warzone2100/lib/framework/block.c

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/*
* Block.c
*
* Routines to allocate memory from one large block.
* Any memory allocated is only available to reallocated after
* the whole block has been reset.
*
*/
#include <string.h>
/* Allow frame header files to be singly included */
#define FRAME_LIB_INCLUDE
// memory usage printf's
#define DEBUG_GROUP0
#include "types.h"
#include "debug.h"
#include "mem.h"
#include "heap.h"
#include "treap.h"
#include "treapint.h"
#include "memint.h"
#include "listmacs.h"
#include "block.h"
/* What functions to use for the real malloc and free */
#define RMALLOC malloc
#define RFREE free
/* Whether allocated memory is initialised to a value and whether the memory
* is trashed before it is freed.
* This is done automatically by Visual C's memory routines.
*/
#define MEMORY_SET TRUE
// the filename and line number of the last call to the block functions
STRING *pCallFileName;
SDWORD callLine;
// the list of allocated blocks
static BLOCK_HEAP *psBlockList=NULL;
// initialise the block system
BOOL blkInitialise(void)
{
ASSERT((psBlockList==NULL, "blkInitialise: Blocks already initialised")); // blkShutDown() needs to be called
LIST_INIT(psBlockList);
return TRUE;
}
// shutdown the block system
void blkShutDown(void)
{
BLOCK_HEAP *psNext;
if (psBlockList)
{
DBPRINTF(("blkShutDown: blocks still allocated:\n"));
while (psBlockList)
{
psNext = psBlockList->psNext;
blkDestroy(psBlockList);
psBlockList = psNext;
}
}
}
// Note the call position for a blkAlloc or blkFree
void blkCallPos(STRING *pFileName, SDWORD line)
{
pCallFileName = pFileName;
callLine = line;
}
// Create a new block heap
BOOL blkCreate(BLOCK_HEAP **ppsHeap, SDWORD init, SDWORD ext)
{
DBPRINTF(("BLKCREATE CALLED !!!!!!!!!!!!!!!!!!!!!!\n"));
*ppsHeap = (BLOCK_HEAP*)RMALLOC(sizeof(BLOCK_HEAP));
if (!*ppsHeap)
{
DBERROR(("blkCreate: Out of memory"));
return FALSE;
}
(*ppsHeap)->psBlocks = (BLOCK_HEAP_MEM*)RMALLOC(sizeof(BLOCK_HEAP_MEM));
if (!(*ppsHeap)->psBlocks)
{
DBERROR(("blkCreate: Out of memory"));
return FALSE;
}
(*ppsHeap)->psBlocks->pMem = (UBYTE*)RMALLOC(init);
if (!(*ppsHeap)->psBlocks->pMem)
{
DBERROR(("blkCreate: Out of memory"));
return FALSE;
}
(*ppsHeap)->init = init;
(*ppsHeap)->ext = ext;
(*ppsHeap)->psBlocks->size = init;
(*ppsHeap)->psBlocks->pFree = (*ppsHeap)->psBlocks->pMem;
(*ppsHeap)->psBlocks->psNext = NULL;
#ifdef DEBUG_BLOCK
(*ppsHeap)->pFileName = pCallFileName;
(*ppsHeap)->line = callLine;
(*ppsHeap)->psMemTreap = NULL;
(*ppsHeap)->free = FALSE;
(*ppsHeap)->TotalAllocated=0;
#endif
LIST_ADD(psBlockList, *ppsHeap);
return TRUE;
}
// Release a block heap
void blkDestroy(BLOCK_HEAP *psHeap)
{
BLOCK_HEAP_MEM *psCurr, *psNext;
#ifdef DEBUG_BLOCK
if (psHeap->psMemTreap != NULL)
{
DBPRINTF(("blkDestroy: %s at %d: memory allocated :\n",
psHeap->pFileName, psHeap->line));
memRecReport(psHeap->psMemTreap);
}
#endif
LIST_REMOVE(psBlockList, psHeap, BLOCK_HEAP);
for(psCurr=psHeap->psBlocks; psCurr; psCurr=psNext)
{
RFREE(psCurr->pMem);
psNext = psCurr->psNext;
RFREE(psCurr);
}
RFREE(psHeap);
}
void memMemoryDump(MEM_NODE *Node);
void blkPrintDetails(BLOCK_HEAP *psHeap)
{
if (psHeap!=NULL)
{
#ifdef DEBUG_BLOCK
UDWORD Left=(UDWORD)((psHeap->psBlocks->pMem)+(psHeap->psBlocks->size)-(psHeap->psBlocks->pFree));
DBPRINTF(("ptr=%p init=%d ext=%d used=%d (Start=$%x Free=$%x Left=%d)\n",psHeap,psHeap->init,psHeap->ext,psHeap->TotalAllocated,psHeap->psBlocks->pMem,psHeap->psBlocks->pFree,Left));
memMemoryDump(psHeap->psMemTreap);
#else
DBPRINTF(("ptr=%p init=%d ext=%d\n",psHeap,psHeap->init,psHeap->ext));
#endif
}
else
{
DBPRINTF(("NULL POINTER IN BLOCK LIST\n"));
}
}
// report on the blocks
void blkReport(void)
{
#ifdef DEBUG
UDWORD BlockNumber=0;
BLOCK_HEAP *psCurHeap;
DBPRINTF(("\n\nBlock Report. Current Block=%x:\n",memGetBlockHeap() ));
psCurHeap=psBlockList;
while (psCurHeap)
{
DBPRINTF(("Block %d) ",BlockNumber++));
blkPrintDetails(psCurHeap);
psCurHeap = psCurHeap->psNext;
}
DBPRINTF(("\n\n"));
#endif
}
#if(0) // no longer used - uploaded in small chunks
// This is a special free that checks to see if we can free up the memory
// We can only do this if it is the last allocated memory in the block
//
// This can be used for scratch memory ... Critical on the Playstation where memory is so tight
//
// - e.g. The sound data must be stored as one 400k file. This must be loaded into scratch memory
// we clearly do not have 400k of spare memory around.
//
//
// Returns true or false
//
BOOL blkSpecialFree(BLOCK_HEAP *psHeap, void *Ptr)
{
BLOCK_HEAP_MEM *psCurr;
UDWORD RequestedFreeMem=(UDWORD)Ptr;
for(psCurr = psHeap->psBlocks; psCurr; psCurr = psCurr->psNext)
{
if ((UDWORD)psCurr->pLastAllocated == RequestedFreeMem)
{
#ifdef DEBUG_BLOCK
UDWORD BlockSize=((UDWORD)psCurr->pFree)-RequestedFreeMem;
DBPRINTF(("FREED %d block bytes\n",BlockSize)); // /// del me now !
psHeap->TotalAllocated-=BlockSize;
#endif
psCurr->pFree = psCurr->pLastAllocated;
psCurr->pLastAllocated=0; // remove pointer so that it cant be allocated again
return(TRUE); // able to return mem
}
}
return(FALSE); // unable to free mem
}
#endif
// Allocate some memory from a block heap
void *blkAlloc(BLOCK_HEAP *psHeap, SDWORD size)
{
void *pAlloc;
BLOCK_HEAP_MEM *psCurr, *psNew;
#ifdef DEBUG_BLOCK
SDWORD allocSize;
MEM_NODE *psNode;
#endif
// Round up to nearest 4 bytes ( 32 bit align ).. Neaded for Playstation.. PD.
size = (size + 3) & 0xfffffffc;
// can't allocate 0 bytes
if (size <= 0)
{
ASSERT((FALSE, "blkAlloc: cannot allocate 0 bytes"));
return NULL;
}
#ifdef DEBUG_BLOCK
// see if free has been called for this block
if (psHeap->free)
{
DBPRINTF(("Block Heap: %s at %d: Alloc after free:\n free %s at %d\n alloc %s at %d\n",
psHeap->pFileName, psHeap->line, psHeap->pFreeFile, psHeap->freeLine,
pCallFileName, callLine));
psHeap->free = FALSE;
}
// increase the size of the block to allow for the treap entry and overwrite blocks
allocSize = size;
size += sizeof(MEM_NODE) + 2 * SAFETY_ZONE_SIZE;
psHeap->TotalAllocated+=allocSize;
#endif
// find a block with a large enough segment free
pAlloc = NULL;
for(psCurr = psHeap->psBlocks; psCurr; psCurr = psCurr->psNext)
{
if (psCurr->pFree + size <= psCurr->pMem + psCurr->size)
{
pAlloc = psCurr->pFree;
psCurr->pFree += size;
break;
}
}
// if there wasn't a block try to allocate a new one
if ((psCurr == NULL) && (psHeap->ext != 0))
{
psNew = (BLOCK_HEAP_MEM*)RMALLOC(sizeof(BLOCK_HEAP_MEM));
if (!psNew)
{
ASSERT((FALSE, "blkAlloc: warning out of memory"));
// Out of memory
return NULL;
}
if (size < psHeap->ext)
{
psNew->pMem = (UBYTE*)RMALLOC(psHeap->ext);
psNew->size = psHeap->ext;
}
else
{
psNew->pMem = (UBYTE*)RMALLOC(size);
psNew->size = size;
}
if (!psNew->pMem)
{
// Out of memory
RFREE(psNew);
ASSERT((FALSE, "blkAlloc: warning out of memory"));
return NULL;
}
psNew->psNext = NULL;
psNew->pFree = psNew->pMem + size;
pAlloc = psNew->pMem;
// Add the block to the end of the list
for(psCurr=psHeap->psBlocks; psCurr->psNext != NULL; psCurr = psCurr->psNext)
;
psCurr->psNext = psNew;
}
#ifdef DEBUG_BLOCK
if (!pAlloc)
{
// failed to allocate the memory
ASSERT((FALSE, "Warning: malloc returning NULL - [%s - %d] %d bytes",pCallFileName,callLine, size));
return NULL;
}
// add the allocated memory into the treap
psNode = (MEM_NODE *)pAlloc;
psNode->pFile = pCallFileName;
psNode->line = callLine;
psNode->size = allocSize;
/* Store the new entry in the memory treap */
psNode->priority = (UDWORD)rand();
psNode->key = (UDWORD)psNode;
psNode->pObj = psNode;
psNode->psLeft = NULL;
psNode->psRight = NULL;
treapAddNode((TREAP_NODE **)&psHeap->psMemTreap, (TREAP_NODE *)psNode, memBlockCmp);
/* Now initialise the memory - try to catch unitialised variables */
memset((UBYTE *)(psNode) + sizeof(MEM_NODE),
SAFETY_ZONE_BYTE, SAFETY_ZONE_SIZE);
memset((UBYTE *)(psNode) + sizeof(MEM_NODE) + SAFETY_ZONE_SIZE + allocSize,
SAFETY_ZONE_BYTE, SAFETY_ZONE_SIZE);
#if MEMORY_SET
/* The PC initialises malloc'ed memory already, no need to do it again */
memset((UBYTE *)(psNode) + sizeof(MEM_NODE) + SAFETY_ZONE_SIZE,
INITIALISE_BYTE, allocSize);
#endif
// offset the return value by the header size
pAlloc = ((UBYTE *)(pAlloc) + sizeof(MEM_NODE) + SAFETY_ZONE_SIZE);
#endif
psCurr->pLastAllocated=(UBYTE*)pAlloc;
///* - error trapping an out-of-mem allocation !!!
//NoMemChk:
return pAlloc;
}
//*/
// return a chunk of memory to the block
// this only does anything whith DEBUG_BLOCK defined
void blkFree(BLOCK_HEAP *psHeap, void *pMemToFree)
{
#ifdef DEBUG_BLOCK
MEM_NODE sNode, *psDeleted;
SDWORD i, InvalidBottom, InvalidTop;
UBYTE *pMemBase;
#if MEMORY_SET
SDWORD Size;
#endif
// note the call to free
psHeap->free = TRUE;
psHeap->pFreeFile = pCallFileName;
psHeap->freeLine = callLine;
// Create a dummy node for the search
// This is only looked at by memBlockCmp so only need to set the object and size
sNode.pObj = ((UBYTE *)pMemToFree) - sizeof(MEM_NODE) - SAFETY_ZONE_SIZE;
sNode.size = 1;
/* Get the node for the memory block */
psDeleted = (MEM_NODE *)treapDelRec((TREAP_NODE **)&psHeap->psMemTreap,
(UDWORD)&sNode, memBlockCmp);
ASSERT((psDeleted != NULL,
"Invalid pointer passed to mem_Free by:\n"
"File: %s\nLine: %d\n\n"
"Attempt to free already freed pointer?",
pCallFileName, callLine));
if (psDeleted)
{
/* The pointer is valid, check the buffer zones */
pMemBase = (UBYTE *)(pMemToFree) - SAFETY_ZONE_SIZE;
InvalidBottom = InvalidTop = 0;
for(i=0; i<SAFETY_ZONE_SIZE; i++)
{
if (pMemBase[i] != SAFETY_ZONE_BYTE)
{
InvalidBottom++;
}
if (pMemBase[i + psDeleted->size + SAFETY_ZONE_SIZE] != SAFETY_ZONE_BYTE)
{
InvalidTop++;
}
}
// this breaks debug... ***** look into why...
// ASSERT(( !InvalidBottom && !InvalidTop,
// "Safety zone on memory overwritten.\n"
// "%d Invalid bytes (of %d) found below memory buffer.\n"
// "%d Invalid bytes (of %d) found above memory buffer.\n\n"
// "Memory allocated by:\nFile: %s\nLine: %d\n"
// "Memory freed by:\nFile: %s\nLine: %d\n",
// InvalidBottom, SAFETY_ZONE_SIZE, InvalidTop, SAFETY_ZONE_SIZE,
// psDeleted->pFile, psDeleted->line,
// pCallFileName, callLine));
/* Trash the memory before it is freed */
#if MEMORY_SET
Size = psDeleted->size;
memset(pMemToFree, FREE_BYTE, Size);
#endif
}
#else
// non debug free !
// psHeap = psHeap;
// pMemToFree = pMemToFree;
#endif
{
// BOOL bRes;
#if(1)
//DBPRINTF(("UNABLE TO FREE MEMORY\n"));
#else
bRes=blkSpecialFree(psHeap, pMemToFree); // Free it up if we can ! - we can only free the last entry
#ifdef DEBUG
if (bRes==TRUE)
{
DBPRINTF(("blkFree called - memory successfully released\n"));
}
else
{
// DBPRINTF(("blkFree called - memory NOT released\n"));
}
#endif
#endif
}
}
// Reset a block heap
void blkReset(BLOCK_HEAP *psHeap)
{
BLOCK_HEAP_MEM *psCurr;
#ifdef DEBUG_GROUP0
SDWORD block=0, alloc=0;
#endif
#ifdef DEBUG_BLOCK
if (psHeap->psMemTreap != NULL)
{
DBPRINTF(("blkReset: %s at %d: memory allocated :\n",
psHeap->pFileName, psHeap->line));
memRecReport(psHeap->psMemTreap);
}
psHeap->psMemTreap = NULL;
psHeap->free = FALSE;
psHeap->TotalAllocated=0;
DBP0(("blkReset: %s at %d: memory usage:\n",
psHeap->pFileName, psHeap->line));
#else
DBP0(("blkReset: memory usage:\n"));
#endif
psCurr = psHeap->psBlocks;
while(psCurr)
{
#ifdef DEBUG_GROUP0
alloc += psCurr->pFree - psCurr->pMem;
block += psCurr->size;
#endif
#if defined(DEBUG_BLOCK) && MEMORY_SET
memset(psCurr->pMem, FREE_BYTE, psCurr->size);
#endif
psCurr->pFree = psCurr->pMem;
psCurr = psCurr->psNext;
}
DBP0((" Blocks allocated %dk, Memory allocated %dk\n",
block/1024, alloc/1024));
}
// Find which block a pointer is from if any
BLOCK_HEAP *blkFind(void *pPtr)
{
BLOCK_HEAP *psHeap;
BLOCK_HEAP_MEM *psMem;
for(psHeap=psBlockList; psHeap; psHeap=psHeap->psNext)
{
for(psMem=psHeap->psBlocks; psMem; psMem=psMem->psNext)
{
if ((UBYTE *)pPtr >= psMem->pMem &&
(UBYTE *)pPtr < psMem->pMem + psMem->size)
{
return psHeap;
}
}
}
return NULL;
}
// check if a pointer is valid in a block
BOOL blkPointerValid(BLOCK_HEAP *psHeap, void *pData, SDWORD size)
{
#ifdef DEBUG_BLOCK
MEM_NODE sNode;
void *Tmp;
ASSERT((size, "blkPointerValid: cannot check a pointer with zero size"));
if (pData == NULL)
{
return FALSE;
}
// Create a dummy node for the search
// This is only looked at by memBlockCmp so only need to set the object and size
sNode.pObj = ((UBYTE *)pData) - sizeof(MEM_NODE) - SAFETY_ZONE_SIZE;
sNode.size = size;
// See if the block is in the treap
Tmp = treapFindRec((TREAP_NODE *)psHeap->psMemTreap, (UDWORD)&sNode, memBlockCmp);
if (Tmp != NULL)
// if (treapFindRec((TREAP_NODE *)psHeap->psMemTreap, (UDWORD)&sNode, memBlockCmp))
{
return TRUE;
}
return FALSE;
#else
psHeap = psHeap;
pData = pData;
size = size;
return TRUE;
#endif
}
// check if a pointer is valid in any currently allocated block
BOOL blkPointerValidAll(void *pData, SDWORD size)
{
#ifdef DEBUG_BLOCK
BLOCK_HEAP *psCurr;
for(psCurr=psBlockList; psCurr; psCurr=psCurr->psNext)
{
if (blkPointerValid(psCurr, pData, size))
{
return TRUE;
}
}
return FALSE;
#else
pData = pData;
size = size;
return TRUE;
#endif
}
BLOCK_HEAP *psSuspendedHeap=NULL;
// suspend the current block ... all allocations pass though to system memory allocation
// if a block is already suspended then an assertion will occur.
void blockSuspendUsage(void)
{
ASSERT((psSuspendedHeap==NULL, "a memory block is already suspended"));
psSuspendedHeap = memGetBlockHeap();
memSetBlockHeap(NULL);
}
// restore the current block - if there is one
void blockUnsuspendUsage(void)
{
memSetBlockHeap(psSuspendedHeap);
psSuspendedHeap=NULL;
}
void blockCurrentBlockInfo(void)
{
#ifdef DEBUG
BLOCK_HEAP *psCurHeap;
psCurHeap=memGetBlockHeap();
if (psCurHeap==NULL)
{
DBPRINTF(("*** No current block defined\n"));
}
else
{
UDWORD Left=(UDWORD)((psCurHeap->psBlocks->pMem)+(psCurHeap->psBlocks->size)-(psCurHeap->psBlocks->pFree));
DBPRINTF(("ptr=%p init=%d ext=%d used=%d (Start=$%x Free=$%x Left=%d)\n",psCurHeap,psCurHeap->init,psCurHeap->ext,psCurHeap->TotalAllocated,psCurHeap->psBlocks->pMem,psCurHeap->psBlocks->pFree,Left));
}
#endif
}