768 lines
17 KiB
Plaintext
768 lines
17 KiB
Plaintext
|
RES_C_CT1
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{
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{
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_("New Systems Turret Available for Design"),
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_("New battlefield computer system"),
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_("Commander leads groups acts as factory delivery point"),
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_("Body Points: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_com.ogg",
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.audioName = NULL,
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};
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RES_C_SL1
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{
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{
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_("Computer Technology Breakthrough"),
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_("Synaptic Link allows humans to interface directly with computers"),
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_("Cyborgs can now be researched"),
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_("New research options available"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_com.ogg",
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.audioName = NULL,
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};
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RES_CYMET1
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{
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{
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_("Cyborg Materials Improved"),
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_("Layered composite alloys and energy-absorbing fibres"),
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_("Increases Kinetic Armor and Body Points"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYW_MG1
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{
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{
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_("New Cyborg Available"),
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_("Armed with Cyborg Machinegun"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYW_CN1
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{
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{
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_("New Cyborg Available"),
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_("Armed with Cyborg Cannon"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYW_FL1
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{
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{
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_("New Cyborg Available"),
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_("Armed with Cyborg Flamer"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYW_RK1
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{
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{
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_("New Cyborg Available"),
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_("Armed with Lance Anti-Tank rocket"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_DF_WU1
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{
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{
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_("Defenses Improved"),
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_("Improved Titanium-reinforced concrete"),
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_("Increases Armour and Body Points"),
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_("All defenses and walls upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_TOWER1
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{
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{
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_("New Defensive Structure Available"),
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_("Steel tower with machinegun"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: Low"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_PODTOW
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{
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{
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_("New Defensive Structure Available"),
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_("Armored guard tower with Mini-Pod Rocket"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_DF_P1
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{
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{
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_("New Defensive Structure Available"),
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_("Armored bunker with Machinegun"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_PB_ATR
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{
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{
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_("New Defensive Structure Available"),
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_("Armored guard tower with Lancer AT rocket"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_PB_FL
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{
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{
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_("New Defensive Structure Available"),
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_("Armored bunker with Flamer"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_PB_LC
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{
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{
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_("New Defensive Structure Available"),
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_("Armored bunker with Light Cannon"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT2_LC
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Light Cannon"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT3_MC
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Medium Cannon"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT4_HC
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Heavy Cannon"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_TTRAP1
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{
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{
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_("New Defensive Structure Available"),
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_("Reinforced concrete tank traps"),
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_("Prevents enemy movement"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_REPAI1
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{
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{
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_("New Base Structure Available"),
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_("New Repair Facility Repairs Damaged Units"),
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_("Use the Command Console to send units back for repair"),
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_("Or select the Repair Facility as a unit's target"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_RFU1
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{
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{
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_("Repair Facility Improved"),
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_("New automated repair techniques"),
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_("Increases Repair Speed"),
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_("All repair facilities upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_CR1
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{
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{
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_("New Base Structure Available"),
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_("Enables command turret research"),
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_("Directs and collates information for command turrets"),
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_("Controls up to five commanders"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_FCY01
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{
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{
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_("Cyborg Production Improved"),
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_("Automated Cyborg Production"),
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_("Increases Cyborg factory output"),
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_("All Cyborg factories upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_FCY1
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{
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{
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_("New Base Structure Available"),
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_("Cyborg Factory"),
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_("Produces Cyborgs"),
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_("Research makes additional Cyborgs available"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_FM1
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{
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{
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_("Production Improved"),
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_("Factory module enables medium and large bodies"),
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_("Increases factory output"),
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_("Use a truck to add modules to a factory"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_FU1
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{
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{
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_("Vehicle Production Improved"),
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_("Automated Factory Production"),
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_("Increases factory output"),
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_("All vehicle factories upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_POWMD1
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{
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{
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_("Power Module Available"),
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_("Improved Power Generator Performance"),
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_("Burns oil more efficiently"),
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_("Use a truck to add the module to a power generator"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_pow.ogg",
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.audioName = NULL,
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};
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RES_ST_RM1
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{
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{
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_("Research Module Available"),
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_("Research module expands research facilities"),
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_("Increases research speed"),
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_("Use a truck to add the module to a research facility"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_RU1
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{
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{
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_("Research Improved"),
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_("Synaptic link data analysis"),
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_("Increases research speed"),
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_("All research facilities upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_MAT1
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{
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{
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_("Increases Damage Resistance"),
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_("Reinforced Base Structure Materials"),
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_("Increases Armor and Body Points"),
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_("All base structures upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_V_B01
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{
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{
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_("Project Light Body"),
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_("Light body vulnerable to heavy weapons"),
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_("Good scout vehicle"),
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_("Low power cost and low production times"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_V_B04
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{
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{
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_("New Paradigm Light Body"),
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_("Inferior armor and body points to Viper"),
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_("Faster than Viper"),
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_("Power cost and production time similar to Viper"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_V_B05
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{
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{
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_("Project Medium Body"),
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_("Medium body increases armor and body points"),
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_("Good medium tank and support vehicle"),
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_("Average power costs and production times"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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||
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.audioName = NULL,
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};
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RES_V_B08
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{
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{
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_("New Paradigm Medium body"),
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_("Inferior armor and body points to Cobra"),
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_("Faster than Cobra"),
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_("Power cost and production time similar to Cobra"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_V_B11
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{
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{
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_("Project Heavy Body"),
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_("Heavy body increases armor and body points"),
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_("Good main battle tank and heavy artillery platform"),
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_("Very high power costs and very slow to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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||
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.audioName = NULL,
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};
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RES_V_B12
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{
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{
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_("New Paradigm Heavy Body"),
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_("Less armor and body points than Python"),
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_("Faster than Python"),
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_("Power cost and production time the same as Python"),
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},
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||
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.imdName = "MICAPSUL.pie",
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||
|
.imdName2 = NULL,
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||
|
.sequenceName = "res_droid.ogg",
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||
|
.audioName = NULL,
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||
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};
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||
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RES_V_EN1
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{
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||
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{
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_("Vehicle Engine Upgrade"),
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_("Fuel Injection Engine"),
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_("Improves vehicle speed"),
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_("All vehicles upgraded automatically"),
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||
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},
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||
|
.imdName = "MICAPSUL.pie",
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||
|
.imdName2 = NULL,
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||
|
.sequenceName = "res_droid.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_V_MET1
|
||
|
{
|
||
|
{
|
||
|
_("Vehicle Bodies Improved"),
|
||
|
_("Layered composite alloys and energy-absorbing fibres"),
|
||
|
_("Increases kinetic armor and body points"),
|
||
|
_("All vehicles upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_droid.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_HALFT1
|
||
|
{
|
||
|
{
|
||
|
_("New Propulsion Available"),
|
||
|
_("Armored Half-tracks"),
|
||
|
_("Speed: Medium"),
|
||
|
_("Body Points: Medium"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_droid.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_V_P_H1
|
||
|
{
|
||
|
{
|
||
|
_("New Propulsion Available"),
|
||
|
_("Amphibious hover propulsion"),
|
||
|
_("Speed: Fast"),
|
||
|
_("Body Points: Low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_droid.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_TRACK1
|
||
|
{
|
||
|
{
|
||
|
_("New Propulsion Available"),
|
||
|
_("Armored Tracks"),
|
||
|
_("Speed: Slow"),
|
||
|
_("Body Points: High"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_droid.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_V_P_W1
|
||
|
{
|
||
|
{
|
||
|
_("New Propulsion Available"),
|
||
|
_("Wheeled Propulsion"),
|
||
|
_("Speed: Fast"),
|
||
|
_("Body Points: Low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_droid.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_CN1MK1
|
||
|
{
|
||
|
{
|
||
|
_("New Weapon Turret Available"),
|
||
|
_("Light Cannon firing 40mm rounds"),
|
||
|
_("Best Targets: Vehicles"),
|
||
|
_("Body Points: Medium"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_CN2MK1
|
||
|
{
|
||
|
{
|
||
|
_("New Weapon Turret Available"),
|
||
|
_("Medium Cannon firing 76mm rounds"),
|
||
|
_("Best Targets: Vehicles, Hardpoints"),
|
||
|
_("Body Points: Medium"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_CN3MK1
|
||
|
{
|
||
|
{
|
||
|
_("New Weapon Turret Available"),
|
||
|
_("Heavy Cannon firing 120 mm rounds"),
|
||
|
_("Best Targets: Vehicles, Hardpoints"),
|
||
|
_("Body Points: High"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_CN_D1
|
||
|
{
|
||
|
{
|
||
|
_("Cannon Upgrade"),
|
||
|
_("High Explosive Anti-Tank Cannon Shells"),
|
||
|
_("Increases Cannon damage"),
|
||
|
_("All cannons upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_FLAME1
|
||
|
{
|
||
|
{
|
||
|
_("New Weapon Turret Available"),
|
||
|
_("Flame-thrower firing Propylene Oxide gel"),
|
||
|
_("Best Targets: Bunkers, wheeled and hover vehicles"),
|
||
|
_("Body Points: Very low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_FL_D1
|
||
|
{
|
||
|
{
|
||
|
_("Flamer Upgrade"),
|
||
|
_("Propylene Oxide gel treated to burn at higher temperatures"),
|
||
|
_("Increases Flamer damage"),
|
||
|
_("All flamers upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_MG1MK1
|
||
|
{
|
||
|
{
|
||
|
_("New Weapon Turret Available"),
|
||
|
_("7.62mm machinegun"),
|
||
|
_("Best Targets: Infantry, base structures, wheeled vehicles"),
|
||
|
_("Body Points: Low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_MG2MK1
|
||
|
{
|
||
|
{
|
||
|
_("New Weapon Turret Available"),
|
||
|
_("Twin 7.62mm machineguns"),
|
||
|
_("Best Targets: Infantry, base structures, wheeled vehicles"),
|
||
|
_("Body Points: Low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_MG_D1
|
||
|
{
|
||
|
{
|
||
|
_("Machinegun Upgrade"),
|
||
|
_("Hardened case machinegun bullets"),
|
||
|
_("Increases Machinegun damage"),
|
||
|
_("All machineguns upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_MG_D2
|
||
|
{
|
||
|
{
|
||
|
_("Machinegun Upgrade"),
|
||
|
_("Armor-Piercing Discard Sabot Bullets"),
|
||
|
_("Increases Machinegun damage"),
|
||
|
_("All machineguns upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_MORTA1
|
||
|
{
|
||
|
{
|
||
|
_("New Indirect Fire Weapon Available"),
|
||
|
_("May be targeted directly or assigned to a sensor turret or tower"),
|
||
|
_("Best Targets: Base structures, infantry, wheeled vehicles"),
|
||
|
_("Body Points: Very Low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.pie",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_M_D1
|
||
|
{
|
||
|
{
|
||
|
_("Mortar Upgrade"),
|
||
|
_("Improved high explosive shells"),
|
||
|
_("Increases Mortar damage"),
|
||
|
_("All mortars upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_RK_MP1
|
||
|
{
|
||
|
{
|
||
|
_("New Rocket Available"),
|
||
|
_("Fast firing light anti-vehicle rockets"),
|
||
|
_("Best Targets: Wheeled and hover vehicles"),
|
||
|
_("Body Points: Very Low"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_RK_AC1
|
||
|
{
|
||
|
{
|
||
|
_("Mini-Rocket Upgrade"),
|
||
|
_("Fin-stabilization improves flight trajectory"),
|
||
|
_("Increases Mini-Rocket accuracy"),
|
||
|
_("All mini-rockets upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_RK_D1
|
||
|
{
|
||
|
{
|
||
|
_("Mini-Rocket Upgrade"),
|
||
|
_("Improved shaped charge warhead"),
|
||
|
_("Increases Mini-Rocket damage"),
|
||
|
_("All mini-rockets upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_RK_ROF1
|
||
|
{
|
||
|
{
|
||
|
_("Mini-Rocket Upgrade"),
|
||
|
_("Automated reload system"),
|
||
|
_("Increases Mini-Rockets ROF"),
|
||
|
_("All mini-rockets upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_SRK_AC1
|
||
|
{
|
||
|
{
|
||
|
_("Rocket Upgrade"),
|
||
|
_("Tracks and directs in-flight rocket to target"),
|
||
|
_("Increases Rocket accuracy"),
|
||
|
_("All rockets upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|
||
|
RES_W_SRK_D1
|
||
|
{
|
||
|
{
|
||
|
_("Rocket Upgrade"),
|
||
|
_("High Explosive Anti-Tank warhead"),
|
||
|
_("Increases Rocket damage"),
|
||
|
_("All rockets upgraded automatically"),
|
||
|
},
|
||
|
.imdName = "MICAPSUL.PIE",
|
||
|
.imdName2 = NULL,
|
||
|
.sequenceName = "res_weapons.ogg",
|
||
|
.audioName = NULL,
|
||
|
};
|