1].'/*.rmsg');
$total = 0;
$skipped = 0;
for ($i = 0, $c = count($files); $i < $c; ++$i)
{
$log.= $files[$i].'
';
$errors = array();
$path = substr($files[$i], 0, -4).'ini';
if (file_exists($path) && (!isset($argv[3]) || $argv[3] != '!'))
{
$log.= 'Skipped due to already existing file with the same path!
'.$path.'
';
++$skipped;
}
else if (!file_put_contents($path, convert_rmsg(file_get_contents($files[$i]), $errors)))
{
$log.= 'Saving output file failed!
'.$path.'
';
++$skipped;
}
$total += count($errors);
$log.= ($errors?count($errors):'No').' skipped lines (total: '.$total.')
'.($errors?implode(', ', $errors)."\n":'').'
';
}
$log.= 'Total: '.($total?$total:'No').' skipped lines'.($skipped?"\n".$skipped.' files skipped!':'');
}
else
{
$errors = array();
$log.= 'Single file
';
echo convert_rmsg(file_get_contents($argv[1]), $errors);
$log.= ($errors?count($errors):'No').' skiped lines
'.($errors?implode(', ', $errors)."\n":'');
}
if (isset($argv[2]))
{
$log.= "\n";
if ($argv[2] == '!')
{
echo $log;
}
else
{
file_put_contents($argv[2], $log);
}
}
?>