warzone2100/lib/framework/treap.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2011 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file treap.h
* * \brief A balanced binary tree implementation
*
* Overhead for using the treap is -
* Overhead for the heap used by the treap :
* 24 bytes + 4 bytes per extension
* 12 bytes for the root
* 20 bytes per node
*/
#ifndef _treap_h
#define _treap_h
#include "types.h"
#include "debug.h"
/// Forward declarations to allow pointers to these types
struct TREAP_NODE;
/**
* Function to create a treap
*
* \return On success a non-NULL pointer, which holds the created treap. On
* failure NULL is returned.
*/
extern struct TREAP_NODE** treapCreate(void);
/* Add an object to a treap
*/
extern bool treapAdd(struct TREAP_NODE** psTreap, const char *key, const char* string);
/* Find an object in a treap */
extern const char* treapFind(struct TREAP_NODE** psTreap, const char *key);
/** Find the key associated with the given string number */
extern const char* treapFindKey(struct TREAP_NODE** psTreap, const char* string);
/* Destroy a treap and release all the memory associated with it */
extern void treapDestroy(struct TREAP_NODE** psTreap);
#endif