warzone2100/lib/ivis_common/ivispatch.h

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/***************************************************************************/
/*
* ivispatch.h
*
* patches old ivis defines to new pie defines allows both definitions to run concurrently .
*
*/
/***************************************************************************/
#ifndef _ivispatch_h
#define _ivispatch_h
#include "frame.h"
#include "pietypes.h"
/***************************************************************************/
/***************************************************************************/
/*
* Global Definitions
*/
/***************************************************************************/
#define iV_POLY_MAX_POINTS pie_MAX_POLY_SIZE
//palette definitions
#define iV_PALETTE_SIZE PALETTE_SIZE
#define iV_PALETTE_SHADE_LEVEL PALETTE_SHADE_LEVEL
#define iV_COL_TRANS COL_TRANS
#define iV_COL_BLACK COL_BLACK
#define iV_COL_BLUE COL_BLUE
#define iV_COL_GREEN COL_GREEN
#define iV_COL_CYAN COL_CYAN
#define iV_COL_RED COL_RED
#define iV_COL_MAGENTA COL_MAGENTA
#define iV_COL_BROWN COL_BROWN
#define iV_COL_GREY COL_GREY
#define iV_COL_DARKGREY COL_DARKGREY
#define iV_COL_LIGHTBLUE COL_LIGHTBLUE
#define iV_COL_LIGHTGREEN COL_LIGHTGREEN
#define iV_COL_LIGHTCYAN COL_LIGHTCYAN
#define iV_COL_LIGHTRED COL_LIGHTRED
#define iV_COL_LIGHTMAGENTA COL_LIGHTMAGENTA
#define iV_COL_YELLOW COL_YELLOW
#define iV_COL_WHITE COL_WHITE
#define _iVPALETTE psCurrentPalette
#define iV_SHADE_TABLE palShades
#define iV_PaletteShadeTableCreate pal_BuildAdjustedShadeTable
#define iV_PaletteNearestColour pal_GetNearestColour
#define iV_PaletteAdd pal_AddNewPalette
#define iV_PaletteSelect pal_SelectPalette
#include "piepalette.h"
//matrixstuff
#define iV_setGeometricOffset pie_setGeometricOffset
#define iV_MatrixBegin pie_MatBegin
#define iV_MatrixEnd pie_MatEnd
#define iV_MatrixRotateX pie_MatRotX
#define iV_MatrixRotateY pie_MatRotY
#define iV_MatrixRotateZ pie_MatRotZ
#define iV_TRANSLATE pie_TRANSLATE
#define iV_SIN SIN
#define iV_COS COS
//#define iV_Clipping2D pie_Set2DClip
//#define iV_PolyClipTex2D pie_PolyClipTex2D
//#define iV_PolyClip2D pie_PolyClip2D
//heap crash
#define iV_HeapAlloc(size) MALLOC(size)
#define iV_HeapFree(pointer,size) FREE(pointer)
/***************************************************************************/
/*
* Global Macros
*/
/***************************************************************************/
/***************************************************************************/
/*
* Global Type Definitions
*/
/***************************************************************************/
//*************************************************************************
//
// Basic types (now defined in pieTypes.h)
//
//*************************************************************************
//*************************************************************************
//
// Simple derived types (now defined in pieTypes.h)
//
//*************************************************************************
//*************************************************************************
//
// screen surface structure
//
//*************************************************************************
/***************************************************************************/
/*
* Global Variables
*/
/***************************************************************************/
#endif // _ivispatch_h