warzone2100/lib/ivis_common/tex.h

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#ifndef _tex_
#define _tex_
#include "ivi.h"
//*************************************************************************
#define iV_TEX_MAX 64
//*************************************************************************
#define iV_TEXTEX(i) ((iTexture *) (&_TEX_PAGE[(i)].tex))
#define iV_TEXPAGE(i) ((iTexPage *) (&_TEX_PAGE[(i)]))
#define iV_TEXBMP(i) ((iBitmap *) (&_TEX_PAGE[(i)].tex.bmp))
#define iV_TEXWIDTH(i) (_TEX_PAGE[(i)].tex.width)
#define iV_TEXHEIGHT(i) (_TEX_PAGE[(i)].tex.height)
#define iV_TEXNAME(i) ((char *) (&_TEX_PAGE[(i)].name))
#define iV_TEXTYPE(i) (_TEX_PAGE[(i)].type)
//*************************************************************************
typedef struct
{
iTexture tex;
uint8 type;
char name[80];
unsigned int textPage3dfx;
int bResource; // Was page provided by resource handler?
}
iTexPage;
//*************************************************************************
extern int _TEX_INDEX;
extern iTexPage _TEX_PAGE[iV_TEX_MAX];
//*************************************************************************
int iV_GetTexture(char *filename);
extern int pie_ReloadTexPage(STRING *filename, char *pBuffer);
extern int pie_AddBMPtoTexPages(iSprite* s, STRING *filename, int type, iBool bColourKeyed, iBool bResource);
void pie_ChangeTexPage(int tex_index, iSprite* s, int type, iBool bColourKeyed, iBool bResource);
extern void pie_TexInit(void);
//*************************************************************************
extern void pie_TexShutDown(void);
BOOL FindTextureNumber(UDWORD TexNum,int* TexPage);
#endif