warzone2100/data/makefile.win32

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top_srcdir=..
top_builddir=$(top_srcdir)
include $(top_srcdir)/makerules/common.mk
SUBDIRS=mods
BASELIST=anims audio components effects features tagdefinitions \
gamedesc.lev images messages misc multiplay music novideo.rpl script \
sequenceaudio stats stats-sql structs texpages wrf
PATCHLIST=addon.lev anims components effects \
messages multiplay stats structs wrf
BASEARCHIVE=base.wz
PATCHARCHIVE=mp.wz
CLEANFILES=$(BASEARCHIVE) $(PATCHARCHIVE)
include $(top_srcdir)/makerules/submake.mk
.PHONY: all clean $(BASEARCHIVE) $(PATCHARCHIVE) $(SUBDIRS)
all:
ifdef INSTALLER
all: $(BASEARCHIVE) $(PATCHARCHIVE) $(SUBDIRS)
endif
stamp:
echo > stamp
$(BASEARCHIVE): $(basename $(BASEARCHIVE)) stamp $(patsubst %,$(basename $(BASEARCHIVE))/%,$(BASELIST))
(cd $< && zip -ru0 $@ $(filter-out stamp,$(filter-out $<,$(^:$</%=%))) -x '*svn*' || [ $$? -eq 12 ] && true) # zip returns 12 on "nothing to do"
zip -T $@
$(RM_F) stamp
$(PATCHARCHIVE): $(basename $(BASEARCHIVE)) stamp $(patsubst %,$(basename $(PATCHARCHIVE))/%,$(PATCHLIST))
(cd $< && zip -ru0 $@ $(filter-out stamp,$(filter-out $<,$(^:$</%=%))) -x '*svn*' || [ $$? -eq 12 ] && true) # zip returns 12 on "nothing to do"
zip -T $@
$(RM_F) stamp
clean: $(SUBDIRS)
$(RM_F) $(BASEARCHIVE)
$(RM_F) $(PATCHARCHIVE)