Found another delay...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1612 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
bd6d26e6c1
commit
006657de3e
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@ -163,7 +163,6 @@ TITLECODE titleLoop(void)
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switch(titleMode) // run relevant title screen code.
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{
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// MULTIPLAYER screens
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case PROTOCOL:
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runConnectionScreen(); // multiplayer connection screen.
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@ -187,7 +186,6 @@ TITLECODE titleLoop(void)
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runKeyMapEditor();
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break;
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case TITLE:
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runTitleMenu();
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break;
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@ -200,7 +198,6 @@ TITLECODE titleLoop(void)
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runTutorialMenu();
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break;
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// case GRAPHICS:
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// runGraphicsOptionsMenu();
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// break;
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@ -279,7 +276,6 @@ TITLECODE titleLoop(void)
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&& keyPressed(KEY_RETURN)) {
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screenToggleMode();
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}
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SDL_Delay(30); //To fix ALL menus to be less CPU hogging. -Q 5-14-05
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return RetCode;
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}
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