Use new fpathCheck() to implement new continent based path checks for repair orders.
Also introduce two new utility functions - objPosDiffSq and droidSqDist for easy position comparisons, the latter with continent check built-in. Reviewed by Buginator. git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7727 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
ccacb3aade
commit
0111587288
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@ -104,6 +104,13 @@ static inline bool isDead(const BASE_OBJECT* psObj)
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return (psObj->died > NOT_CURRENT_LIST);
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}
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static inline int objPosDiffSq(Vector3uw pos1, Vector3uw pos2)
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{
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const int xdiff = pos1.x - pos2.x;
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const int ydiff = pos1.y - pos2.y;
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return (xdiff * xdiff + ydiff * ydiff);
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}
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// Must be #included __AFTER__ the definition of BASE_OBJECT
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#include "baseobject.h"
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13
src/droid.c
13
src/droid.c
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@ -4795,3 +4795,16 @@ void checkDroid(const DROID *droid, const char *const location, const char *func
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}
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}
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}
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int droidSqDist(DROID *psDroid, BASE_OBJECT *psObj)
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{
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PROPULSION_STATS *psPropStats = asPropulsionStats + psDroid->asBits[COMP_PROPULSION].nStat;
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Vector2i dPos = { map_coord(psDroid->pos.x), map_coord(psDroid->pos.y) };
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Vector2i rPos = { map_coord(psObj->pos.x), map_coord(psObj->pos.y) };
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if (!fpathCheck(dPos, rPos, psPropStats->propulsionType))
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{
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return -1;
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}
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return objPosDiffSq(psDroid->pos, psObj->pos);
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}
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@ -556,9 +556,12 @@ static inline void setSaveDroidBase(DROID *psSaveDroid, STRUCTURE *psNewBase)
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void checkDroid(const DROID *droid, const char * const location_description, const char * function, const int recurse);
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/* assert if droid is bad */
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/** assert if droid is bad */
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#define CHECK_DROID(droid) checkDroid(droid, AT_MACRO, __FUNCTION__, max_check_object_recursion)
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/** If droid can get to given object using its current propulsion, return the square distance. Otherwise return -1. */
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int droidSqDist(DROID *psDroid, BASE_OBJECT *psObj);
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// Minimum damage a weapon will deal to its target
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#define MIN_WEAPON_DAMAGE 1
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40
src/order.c
40
src/order.c
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@ -171,7 +171,6 @@ a defined range*/
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BASE_OBJECT * checkForRepairRange(DROID *psDroid,DROID *psTarget)
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{
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DROID *psCurr;
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SDWORD xdiff, ydiff;
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ASSERT( psDroid->droidType == DROID_REPAIR || psDroid->droidType ==
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DROID_CYBORG_REPAIR, "checkForRepairRange:Invalid droid type" );
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@ -204,16 +203,10 @@ BASE_OBJECT * checkForRepairRange(DROID *psDroid,DROID *psTarget)
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for (; psCurr != NULL; psCurr = psCurr->psNext)
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{
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//check for damage
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if (droidIsDamaged(psCurr) &&
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visibleObject((BASE_OBJECT *)psDroid, (BASE_OBJECT *)psCurr, false))
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if (droidIsDamaged(psCurr) && visibleObject((BASE_OBJECT *)psDroid, (BASE_OBJECT *)psCurr, false)
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&& droidSqDist(psDroid, (BASE_OBJECT *)psCurr) < REPAIR_MAXDIST * REPAIR_MAXDIST)
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{
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//check for within range
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xdiff = (SDWORD)psDroid->pos.x - (SDWORD)psCurr->pos.x;
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ydiff = (SDWORD)psDroid->pos.y - (SDWORD)psCurr->pos.y;
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if ( (xdiff*xdiff) + (ydiff*ydiff) < REPAIR_MAXDIST*REPAIR_MAXDIST)
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{
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return (BASE_OBJECT *)psCurr;
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}
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return (BASE_OBJECT *)psCurr;
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}
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}
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return NULL;
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@ -224,7 +217,6 @@ a defined range*/
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BASE_OBJECT * checkForDamagedStruct(DROID *psDroid, STRUCTURE *psTarget)
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{
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STRUCTURE *psCurr;
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SDWORD xdiff, ydiff;
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ASSERT(psDroid->droidType == DROID_CONSTRUCT || psDroid->droidType == DROID_CYBORG_CONSTRUCT, "Invalid unit type");
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@ -247,19 +239,11 @@ BASE_OBJECT * checkForDamagedStruct(DROID *psDroid, STRUCTURE *psTarget)
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for (; psCurr != NULL; psCurr = psCurr->psNext)
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{
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//check for damage
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if (psCurr->status == SS_BUILT &&
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structIsDamaged(psCurr) &&
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!checkDroidsDemolishing(psCurr) &&
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visibleObject((BASE_OBJECT *)psDroid, (BASE_OBJECT *)psCurr, false))
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if (psCurr->status == SS_BUILT && structIsDamaged(psCurr) && !checkDroidsDemolishing(psCurr)
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&& visibleObject((BASE_OBJECT *)psDroid, (BASE_OBJECT *)psCurr, false)
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&& droidSqDist(psDroid, (BASE_OBJECT *)psCurr) < REPAIR_MAXDIST * REPAIR_MAXDIST)
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{
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//check for within range
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xdiff = (SDWORD)psDroid->pos.x - (SDWORD)psCurr->pos.x;
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ydiff = (SDWORD)psDroid->pos.y - (SDWORD)psCurr->pos.y;
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//check for repair distance and not construct_dist - this allows for structures being up to 3 tiles across
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if ((xdiff*xdiff) + (ydiff*ydiff) < REPAIR_MAXDIST*REPAIR_MAXDIST)
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{
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return (BASE_OBJECT *)psCurr;
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}
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return (BASE_OBJECT *)psCurr;
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}
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}
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return NULL;
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@ -892,9 +876,7 @@ void orderUpdateDroid(DROID *psDroid)
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ASSERT( psRepairFac != NULL,
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"orderUpdateUnit: invalid repair facility pointer" );
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xdiff = (SDWORD)psDroid->pos.x - (SDWORD)psDroid->psTarget->pos.x;
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ydiff = (SDWORD)psDroid->pos.y - (SDWORD)psDroid->psTarget->pos.y;
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if (xdiff*xdiff + ydiff*ydiff < (TILE_UNITS*8)*(TILE_UNITS*8))
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if (objPosDiffSq(psDroid->pos, psDroid->psTarget->pos) < (TILE_UNITS * 8) * (TILE_UNITS * 8))
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{
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/* action droid to wait */
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actionDroid(psDroid, DACTION_WAITFORREPAIR);
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@ -1271,7 +1253,7 @@ void orderUpdateDroid(DROID *psDroid)
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static void orderCmdGroupBase(DROID_GROUP *psGroup, DROID_ORDER_DATA *psData)
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{
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DROID *psCurr, *psChosen;
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SDWORD xdiff,ydiff, currdist, mindist;
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SDWORD currdist, mindist;
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ASSERT( psGroup != NULL,
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"cmdUnitOrderGroupBase: invalid unit group" );
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@ -1283,9 +1265,7 @@ static void orderCmdGroupBase(DROID_GROUP *psGroup, DROID_ORDER_DATA *psData)
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mindist = SDWORD_MAX;
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for(psCurr = psGroup->psList; psCurr; psCurr=psCurr->psGrpNext)
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{
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xdiff = (SDWORD)psCurr->pos.x - (SDWORD)psData->psObj->pos.x;
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ydiff = (SDWORD)psCurr->pos.y - (SDWORD)psData->psObj->pos.y;
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currdist = xdiff*xdiff + ydiff*ydiff;
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currdist = objPosDiffSq(psCurr->pos, psData->psObj->pos);
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if (currdist < mindist)
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{
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psChosen = psCurr;
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