warzone2100/lib/framework/utf.h

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/*
This file is part of Warzone 2100.
Copyright (C) 2007 Giel van Schijndel
Copyright (C) 2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
$Revision$
$Id$
$HeadURL$
*/
#ifndef __INCLUDE_LIB_FRAMEWORK_UTF8_H__
#define __INCLUDE_LIB_FRAMEWORK_UTF8_H__
/* Allow frame header files to be singly included */
#define FRAME_LIB_INCLUDE
#include "types.h"
/** Used to store a UTF-32 character in
*/
typedef uint32_t utf_32_char;
/** Used to store a UTF-16 character in (this is <em>not</em> necessarily a
* full Unicode codepoint)
*/
typedef uint16_t utf_16_char;
/** Decodes a single Unicode character from the given UTF-16 string.
*
* \param utf16_char Points to a character string that should contain at
* least one valid UTF-16 character sequence.
* \param[out] next_char Will be modified to point to the first character
* following the UTF-16 character sequence.
*
* \return The Unicode character encoded as UTF-32 with native endianness.
*/
utf_32_char UTF16DecodeChar(const utf_16_char *utf16_char, const utf_16_char **next_char);
/** Decodes a single Unicode character from the given UTF-8 string.
*
* \param utf8_char Points to a character string that should contain at
* least one valid UTF-8 character sequence.
* \param[out] next_char Will be modified to point to the first character
* following the UTF-8 character sequence.
*
* \return The Unicode character encoded as UTF-32 with native endianness.
*/
utf_32_char UTF8DecodeChar(const char *utf8_char, const char **next_char);
/** Determines the amount of unicode codepoints in a UTF-8 encoded string
* \param utf8_string the UTF-8 encoded string to count
* \return the amount of codepoints found in the UTF-8 string
*/
size_t UTF8CharacterCount(const char *utf8_string);
size_t UTF16CharacterCount(const uint16_t *utf16);
/** Encodes a UTF-16 encoded unicode string to a UTF-8 encoded string
* \param unicode_string the UTF-16 encoded unicode string to encode into UTF-8
* \param[out] nbytes the number of bytes allocated, may be NULL
* \return a UTF-8 encoded unicode nul terminated string (use free() to deallocate it)
*/
char *UTF16toUTF8(const utf_16_char *unicode_string, size_t *nbytes);
/** Decodes a UTF-8 encode string to a UTF-16 encoded string (native endianess)
* \param utf8_string a UTF-8 encoded nul terminated string
* \param[out] nbytes the number of bytes allocated, may be NULL
* \return a UTF-16 encoded unicode nul terminated string (use free() to deallocate it)
*/
utf_16_char *UTF8toUTF16(const char *utf8_string, size_t *nbytes);
char *UTF8CharacterAtOffset(const char *utf8_string, size_t index);
utf_16_char *UTF16CharacterAtOffset(const utf_16_char *utf16_string, size_t index);
#endif // __INCLUDE_LIB_FRAMEWORK_UTF8_H__