* Less violation of encapsulation: use private instead of protected (since we don't need access to these members anyway; plus we don't inherit from these classes ATM)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2190 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-07-25 14:58:16 +00:00
parent c6190a85f2
commit 06afa3c7a0
1 changed files with 6 additions and 6 deletions

View File

@ -295,7 +295,7 @@ struct TextureList {
class CTexture {
protected:
private:
IDDSURFACE *m_MemorySurface; // system memory surface
IDDSURFACE *m_DeviceSurface; // video memory texture
IDDPALETTE *m_Palette;
@ -338,7 +338,7 @@ class CTexture {
class CSurface {
protected:
private:
IDDSURFACE *m_Surface;
SURFACEDESC m_ddsd;
PALETTEENTRY *m_PaletteEntries;
@ -371,7 +371,7 @@ class CSurface {
class CMaterial {
protected:
private:
D3DMATERIALHANDLE m_Handle;
ID3DMATERIAL *m_Material;
@ -398,7 +398,7 @@ class CMaterial {
// creation.
//
class CDirectDraw {
protected:
private:
HWND m_hWnd;
DWORD m_WindowsBPP;
DWORD m_WindowsXRes;
@ -592,7 +592,7 @@ class CDirectDraw {
void GetRes(DWORD *XRes,DWORD *YRes) { *XRes = m_ScreenSize.cx; *YRes = m_ScreenSize.cy; }
void GetDisplayPixelFormat(PixFormatExt &PixFormat) { PixFormat = m_PixFormat; }
protected:
private:
BOOL GetWindowsMode(void);
BOOL GetDisplayFormat(void);
BOOL RestoreWindowsMode(void);
@ -624,7 +624,7 @@ struct MaterialData {
class CMatManager {
protected:
private:
CDirectDraw *m_DirectDraw;
DWORD m_NumMats;
MaterialData m_Materials[MAX_MATERIALS];