42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
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0.2.1 - 20050716
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* .net bug fixes.
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* Music sample rate fix.
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* New: Shuffle mode for playlists.
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* Fixed tile-related crash.
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* Removed useless culling code.
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* Moved MatScale function into the ivis lib.
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* Configure fix: OpenAL is required, not optional.
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* More code cleanup.
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* gcc4 fixes (thanks to Matze Braun).
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* Fixed problem with power plant effect.
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* Now use rand() for shuffle mode in playlist on all platforms.
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* Fixed sound-related crash on exit.
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* Fixed crash when saving without any available sound device.
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* Fixed a division by zero.
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* Made the banner ad only display on pause, since having it on all the time is
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really annoying.
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* --enable-debug removed from configuration options for the time being.
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* Changed playlist syntax. Replaced '[track1]' and '[track2]' with less cryptic
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'[game]' and '[menu]' tags.
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* Removed some no-more-needed verbosity during playlist parsing.
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* Reverted to wdg data file format, which re-enabled technology levels 2 and
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3, plus more maps.
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* More sample musics from Neos in order to demo the new shuffle mode.
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* Cleaned-up (kinda...) JPEG backdrops used for backgrounds in OpenGL.
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0.2 - 20050625
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* Code cleanups and minor bug corrections.
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* Correction of a bug that prevented network games between Windows and Linux
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machines. Windows-only or Linux-only network games were unaffected.
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* Music support added. See README.
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* Merge of source and data tarballs.
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* Video sequences removed (they can't be used anyway).
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* "Thump-thump" of the oil-pumps toned down a bit.
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* COPYING (oops !), README, CHANGELOG and AUTHORS added to base directory.
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0.1 - Initial release
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* Based on the code liberated on December 6th, 2004.
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* Proprietary technologies replaced by SDL, OpenGL and OpenAL.
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* Network implemented using SDL-net.
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* Zoom enhancements (increased range and control using the mouse wheel).
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