warzone2100/lib/ivis_opengl/pieclip.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/***************************************************************************/
/*
* pieclip.h
*
* clipping for all pumpkin image library functions.
*
*/
/***************************************************************************/
#ifndef _pieclip_h
#define _pieclip_h
/***************************************************************************/
#include "lib/framework/frame.h"
#include "piedef.h"
struct CLIP_VERTEX
{
Vector3i pos;
unsigned int u, v;
PIELIGHT light;
};
/***************************************************************************/
/*
* Global ProtoTypes
*/
/***************************************************************************/
extern bool pie_SetVideoBufferDepth(UDWORD depth);
extern bool pie_SetVideoBufferWidth(UDWORD width);
extern bool pie_SetVideoBufferHeight(UDWORD height);
extern int pie_GetVideoBufferDepth( void ) WZ_DECL_PURE;
extern int pie_GetVideoBufferWidth( void ) WZ_DECL_PURE;
extern int pie_GetVideoBufferHeight( void ) WZ_DECL_PURE;
#endif // _pieclip_h