warzone2100/lib/widget/widgint.h

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/*
* WidgInt.h
*
* Internal widget library definitions
*/
#ifndef _widgint_h
#define _widgint_h
#include "lib/framework/input.h"
/* Control whether to use malloc for widgets */
#define W_USE_MALLOC FALSE
/* Control whether the internal widget string heap should be used */
#define W_USE_STRHEAP FALSE
/* Context information to pass into the widget functions */
typedef struct _w_context
{
W_SCREEN *psScreen; // Parent screen of the widget
struct _w_form *psForm; // Parent form of the widget
SDWORD xOffset,yOffset; // Screen offset of the parent form
SDWORD mx,my; // mouse position on the form
} W_CONTEXT;
/* Set the id number for widgRunScreen to return */
extern void widgSetReturn(WIDGET *psWidget);
/* Find a widget in a screen from its ID number */
extern WIDGET *widgGetFromID(W_SCREEN *psScreen, UDWORD id);
/* Get a string from the string heap */
extern BOOL widgAllocString(char **ppStr);
/* Get a string from the heap and copy in some data.
* The string to copy will be truncated if it is too long.
*/
extern BOOL widgAllocCopyString(char **ppDest, char *pSrc);
/* Copy one string to another
* The string to copy will be truncated if it is longer than WIDG_MAXSTR.
*/
extern void widgCopyString(char *pDest, char *pSrc);
/* Return a string to the string heap */
extern void widgFreeString(char *pStr);
/* Release a list of widgets */
extern void widgReleaseWidgetList(WIDGET *psWidgets);
/* Call the correct function for mouse over */
extern void widgHiLite(WIDGET *psWidget, W_CONTEXT *psContext);
/* Call the correct function for mouse moving off */
extern void widgHiLiteLost(WIDGET *psWidget, W_CONTEXT *psContext);
/* Call the correct function for loss of focus */
extern void widgFocusLost(WIDGET *psWidget);
/* Set the keyboard focus for the screen */
extern void screenSetFocus(W_SCREEN *psScreen, WIDGET *psWidget);
/* Clear the keyboard focus */
extern void screenClearFocus(W_SCREEN *psScreen);
#endif