warzone2100/CHANGELOG

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0.2.1 - 20050716
* .net bug fixes.
* Music sample rate fix.
* New: Shuffle mode for playlists.
* Fixed tile-related crash.
* Removed useless culling code.
* Moved MatScale function into the ivis lib.
* Configure fix: OpenAL is required, not optional.
* More code cleanup.
* gcc4 fixes (thanks to Matze Braun).
* Fixed problem with power plant effect.
* Now use rand() for shuffle mode in playlist on all platforms.
* Fixed sound-related crash on exit.
* Fixed crash when saving without any available sound device.
* Fixed a division by zero.
* Made the banner ad only display on pause, since having it on all the time is
really annoying.
* --enable-debug removed from configuration options for the time being.
* Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic
'[game]' and '[menu]' tags.
* Removed some no-more-needed verbosity during playlist parsing.
* Reverted to wdg data file format, which re-enabled technology levels 2 and
3, plus more maps.
* More sample musics from Neos in order to demo the new shuffle mode.
* Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL.
0.2 - 20050625
* Code cleanups and minor bug corrections.
* Correction of a bug that prevented network games between Windows and Linux
machines. Windows-only or Linux-only network games were unaffected.
* Music support added. See README.
* Merge of source and data tarballs.
* Video sequences removed (they can't be used anyway).
* "Thump-thump" of the oil-pumps toned down a bit.
* COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory.
0.1 - Initial release
* Based on the code liberated on December 6th, 2004.
* Proprietary technologies replaced by SDL, OpenGL and OpenAL.
* Network implemented using SDL-net.
* Zoom enhancements (increased range and control using the mouse wheel).