2007-06-28 10:47:08 -07:00
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/*
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* Input.c
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*
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* Processes all keyboard and mouse input.
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*
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*/
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#include <stdio.h>
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#include <SDL/SDL.h>
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/* Allow frame header files to be singly included */
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#define FRAME_LIB_INCLUDE
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/* The input buffer printf's */
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//#define DEBUG_GROUP1
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#include "types.h"
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#include "debug.h"
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#include "input.h"
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#include "fractions.h"
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#include "frame.h"
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#include "frameint.h"
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#include "configfile.h"
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/* The possible states for keys */
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typedef enum _key_state
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{
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KEY_UP,
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KEY_PRESSED,
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KEY_DOWN,
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KEY_RELEASED,
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KEY_PRESSRELEASE, // When a key goes up and down in a frame
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KEY_DOUBLECLICK, // Only used by mouse keys
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KEY_DRAG, // Only used by mouse keys
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} KEY_STATE;
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/* The current state of the keyboard */
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static KEY_STATE aKeyState[KEY_MAXSCAN];
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/* The current location of the mouse */
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static SDWORD mouseXPos, mouseYPos;
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/* How far the mouse has to move to start a drag */
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#define DRAG_THRESHOLD 5
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/* Which button is being used for a drag */
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static MOUSE_KEY_CODE dragKey;
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/* The start of a possible drag by the mouse */
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static SDWORD dragX, dragY;
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/* The current mouse button state */
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2006-04-08 09:13:48 -07:00
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static KEY_STATE aMouseState[6];
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2007-06-28 10:47:08 -07:00
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/* The size of the input buffer */
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#define INPUT_MAXSTR 512
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/* The input string buffer */
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static UDWORD pInputBuffer[INPUT_MAXSTR];
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static UDWORD *pStartBuffer, *pEndBuffer;
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static char pCharInputBuffer[INPUT_MAXSTR];
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static char *pCharStartBuffer, *pCharEndBuffer;
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static char currentChar;
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static KEY_CODE sdlKeyToKeyCode(SDLKey key)
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{
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return (KEY_CODE)key;
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}
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static SDLKey keyCodeToSDLKey(KEY_CODE code)
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{
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return (SDLKey)code;
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}
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2006-11-03 13:35:50 -08:00
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void keyScanToString(KEY_CODE code, char *ascii, UDWORD maxStringSize)
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2007-06-28 10:47:08 -07:00
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{
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2006-07-04 06:35:01 -07:00
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if(keyCodeToSDLKey(code) == KEY_MAXSCAN)
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2007-06-28 10:47:08 -07:00
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{
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strcpy(ascii,"???");
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return;
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}
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2006-11-02 11:33:46 -08:00
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ASSERT( (code >= 0) && (keyCodeToSDLKey(code) <= KEY_MAXSCAN), "Invalid key code: %d", code );
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2006-07-04 06:35:01 -07:00
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#ifndef _MSC_VER
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2007-06-28 10:47:08 -07:00
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snprintf(ascii, maxStringSize, "%s", SDL_GetKeyName(keyCodeToSDLKey(code)));
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#else
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_snprintf(ascii, maxStringSize, "%s", SDL_GetKeyName(keyCodeToSDLKey(code)));
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// sprintf(ascii,"%s",SDL_GetKeyName(keyCodeToSDLKey(code))); //temp
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#endif //use _snprintf() in _MSC_VER --Q
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}
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/* Initialise the input module */
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void inputInitialise(void)
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{
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UDWORD i;
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for(i=0; i<KEY_MAXSCAN; i++)
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{
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aKeyState[i] = KEY_UP;
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}
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2006-04-08 09:13:48 -07:00
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for (i = 0; i < 6; i++)
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2007-06-28 10:47:08 -07:00
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{
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aMouseState[i] = KEY_UP;
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}
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pStartBuffer = pInputBuffer;
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pEndBuffer = pInputBuffer;
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pCharStartBuffer = pCharInputBuffer;
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pCharEndBuffer = pCharInputBuffer;
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dragX = mouseXPos = screenWidth/2;
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dragY = mouseYPos = screenHeight/2;
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dragKey = MOUSE_LMB;
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SDL_EnableUNICODE(1);
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}
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/* add count copies of the characater code to the input buffer */
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void inputAddBuffer(UDWORD code, char char_code, UDWORD count)
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{
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UDWORD *pNext;
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char *pCharNext;
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/* Calculate what pEndBuffer will be set to next */
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pNext = pEndBuffer + 1;
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pCharNext = pCharEndBuffer + 1;
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if (pNext >= pInputBuffer + INPUT_MAXSTR)
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{
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pNext = pInputBuffer;
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pCharNext = pCharInputBuffer;
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}
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while (pNext != pStartBuffer && count > 0)
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{
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/* Store the character */
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*pEndBuffer = code;
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*pCharEndBuffer = char_code;
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pEndBuffer = pNext;
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pCharEndBuffer = pCharNext;
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count -= 1;
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/* Calculate what pEndBuffer will be set to next */
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pNext = pEndBuffer + 1;
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pCharNext = pCharEndBuffer + 1;
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if (pNext >= pInputBuffer + INPUT_MAXSTR)
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{
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pNext = pInputBuffer;
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pCharNext = pCharInputBuffer;
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}
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}
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}
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/* Clear the input buffer */
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void inputClearBuffer(void)
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{
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pStartBuffer = pInputBuffer;
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pEndBuffer = pInputBuffer;
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pCharStartBuffer = pCharInputBuffer;
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pCharEndBuffer = pCharInputBuffer;
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}
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/* Return the next key press or 0 if no key in the buffer.
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* The key returned will have been remaped to the correct ascii code for the
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* windows key map.
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* All key presses are buffered up (including windows auto repeat).
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*/
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UDWORD inputGetKey(void)
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{
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UDWORD retVal;
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if (pStartBuffer != pEndBuffer)
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{
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retVal = *pStartBuffer;
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currentChar = *pCharStartBuffer;
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pStartBuffer += 1;
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pCharStartBuffer += 1;
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if (pStartBuffer >= pInputBuffer + INPUT_MAXSTR)
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{
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pStartBuffer = pInputBuffer;
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pCharStartBuffer = pCharInputBuffer;
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}
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}
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else
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{
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retVal = 0;
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}
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return retVal;
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}
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char inputGetCharKey(void) {
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return currentChar;
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}
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/* Deal with windows messages to maintain the state of the keyboard and mouse */
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void inputProcessEvent(SDL_Event *event)
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{
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UDWORD code,i, vk;
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// FRACT divX,divY;
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// UDWORD scrX,scrY;
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switch(event->type)
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{
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case SDL_KEYDOWN:
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//printf("keydown %s (%i)\n", SDL_GetKeyName(code), event->key.keysym.sym);
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switch (event->key.keysym.sym)
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{
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case SDLK_LEFT:
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vk = INPBUF_LEFT;
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break;
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case SDLK_RIGHT:
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vk = INPBUF_RIGHT;
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break;
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case SDLK_UP:
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vk = INPBUF_UP;
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break;
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case SDLK_DOWN:
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vk = INPBUF_DOWN;
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break;
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case SDLK_HOME:
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vk = INPBUF_HOME;
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break;
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case SDLK_END:
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vk = INPBUF_END;
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break;
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case SDLK_INSERT:
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vk = INPBUF_INS;
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break;
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case SDLK_DELETE:
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vk = INPBUF_DEL;
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break;
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case SDLK_PAGEUP:
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vk = INPBUF_PGUP;
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break;
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case SDLK_PAGEDOWN:
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vk = INPBUF_PGDN;
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break;
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default:
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vk = event->key.keysym.sym;
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break;
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}
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{
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2006-09-20 12:46:33 -07:00
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unsigned char char_code = event->key.keysym.unicode; // FIXME Discarding last 8 bit of 16bit UNICODE !!!
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2007-06-28 10:47:08 -07:00
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// DBP1(("Code: %x\n", vk)); //This breaks with .NET, [DBP1(("Code: %x\n", vk));]it don't want the ; at end. --Qamly
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if (char_code < 32) {
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char_code = 0;
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}
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inputAddBuffer(vk, char_code, 1);
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}
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code = sdlKeyToKeyCode(event->key.keysym.sym);
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if ((aKeyState[code] == KEY_UP) ||
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(aKeyState[code] == KEY_RELEASED) ||
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(aKeyState[code] == KEY_PRESSRELEASE))
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{
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aKeyState[code] = KEY_PRESSED;
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}
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break;
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case SDL_KEYUP:
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code = sdlKeyToKeyCode(event->key.keysym.sym);
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if (aKeyState[code] == KEY_PRESSED)
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{
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aKeyState[code] = KEY_PRESSRELEASE;
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}
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else if (aKeyState[code] == KEY_DOWN)
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{
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aKeyState[code] = KEY_RELEASED;
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}
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break;
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/* Deal with mouse messages */
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case SDL_MOUSEMOTION:
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if(!mouseDown(MOUSE_MMB))
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{
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/* store the current mouse position */
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mouseXPos = event->motion.x;
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mouseYPos = event->motion.y;
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/*
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if(mouseXPos>=screenWidth)
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{
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mouseXPos = screenWidth-1;
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}
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if(mouseYPos >= screenHeight)
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{
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mouseYPos = screenHeight-1;
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}
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*/
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/* now see if a drag has started */
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if ((aMouseState[dragKey] == KEY_PRESSED ||
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aMouseState[dragKey] == KEY_DOWN) &&
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(ABSDIF(dragX,mouseXPos) > DRAG_THRESHOLD ||
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ABSDIF(dragY,mouseYPos) > DRAG_THRESHOLD))
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{
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// DBPRINTF(("dragging\n"));
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aMouseState[dragKey] = KEY_DRAG;
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}
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}
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break;
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case SDL_MOUSEBUTTONUP:
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2006-04-08 09:13:48 -07:00
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if (aMouseState[event->button.button] == KEY_PRESSED)
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2007-06-28 10:47:08 -07:00
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{
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2006-04-08 09:13:48 -07:00
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aMouseState[event->button.button] = KEY_PRESSRELEASE;
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2007-06-28 10:47:08 -07:00
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}
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2006-04-08 09:13:48 -07:00
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else if (aMouseState[event->button.button] == KEY_DOWN
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|| aMouseState[event->button.button] == KEY_DRAG)
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2007-06-28 10:47:08 -07:00
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{
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2006-04-08 09:13:48 -07:00
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aMouseState[event->button.button] = KEY_RELEASED;
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2007-06-28 10:47:08 -07:00
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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2006-04-08 09:13:48 -07:00
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if (aMouseState[event->button.button] == KEY_UP
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|| aMouseState[event->button.button] == KEY_RELEASED
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|| aMouseState[event->button.button] == KEY_PRESSRELEASE)
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2007-06-28 10:47:08 -07:00
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{
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2006-04-08 09:13:48 -07:00
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aMouseState[event->button.button] = KEY_PRESSED;
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if (event->button.button < 4)
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2007-06-28 10:47:08 -07:00
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{
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2006-07-04 06:35:01 -07:00
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dragKey = (MOUSE_KEY_CODE)event->button.button;
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2007-06-28 10:47:08 -07:00
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dragX = mouseXPos;
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dragY = mouseYPos;
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}
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}
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// TODO: double click
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break;
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case SDL_ACTIVEEVENT:
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/* Lost the window focus, have to take this as a global key up */
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for(i=0; i<KEY_MAXSCAN; i++)
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{
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if ((aKeyState[i] == KEY_PRESSED) ||
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(aKeyState[i] == KEY_DOWN))
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{
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aKeyState[i] = KEY_RELEASED;
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}
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}
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2006-04-08 09:13:48 -07:00
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for (i = 0; i < 6; i++)
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2007-06-28 10:47:08 -07:00
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{
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if ((aMouseState[i] == KEY_PRESSED) ||
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(aMouseState[i] == KEY_DOWN) ||
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(aMouseState[i] == KEY_DRAG))
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{
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aMouseState[i] = KEY_RELEASED;
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}
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}
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break;
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}
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}
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/* This is called once a frame so that the system can tell
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* whether a key was pressed this turn or held down from the last frame.
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*/
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void inputNewFrame(void)
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{
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UDWORD i;
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/* Do the keyboard */
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for (i=0; i< KEY_MAXSCAN; i++)
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{
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if (aKeyState[i] == KEY_PRESSED)
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{
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aKeyState[i] = KEY_DOWN;
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}
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else if ((aKeyState[i] == KEY_RELEASED) ||
|
|
|
|
(aKeyState[i] == KEY_PRESSRELEASE))
|
|
|
|
{
|
|
|
|
aKeyState[i] = KEY_UP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Do the mouse */
|
2006-04-08 09:13:48 -07:00
|
|
|
for (i = 0; i < 6; i++) {
|
2007-06-28 10:47:08 -07:00
|
|
|
if (aMouseState[i] == KEY_PRESSED)
|
|
|
|
aMouseState[i] = KEY_DOWN;
|
2006-04-08 09:13:48 -07:00
|
|
|
else if ((aMouseState[i] == KEY_RELEASED)
|
|
|
|
|| (aMouseState[i] == KEY_DOUBLECLICK)
|
|
|
|
|| (aMouseState[i] == KEY_PRESSRELEASE))
|
2007-06-28 10:47:08 -07:00
|
|
|
aMouseState[i] = KEY_UP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the key is currently depressed */
|
|
|
|
BOOL keyDown(KEY_CODE code)
|
|
|
|
{
|
2006-11-02 11:33:46 -08:00
|
|
|
ASSERT( (code >= 0) && (keyCodeToSDLKey(code) < KEY_MAXSCAN), "Invalid key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return (aKeyState[code] != KEY_UP);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the key went from being up to being down this frame */
|
|
|
|
BOOL keyPressed(KEY_CODE code)
|
|
|
|
{
|
2006-11-02 11:33:46 -08:00
|
|
|
ASSERT( (code >= 0) && (keyCodeToSDLKey(code) < KEY_MAXSCAN), "Invalid key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return ((aKeyState[code] == KEY_PRESSED) || (aKeyState[code] == KEY_PRESSRELEASE));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the key went from being down to being up this frame */
|
|
|
|
BOOL keyReleased(KEY_CODE code)
|
|
|
|
{
|
2006-11-02 11:33:46 -08:00
|
|
|
ASSERT( (code >= 0) && (keyCodeToSDLKey(code) < KEY_MAXSCAN), "Invalid key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return ((aKeyState[code] == KEY_RELEASED) || (aKeyState[code] == KEY_PRESSRELEASE));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Return the X coordinate of the mouse */
|
|
|
|
SDWORD mouseX(void)
|
|
|
|
{
|
|
|
|
return mouseXPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Return the Y coordinate of the mouse */
|
|
|
|
SDWORD mouseY(void)
|
|
|
|
{
|
|
|
|
return mouseYPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the mouse key is currently depressed */
|
|
|
|
BOOL mouseDown(MOUSE_KEY_CODE code)
|
|
|
|
{
|
2006-08-23 05:58:48 -07:00
|
|
|
ASSERT( (code >= 0), "Invalid mouse key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return (aMouseState[code] != KEY_UP);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the mouse key was double clicked */
|
|
|
|
BOOL mouseDClicked(MOUSE_KEY_CODE code)
|
|
|
|
{
|
2006-08-23 05:58:48 -07:00
|
|
|
ASSERT( code >= 0, "Invalid mouse key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return (aMouseState[code] == KEY_DOUBLECLICK);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the mouse key went from being up to being down this frame */
|
|
|
|
BOOL mousePressed(MOUSE_KEY_CODE code)
|
|
|
|
{
|
2006-08-23 05:58:48 -07:00
|
|
|
ASSERT( (code >= 0), "Invalid mouse key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return ((aMouseState[code] == KEY_PRESSED) ||
|
|
|
|
(aMouseState[code] == KEY_PRESSRELEASE));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* This returns true if the mouse key went from being down to being up this frame */
|
|
|
|
BOOL mouseReleased(MOUSE_KEY_CODE code)
|
|
|
|
{
|
2006-08-23 05:58:48 -07:00
|
|
|
ASSERT( (code >= 0), "Invalid mouse key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
return ((aMouseState[code] == KEY_RELEASED) ||
|
|
|
|
(aMouseState[code] == KEY_DOUBLECLICK) ||
|
|
|
|
(aMouseState[code] == KEY_PRESSRELEASE));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Check for a mouse drag, return the drag start coords if dragging */
|
|
|
|
BOOL mouseDrag(MOUSE_KEY_CODE code, UDWORD *px, UDWORD *py)
|
|
|
|
{
|
2006-08-23 05:58:48 -07:00
|
|
|
ASSERT( (code >= 0), "Invalid mouse key code: %d", code );
|
2007-06-28 10:47:08 -07:00
|
|
|
if (aMouseState[code] == KEY_DRAG)
|
|
|
|
{
|
|
|
|
*px = dragX;
|
|
|
|
*py = dragY;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetMousePos(UDWORD nowt,UDWORD x,UDWORD y)
|
|
|
|
{
|
|
|
|
static int mousewarp = -1;
|
|
|
|
|
|
|
|
if (mousewarp == -1) {
|
2006-11-04 15:16:51 -08:00
|
|
|
SDWORD val;
|
2007-06-28 10:47:08 -07:00
|
|
|
|
|
|
|
mousewarp = 1;
|
|
|
|
if (getWarzoneKeyNumeric("nomousewarp", &val)) {
|
|
|
|
if (val) {
|
|
|
|
mousewarp = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (mousewarp) SDL_WarpMouse(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Sets the state of the mouse key to down */
|
|
|
|
void setMouseDown(MOUSE_KEY_CODE code)
|
|
|
|
{
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
event.type = SDL_MOUSEBUTTONDOWN;
|
|
|
|
event.button.type = SDL_MOUSEBUTTONDOWN;
|
2006-04-08 09:13:48 -07:00
|
|
|
event.button.button = code;
|
2007-06-28 10:47:08 -07:00
|
|
|
event.button.state = SDL_PRESSED;
|
|
|
|
event.button.x = mouseX();
|
|
|
|
event.button.y = mouseY();
|
|
|
|
SDL_PushEvent(&event);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Sets the state of the mouse key to up */
|
|
|
|
void setMouseUp(MOUSE_KEY_CODE code)
|
|
|
|
{
|
|
|
|
SDL_Event event;
|
|
|
|
|
|
|
|
event.type = SDL_MOUSEBUTTONUP;
|
|
|
|
event.button.type = SDL_MOUSEBUTTONUP;
|
2006-04-08 09:13:48 -07:00
|
|
|
event.button.button = code;
|
2007-06-28 10:47:08 -07:00
|
|
|
event.button.state = SDL_RELEASED;
|
|
|
|
event.button.x = mouseX();
|
|
|
|
event.button.y = mouseY();
|
|
|
|
SDL_PushEvent(&event);
|
|
|
|
}
|
|
|
|
|
2006-08-23 05:58:48 -07:00
|
|
|
|
|
|
|
|
2006-11-02 11:33:46 -08:00
|
|
|
|