44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#import "cocoa_wrapper.h"
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#ifdef WZ_OS_MAC
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#import <AppKit/AppKit.h>
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void cocoaInit()
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{
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NSApplicationLoad();
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}
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void cocoaShowAlert(const char *message, const char *information, unsigned style)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSAlert *alert = [[NSAlert alloc] init];
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[alert addButtonWithTitle:@"OK"];
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[alert setMessageText:[NSString stringWithUTF8String:message]];
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[alert setInformativeText:[NSString stringWithUTF8String:information]];
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[alert setAlertStyle:style];
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[alert runModal];
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[pool release];
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}
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#endif // WZ_OS_MAC
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