2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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2011-02-25 09:45:27 -08:00
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Copyright (C) 2005-2011 Warzone 2100 Project
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2007-01-15 12:09:25 -08:00
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2008-03-16 05:39:08 -07:00
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#ifndef _netlog_h
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#define _netlog_h
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#include "lib/framework/frame.h"
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#include "netplay.h"
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2011-03-12 17:32:15 -08:00
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bool NETstartLogging(void);
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bool NETstopLogging(void);
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bool NETlogEntry( const char *str, UDWORD a, UDWORD b );
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void NETlogPacket(uint8_t type, uint32_t size, bool received);
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2008-03-16 05:39:08 -07:00
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2010-01-18 11:10:17 -08:00
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#endif // _netlog_h
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