warzone2100/lib/sound/openal_track.c

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//*
//
// Sound library-specific functions
//*
//
// this has to be first
#include "frame.h"
#include <AL/al.h>
#include <AL/alc.h>
#ifndef WZ_NOOGG
#include <ogg/ogg.h>
#include <vorbis/codec.h>
#include <vorbis/vorbisenc.h>
#include <vorbis/vorbisfile.h>
#endif
#include "tracklib.h"
#include "audio.h"
#define ATTENUATION_FACTOR 0.0003
#ifndef M_PI
#define M_PI 3.1415926535897932385
#endif // win32 doesn't define that...
ALuint current_queue_sample = -1;
typedef struct SAMPLE_LIST
{
struct AUDIO_SAMPLE *curr;
struct SAMPLE_LIST *next;
} SAMPLE_LIST;
static SAMPLE_LIST *active_samples = NULL;
static ALfloat listenerPos[3] = { 0.0, 0.0, 0.0 };
static ALfloat sfx_volume = 1.0;
static ALfloat sfx3d_volume = 1.0;
static ALCdevice* device = 0;
static ALCcontext* context = 0;
BOOL openal_initialized = FALSE;
BOOL cdAudio_Update( void );
static void PrintOpenALVersion()
{
debug(LOG_ERROR, "OpenAL Vendor: %s\n"
"OpenAL Version: %s\n"
"OpenAL Renderer: %s\n"
"OpenAL Extensions: %s\n",
alGetString(AL_VENDOR), alGetString(AL_VERSION),
alGetString(AL_RENDERER), alGetString(AL_EXTENSIONS));
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_InitLibrary( void )
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
int err=0;
ALfloat listenerVel[3] = { 0.0, 0.0, 0.0 };
ALfloat listenerOri[6] = { 0.0, 0.0, 1.0, 0.0, 1.0, 0.0 };
// int contextAttributes[] = { 0 };
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
device = alcOpenDevice(0);
if(device == 0) {
PrintOpenALVersion();
debug(LOG_ERROR, "Couldn't open audio device.");
return FALSE;
}
context = alcCreateContext(device, NULL); //NULL was contextAttributes
alcMakeContextCurrent(context);
err = alcGetError(device);
if (err != ALC_NO_ERROR) {
PrintOpenALVersion();
debug(LOG_ERROR, "Couldn't initialize audio context: %s",
alcGetString(device, err));
return FALSE;
}
err = alGetError();
if (err != AL_NO_ERROR) {
PrintOpenALVersion();
debug(LOG_ERROR, "Audio error after init: %s", alGetString(err));
return FALSE;
}
openal_initialized = TRUE;
// Clear Error Codes
alGetError();
alcGetError(device);
// Check what version of Open AL we are using
debug(LOG_SOUND, "OpenAL Version : %s",alGetString(AL_VERSION));
debug(LOG_SOUND, "OpenAL Renderer : %s",alGetString(AL_RENDERER));
debug(LOG_SOUND, "OpenAL Extensions : %s",alGetString(AL_EXTENSIONS));
alListenerfv( AL_POSITION, listenerPos );
alListenerfv( AL_VELOCITY, listenerVel );
alListenerfv( AL_ORIENTATION, listenerOri );
alDistanceModel( AL_NONE );
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_ShutdownLibrary( void )
{
debug(LOG_SOUND, "sound_ShutdownLibrary: starting shutdown");
if(context != 0) {
#ifdef WIN32
/* Ifdef'ed out the two lines below on Linux since this caused some versions
* of OpenAL to hang on exit. - Per */
debug(LOG_SOUND, "sound_ShutdownLibrary: make default context NULL");
alcMakeContextCurrent(NULL); //this should work now -Q
#endif
debug(LOG_SOUND, "sound_ShutdownLibrary: destroy previous context");
alcDestroyContext(context); // this gives a long delay on some impl.
context = 0;
}
debug(LOG_SOUND, "sound_ShutdownLibrary: close device");
if(device != 0) {
alcCloseDevice(device);
device = 0;
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_Update( void )
{
int err=0;
// { // <=== whats up with this ??
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAMPLE_LIST **tmp = &active_samples;
SAMPLE_LIST *i;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
for ( tmp = &active_samples, i = *tmp; i != NULL; i = *tmp )
{
//~~~~~~~~~~
ALenum state;
//~~~~~~~~~~
alGetSourcei( i->curr->iSample, AL_SOURCE_STATE, &state );
switch ( state )
{
case AL_PLAYING:
case AL_LOOPING:
//
// * sound_SetObjectPosition(i->curr->iSample, i->curr->x, i->curr->y, i->curr->z);
//
tmp = &( i->next );
break;
default:
sound_FinishedCallback( i->curr );
alDeleteSources( 1, &(i->curr->iSample) );
*tmp = i->next;
free( i );
break;
}
}
// }// <=== whats up with this You trying to make those local only ??
cdAudio_Update();
alcProcessContext(context);
err = alcGetError(device);
if(err != ALC_NO_ERROR) {
debug(LOG_ERROR, "Error while processing audio context: %s",
alGetString(err));
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_QueueSamplePlaying( void )
{
if ( current_queue_sample == -1 )
{
return FALSE;
}
else
{
//~~~~~~~~~~
ALenum state;
//~~~~~~~~~~
alGetSourcei( current_queue_sample, AL_SOURCE_STATE, &state );
if ( state == AL_PLAYING )
{
return TRUE;
}
else
{
alDeleteSources( 1, &current_queue_sample );
current_queue_sample = -1;
return FALSE;
}
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
static void sound_SaveTrackData( TRACK *psTrack, ALuint buffer )
{
// save data pointer in track
psTrack->pMem = (void *) buffer;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
typedef struct {
void* buffer;
unsigned int size;
unsigned int pos;
} ov_buffer_t;
size_t ovbuf_read(void *ptr, size_t size, size_t nmemb, void *datasource) {
ov_buffer_t* ovbuf = (ov_buffer_t*)datasource;
unsigned int read_size = size*nmemb;
if (ovbuf->pos + read_size > ovbuf->size) {
read_size = ovbuf->size - ovbuf->pos;
}
memcpy((char *)ptr,(char *) ovbuf->buffer+ovbuf->pos, read_size);
ovbuf->pos += read_size;
return read_size;
}
int ovbuf_seek(void *datasource, ogg_int64_t offset, int whence) {
ov_buffer_t* ovbuf = (ov_buffer_t*)datasource;
int new_pos;
switch (whence) {
case SEEK_SET:
new_pos = offset;
break;
case SEEK_CUR:
new_pos = ovbuf->pos+offset;
break;
case SEEK_END:
new_pos = ovbuf->size-offset-1;
break;
}
if (new_pos >= 0 && new_pos < ovbuf->size) {
ovbuf->pos = new_pos;
return new_pos;
} else {
return -1;
}
}
int ovbuf_close(void *datasource) {
return 0;
}
long ovbuf_tell(void *datasource) {
ov_buffer_t* ovbuf = (ov_buffer_t*)datasource;
return ovbuf->pos;
}
static ov_callbacks ovbuf_callbacks = {
ovbuf_read,
ovbuf_seek,
ovbuf_close,
ovbuf_tell
};
BOOL sound_ReadTrackFromBuffer( TRACK *psTrack, void *pBuffer, UDWORD udwSize )
{
ov_buffer_t ovbuf;
OggVorbis_File ogg_stream;
vorbis_info* ogg_info;
ALuint buffer;
ALsizei size, freq;
ALenum format;
static ALvoid *data = NULL;
static ALuint data_size;
int result, section;
ovbuf.buffer = pBuffer;
ovbuf.size = udwSize;
ovbuf.pos = 0;
if (ov_open_callbacks(&ovbuf, &ogg_stream, NULL, 0, ovbuf_callbacks) < 0) {
return FALSE;
}
ogg_info = ov_info(&ogg_stream, -1);
if (ogg_info->channels == 1) {
format = AL_FORMAT_MONO16;
} else {
format = AL_FORMAT_STEREO16;
}
freq = ogg_info->rate;
size = 0;
if (data == NULL) {
data_size = 8192;
data = malloc(data_size);
}
for (;;) {
result = ov_read(&ogg_stream, (char *)data+size, data_size-size, 0, 2, 1, &section);
if (result == 0) break;
size += result;
if (size == data_size) {
data_size *= 2;
data = realloc(data, data_size);
}
}
alGenBuffers(1, &buffer);
alBufferData(buffer, format, data, size, freq);
sound_SaveTrackData(psTrack, buffer);
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_ReadTrackFromFile( TRACK *psTrack, signed char szFileName[] )
{
FILE* f = fopen(szFileName, "r");
static char* buffer = NULL;
static unsigned int buffer_size = 0;
unsigned int size;
if (f == NULL) return FALSE;
fseek(f, 0, SEEK_END);
size = ftell(f);
fseek(f, 0, SEEK_SET);
if (size > buffer_size) {
if (buffer != NULL) free(buffer);
buffer_size = size*2;
buffer = (char*)malloc(buffer_size);
}
fread(buffer, 1, size, f);
return sound_ReadTrackFromBuffer(psTrack, buffer, size);
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_FreeTrack( TRACK *psTrack )
{
ALuint buffer = (ALuint)(psTrack->pMem);
alDeleteBuffers( 1, &buffer );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
int sound_GetMaxVolume( void )
{
return 32767; // Why this value? -Q
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_AddActiveSample( AUDIO_SAMPLE *psSample )
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SAMPLE_LIST *tmp = (SAMPLE_LIST *) malloc( sizeof(SAMPLE_LIST) );
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
tmp->curr = psSample;
tmp->next = active_samples;
active_samples = tmp;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
static void sound_SetupChannel( AUDIO_SAMPLE *psSample, SDWORD *piLoops )
{
if ( sound_TrackLooped(psSample->iTrack) == TRUE )
{
*piLoops = -1;
}
else
{
*piLoops = 0;
}
sound_AddActiveSample( psSample );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_Play2DSample( TRACK *psTrack, AUDIO_SAMPLE *psSample, BOOL bQueued )
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SDWORD iLoops;
ALfloat zero[3] = { 0.0, 0.0, 0.0 };
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if (sfx_volume == 0.0) {
return FALSE;
}
alGenSources( 1, &(psSample->iSample) );
alSourcef( psSample->iSample, AL_PITCH, 1.0f );
alSourcef( psSample->iSample, AL_GAIN, sfx_volume );
alSourcefv( psSample->iSample, AL_POSITION, zero );
alSourcefv( psSample->iSample, AL_VELOCITY, zero );
alSourcei( psSample->iSample, AL_BUFFER, (ALuint) (psTrack->pMem) );
alSourcei( psSample->iSample, AL_SOURCE_RELATIVE, AL_TRUE );
sound_SetupChannel( psSample, &iLoops );
alSourcei( psSample->iSample, AL_LOOPING, (iLoops) ? AL_TRUE : AL_FALSE );
alSourcePlay( psSample->iSample );
if ( bQueued )
{
current_queue_sample = psSample->iSample;
}
else if ( current_queue_sample == psSample->iSample )
{
current_queue_sample = -1;
}
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_Play3DSample( TRACK *psTrack, AUDIO_SAMPLE *psSample )
{
SDWORD iLoops;
ALfloat zero[3] = { 0.0, 0.0, 0.0 };
if (sfx3d_volume == 0.0) {
return FALSE;
}
alGenSources( 1, &(psSample->iSample) );
alSourcef( psSample->iSample, AL_PITCH, 1.0 );
alSourcef( psSample->iSample, AL_GAIN, sfx3d_volume );
sound_SetObjectPosition( psSample->iSample, psSample->x, psSample->y, psSample->z );
alSourcefv( psSample->iSample, AL_VELOCITY, zero );
alSourcei( psSample->iSample, AL_BUFFER, (ALuint) (psTrack->pMem) );
sound_SetupChannel( psSample, &iLoops );
alSourcei( psSample->iSample, AL_LOOPING, (iLoops) ? AL_TRUE : AL_FALSE );
alSourcePlay( psSample->iSample );
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_PlayStream( AUDIO_SAMPLE *psSample, char szFileName[], SDWORD iVol )
{
return TRUE;
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_StopSample( UDWORD iSample )
{
alSourceStop( iSample );
alDeleteSources( 1, &iSample );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetSamplePan( AUDIO_SAMPLE *psSample, SDWORD iPan )
{
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetSampleVolAll( int iVol )
{
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetPlayerPos( SDWORD iX, SDWORD iY, SDWORD iZ )
{
listenerPos[0] = iX;
listenerPos[1] = iY;
listenerPos[2] = iZ;
alListenerfv( AL_POSITION, listenerPos );
}
//
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetPlayerOrientation( SDWORD iX, SDWORD iY, SDWORD iZ )
{
//~~~~~~~~~~~
float ori[6];
//~~~~~~~~~~~
ori[0] = -sin( ((float) iZ) * M_PI / 180.0f );
ori[1] = cos( ((float) iZ) * M_PI / 180.0f );
ori[2] = 0;
ori[3] = 0;
ori[4] = 0;
ori[5] = 1;
alListenerfv( AL_ORIENTATION, ori );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_SetObjectPosition( SDWORD iSample, SDWORD iX, SDWORD iY, SDWORD iZ )
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
float pos[3];
float vx = iX - listenerPos[0];
float vy = iY - listenerPos[1];
float vz = iZ - listenerPos[2];
float l2 = vx * vx + vy * vy + vz * vz;
float gain = 1 - sqrt( l2 ) * ATTENUATION_FACTOR;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if ( gain < 0.0 )
{
gain = 0.0;
}
alSourcef( iSample, AL_GAIN, gain * sfx3d_volume );
pos[0] = iX;
pos[1] = iY;
pos[2] = iZ;
alSourcefv( iSample, AL_POSITION, pos );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_PauseSample( AUDIO_SAMPLE *psSample )
{
alSourcePause( psSample->iSample );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_ResumeSample( AUDIO_SAMPLE *psSample )
{
alSourcePlay( psSample->iSample );
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_PauseAll( void )
{
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_ResumeAll( void )
{
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
void sound_StopAll( void )
{
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
BOOL sound_SampleIsFinished( AUDIO_SAMPLE *psSample )
{
//~~~~~~~~~~
ALenum state;
//~~~~~~~~~~
alGetSourcei( psSample->iSample, AL_SOURCE_STATE, &state );
if ( state == AL_PLAYING )
{
return FALSE;
}
else
{
alDeleteSources( 1, &(psSample->iSample) );
return TRUE;
}
}
//*
// =======================================================================================================================
// =======================================================================================================================
//
LPDIRECTSOUND sound_GetDirectSoundObj( void )
{
return NULL;
}
SDWORD mixer_GetWavVolume( void )
{
return 100*sfx_volume;
}
void mixer_SetWavVolume( SDWORD iVol )
{
sfx_volume = iVol * 0.01;
if (sfx_volume < 0.0) {
sfx_volume = 0.0;
} else if (sfx_volume > 1.0) {
sfx_volume = 1.0;
}
}
SDWORD mixer_Get3dWavVolume( void )
{
return 100*sfx3d_volume;
}
void mixer_Set3dWavVolume( SDWORD iVol )
{
sfx3d_volume = iVol * 0.01;
if (sfx3d_volume < 0.0) {
sfx3d_volume = 0.0;
} else if (sfx3d_volume > 1.0) {
sfx3d_volume = 1.0;
}
}