warzone2100/lib/framework/resly.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file resly.h
* \brief Interface to the RES file lex and yacc functions.
*/
#ifndef _resly_h
#define _resly_h
/* Maximum number of TEXT items in any one Yacc rule */
#define TEXT_BUFFERS 10
/* The initial resource directory and the current resource directory */
extern char aResDir[PATH_MAX];
extern char aCurrResDir[PATH_MAX];
/* Set the current input buffer for the lexer - used by resLoad */
extern void resSetInputBuffer(char *pBuffer, UDWORD size);
/* Give access to the line number and current text for error messages */
extern void resGetErrorData(int *pLine, char **ppText);
/* Call the yacc parser */
extern int res_parse(void);
#endif