2008-08-13 15:00:17 -07:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 2008 Freddie Witherden
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Copyright (C) 2008 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2008-07-08 04:19:29 -07:00
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#include "hBox.h"
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static hBoxVtbl vtbl;
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const classInfo hBoxClassInfo =
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{
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&widgetClassInfo,
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"hBox"
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};
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hBox *hBoxCreate(const char *id)
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{
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hBox *instance = malloc(sizeof(hBox));
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if (instance == NULL)
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{
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return NULL;
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}
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// Call the constructor
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hBoxInit(instance, id);
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// Return the new object
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return instance;
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}
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static void hBoxInitVtbl(hBox *self)
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{
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static bool initialised = false;
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if (!initialised)
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{
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// Copy our parents vtable into ours
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vtbl.widgetVtbl = *(WIDGET(self)->vtbl);
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// Overload widget's destroy and doLayout methods
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vtbl.widgetVtbl.destroy = hBoxDestroyImpl;
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vtbl.widgetVtbl.doLayout = hBoxDoLayoutImpl;
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// Along with the min- and max-size methods
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vtbl.widgetVtbl.getMinSize = hBoxGetMinSizeImpl;
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vtbl.widgetVtbl.getMaxSize = hBoxGetMinSizeImpl;
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// A dummy draw method also
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vtbl.widgetVtbl.doDraw = hBoxDoDrawImpl;
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initialised = true;
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}
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// Replace our parents vtable with our own
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WIDGET(self)->vtbl = &vtbl.widgetVtbl;
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// Set our vtable
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self->vtbl = &vtbl;
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}
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void hBoxInit(hBox *self, const char *id)
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{
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// Init our parent
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widgetInit(WIDGET(self), id);
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// Prepare our vtable
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hBoxInitVtbl(self);
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// Set our type
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WIDGET(self)->classInfo = &hBoxClassInfo;
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}
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void hBoxDestroyImpl(widget *self)
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{
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// Call our parents destructor
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widgetDestroyImpl(self);
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}
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bool hBoxDoLayoutImpl(widget *self)
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{
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typedef struct
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{
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size minSize;
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size maxSize;
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size currentSize;
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point offset;
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} sizeInfo;
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int i, temp = 0;
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const int numChildren = vectorSize(self->children);
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const size minSize = widgetGetMinSize(self);
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sizeInfo *childSizeInfo = malloc(sizeof(sizeInfo) * numChildren);
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bool maxedOut = false;
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// First make sure we are large enough to hold all of our children
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if (self->size.x < minSize.x
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|| self->size.y < minSize.y)
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{
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return false;
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}
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// Make sure malloc did not return NULL
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if (childSizeInfo == NULL)
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{
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// We're screwed
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return false;
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}
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// Get the min/max size of our children
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for (i = 0; i < numChildren; i++)
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{
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widget *child = vectorAt(self->children, i);
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childSizeInfo[i].currentSize.x = childSizeInfo[i].currentSize.y = 0;
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childSizeInfo[i].minSize = widgetGetMinSize(child);
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childSizeInfo[i].maxSize = widgetGetMaxSize(child);
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}
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// Next do y-axis positioning and initial x-axis sizing
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for (i = 0, temp = self->size.x; i < numChildren; i++)
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{
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sizeInfo *child = &childSizeInfo[i];
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// Make the child as heigh as possible
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child->currentSize.y = MIN(self->size.y, child->maxSize.y);
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// Make the child as thin as possible, noting how much x-space is left
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child->currentSize.x = child->minSize.x;
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temp -= child->currentSize.x;
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// Pad out the remaining y-space
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switch (HBOX(self)->vAlignment)
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{
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case TOP:
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child->offset.y = 0;
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break;
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case MIDDLE:
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child->offset.y = (self->size.y - child->currentSize.y) / 2;
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break;
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case BOTTOM:
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child->offset.y = (self->size.y - child->currentSize.y);
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break;
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}
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}
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// Gradually increase the x-size of child widgets
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while (!maxedOut)
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{
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maxedOut = true;
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for (i = 0; temp && i < numChildren; i++)
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{
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sizeInfo *child = &childSizeInfo[i];
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if (child->currentSize.x < child->maxSize.x)
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{
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child->currentSize.x++;
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temp--;
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maxedOut = false;
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}
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}
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}
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// All widgets are now as large as possible
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for (i = temp = 0; i < numChildren; i++)
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{
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widget *child = vectorAt(self->children, i);
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sizeInfo *childSize = &childSizeInfo[i];
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// Set the size and offset
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2008-07-08 09:46:53 -07:00
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widgetResize(child, childSize->currentSize.x,
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childSize->currentSize.y);
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2008-07-08 04:19:29 -07:00
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2008-08-13 04:21:58 -07:00
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widgetReposition(child, temp, childSize->offset.y);
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2008-07-08 04:19:29 -07:00
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temp += child->size.x;
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}
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// We're done!
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free(childSizeInfo);
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return true;
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}
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void hBoxSetVAlign(hBox *self, vAlign v)
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{
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// Set the new alignment scheme
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self->vAlignment = v;
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// Re-layout outself (should *not* fail)
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if (!widgetDoLayout(WIDGET(self)))
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{
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assert(!"widgetDoLayout failed after changing vertical alignment");
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}
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}
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size hBoxGetMinSizeImpl(widget *self)
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{
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size minSize = { 0, 0 };
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int i;
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for (i = 0; i < vectorSize(self->children); i++)
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{
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const size minChildSize = widgetGetMinSize(vectorAt(self->children, i));
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minSize.x += minChildSize.x;
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minSize.y = MAX(minSize.y, minChildSize.y);
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}
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return minSize;
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}
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size hBoxGetMaxSizeImpl(widget *self)
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{
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size maxSize = { 0, 0 };
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int i;
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for (i = 0; i < vectorSize(self->children); i++)
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{
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const size maxChildSize = widgetGetMaxSize(vectorAt(self->children, i));
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maxSize.x += maxChildSize.x;
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maxSize.y = MAX(maxSize.y, maxChildSize.y);
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}
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return maxSize;
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}
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void hBoxDoDrawImpl(widget *self)
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{
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// NO-OP
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(void) self;
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}
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