warzone2100/src/scriptobj.h

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/*
* ScriptObj.h
*
* Object access functions for the script library
*
*/
#ifndef _scriptobj_h
#define _scriptobh_h
// id's for object variables
enum _objids
{
OBJID_POSX, // Position of a base object
OBJID_POSY,
OBJID_POSZ,
OBJID_ID, // id of a base object
OBJID_PLAYER, // player of a base object
OBJID_TYPE, // type of a base object
OBJID_ORDER, // current droid order
OBJID_DROIDTYPE, // what type of droid
OBJID_CLUSTERID, // which cluster the object is a member of
OBJID_HEALTH, // %age damage level
OBJID_BODY, // the body component
OBJID_PROPULSION, // the propulsion component
OBJID_WEAPON, // the weapon component
OBJID_STRUCTSTAT, // the stat of a structure
OBJID_STRUCTSTATTYPE,//new
OBJID_ORDERX, // order coords.106
OBJID_ORDERY,
OBJID_ACTION,
OBJID_SELECTED, //if droid is selected (humans only)
OBJID_TARGET, //added object->psTarget
};
// id's for group variables
enum _groupids
{
GROUPID_POSX, // average x of a group
GROUPID_POSY, // average y of a group
GROUPID_MEMBERS, // number of units in a group
GROUPID_HEALTH, // average health of a group
};
// Get values from a base object
extern BOOL scrBaseObjGet(UDWORD index);
// Set values from a base object
extern BOOL scrBaseObjSet(UDWORD index);
// convert a base object to a droid if it is the right type
extern BOOL scrObjToDroid(void);
// convert a base object to a structure if it is the right type
extern BOOL scrObjToStructure(void);
// convert a base object to a feature if it is the right type
extern BOOL scrObjToFeature(void);
// Get values from a group
extern BOOL scrGroupObjGet(UDWORD index);
// default value save routine
extern BOOL scrValDefSave(INTERP_TYPE type, UDWORD data, char *pBuffer, UDWORD *pSize);
// default value load routine
extern BOOL scrValDefLoad(SDWORD version, INTERP_TYPE type, char *pBuffer, UDWORD size, UDWORD *pData);
#endif