warzone2100/lib/widget/widgint.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Internal widget library definitions
*/
#ifndef __INCLUDED_LIB_WIDGET_WIDGINT_H__
#define __INCLUDED_LIB_WIDGET_WIDGINT_H__
#include "lib/framework/input.h"
#include "widgbase.h"
/* Set the id number for widgRunScreen to return */
extern void widgSetReturn(W_SCREEN* psScreen, WIDGET *psWidget);
/* Release a list of widgets */
extern void widgReleaseWidgetList(WIDGET *psWidgets);
/* Call the correct function for mouse over */
extern void widgHiLite(WIDGET *psWidget, W_CONTEXT *psContext);
/* Call the correct function for mouse moving off */
extern void widgHiLiteLost(WIDGET *psWidget, W_CONTEXT *psContext);
/* Set the keyboard focus for the screen */
extern void screenSetFocus(W_SCREEN *psScreen, WIDGET *psWidget);
/* Clear the keyboard focus */
extern void screenClearFocus(W_SCREEN *psScreen);
#endif // __INCLUDED_LIB_WIDGET_WIDGINT_H__