Addition to the menu fixes.

Add two places I missed before, and simplify the code a bit.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11013 4a71c877-e1ca-e34f-864e-861f7616d084
master
Christian Ohm 2010-06-21 00:39:03 +00:00 committed by Git SVN Gateway
parent 8b84053cba
commit 00d3899eb4
3 changed files with 13 additions and 22 deletions

View File

@ -74,13 +74,14 @@
// Global variables
static int StartWithGame = 1; // New game starts in Cam 1.
bool multiplayersetup = false; // Skirmish or multiplayer setup? Used to go back to the corresponding menu.
// Widget code and non-constant strings do not get along
static char resolution[WIDG_MAXSTR];
static char textureSize[WIDG_MAXSTR];
tMode titleMode; // the global case
tMode lastTitleMode; // Since skirmish and multiplayer setup use the same functions, we use this to go back to the corresponding menu.
char aLevelName[MAX_LEVEL_NAME_SIZE+1]; //256]; // vital! the wrf file to use.
BOOL bLimiterLoaded = false;
@ -463,7 +464,7 @@ BOOL runSinglePlayerMenu(void)
case FRONTEND_SKIRMISH:
ingame.bHostSetup = true;
multiplayersetup = false;
lastTitleMode = SINGLE;
changeTitleMode(MULTIOPTION);
break;
@ -536,7 +537,7 @@ BOOL runMultiPlayerMenu(void)
bMultiPlayer = true;
bMultiMessages = true;
game.type = SKIRMISH; // needed?
multiplayersetup = true;
lastTitleMode = MULTI;
changeTitleMode(MULTIOPTION);
break;
case FRONTEND_JOIN:
@ -901,7 +902,7 @@ BOOL runGameOptions3Menu(void)
// If close button pressed then return from this menu.
if(CancelPressed()) {
changeTitleMode(TITLE);
changeTitleMode(OPTIONS);
}
widgDisplayScreen(psWScreen); // show the widgets currently running

View File

@ -54,8 +54,7 @@ typedef enum _title_mode {
} tMode;
extern tMode titleMode; // the global case
extern bool multiplayersetup;
extern tMode lastTitleMode;
#define DEFAULT_LEVEL "CAM_1A"
#define TUTORIAL_LEVEL "TUTORIAL3"

View File

@ -889,6 +889,11 @@ FAIL:
iV_SetFont(font_large);
iV_DrawText(_("Searching"), D_W+260, D_H+460);
}
if (CancelPressed())
{
changeTitleMode(PROTOCOL);
}
}
// Used to draw the password box for the lobby screen
@ -2216,14 +2221,7 @@ static void stopJoining(void)
return;
}
debug(LOG_NET, "We have stopped joining.");
if (multiplayersetup)
{
changeTitleMode(MULTI);
}
else
{
changeTitleMode(SINGLE);
}
changeTitleMode(lastTitleMode);
selectedPlayer = 0;
if (ingame.bHostSetup)
@ -3148,14 +3146,7 @@ void runMultiOptions(void)
if (CancelPressed())
{
if (multiplayersetup)
{
changeTitleMode(MULTI);
}
else
{
changeTitleMode(SINGLE);
}
changeTitleMode(lastTitleMode);
}
}