2009-05-07 03:25:19 -07:00
|
|
|
RES_CY_AH1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Cyborg Thermal Armor Improved"),
|
|
|
|
_("Heat resistant armored layers"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Thermal Armor +45%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All Cyborgs upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_CYMET4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Cyborg Materials Improved"),
|
|
|
|
_("Layered dense composite alloys and energy-absorbing fibres"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Kinetic Armor +35%, and Body Points +35%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All Cyborgs upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_CYW_BB1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Cyborg Available"),
|
|
|
|
_("Armed with Bunker Buster rocket"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
_("Requires Cyborg factory to produce"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_CYW_MG4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Cyborg Available"),
|
|
|
|
_("Armed with Cyborg Assault Gun"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
_("Requires Cyborg factory to produce"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_DF_WU4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Defenses Improved"),
|
|
|
|
_("High-tensile concrete reinforced with boron"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Armor +35%, Body Points +30%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All defenses and walls upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_AA1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("AA Site with Cyclone Flak Turret"),
|
|
|
|
_("Automatically targets VTOLs"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_AA2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("AA Site with Hurricane Gun Turret"),
|
|
|
|
_("Automatically targets VTOL"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_AA3
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("AA Site with Whirlwind Gun Turret"),
|
|
|
|
_("Automatically targets VTOLs"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_AA4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("AA Site with Tornado Flak Turret"),
|
|
|
|
_("Automatically targets VTOLs"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_IDFR
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Indirect fire rocket battery"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_HvyMor
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored Bombard battery pit"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_HOW
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored howitzer emplacement"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_HvHOW
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored Ground Shaker howitzer emplacement"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_RotMor
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored Pepperpot mortar battery pit"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_RotHOW
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored Hellstorm howitzer emplacement"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_IncHOW
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored Hellstorm howitzer emplacement"),
|
|
|
|
_("Assigned automatically to nearest sensor or CB tower"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_HVATR
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored strongpoint with Tank Killer rocket"),
|
|
|
|
_("Automatically targets enemies in range"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_HPV
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored strongpoint with Hyper-Velocity Cannon"),
|
|
|
|
_("Automatically targets enemies in range"),
|
|
|
|
_("Defensive Strength: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_HVFL
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored strongpoint with Inferno Flamer"),
|
|
|
|
_("Automatically targets enemies in range"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_EMP_RotCan
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored strongpoint with Assault Cannon"),
|
|
|
|
_("Automatically targets enemies in range"),
|
|
|
|
_("Defensive Strength: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_DEF_RotMG
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Reinforced tower with Assault Gun"),
|
|
|
|
_("Automatically targets enemies in range"),
|
|
|
|
_("Defensive Strength: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_WT7_RMG
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored hardpoint with Assault Gun"),
|
|
|
|
_("Automatically targets enemies within sensor range"),
|
|
|
|
_("Defensive Strength: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_WT8_RC
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored hardpoint with Assault Cannon"),
|
|
|
|
_("Automatically targets enemies within sensor range"),
|
|
|
|
_("Defensive Strength: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_WT11_HFL
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored hardpoint with Inferno flamer"),
|
|
|
|
_("Automatically targets enemies within sensor range"),
|
|
|
|
_("Defensive Strength: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_WT12_HAT
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Defensive Structure Available"),
|
|
|
|
_("Armored hardpoint with Tank Killer AT missile"),
|
|
|
|
_("Automatically targets enemies within sensor range"),
|
|
|
|
_("Defensive Strength: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_RFU4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Repair Facility Improved"),
|
|
|
|
_("New robotic repair techniques"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Repair Speed +100%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All repair facilities upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_FCY4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Cyborg Production Improved"),
|
|
|
|
_("Robotic Cyborg Production"),
|
|
|
|
_("Increases Cyborg factory output"),
|
|
|
|
_("All Cyborg factories upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_FU4
|
|
|
|
{
|
|
|
|
{
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Production Improved"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("New Robotic Techniques improve factory production"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Factory production rate +60%"),
|
|
|
|
_("All factories upgraded automatically"),
|
2009-05-07 03:25:19 -07:00
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_RU4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Research Improved"),
|
|
|
|
_("Dedicated Synaptic Link Data Analysis"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Research speed +30%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All research facilities upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_MAT4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Increases Damage Resistance"),
|
|
|
|
_("Hardened Base Structure Materials"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Armor +35%, Body Points +30%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All base structures upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_VFU1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Production Improved"),
|
|
|
|
_("Robotic VTOL Production"),
|
|
|
|
_("Increases VTOL factory output"),
|
|
|
|
_("All VTOL factories upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_ST_VPU1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("VTOL Rearming Times Reduced"),
|
|
|
|
_("Automated VTOL Rearming"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Rearming speed +30%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All rearming pads upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_struttech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_SY_STW2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Improved Sensor Tower Available"),
|
|
|
|
_("New construction techniques improve tower"),
|
|
|
|
_("Replaces existing sensor tower"),
|
|
|
|
_("May be assigned as spotter for indirect fire weapons"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_systech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_SY_VCBSTU1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Systems Turret Available"),
|
|
|
|
_("VTOL CB turret detects enemy indirect fire batteries"),
|
|
|
|
_("Orders assigned VTOLs to attack the enemy batteries"),
|
|
|
|
_("VTOLs attack until enemy battery is suppressed"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_systech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_SY_VCBSU1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("VTOL CB Improved"),
|
|
|
|
_("New fire detection systems"),
|
|
|
|
_("Extends VTOL CB Range"),
|
|
|
|
_("All VTOL CB sensors upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_systech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_SY_VS1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("VTOL Strike Improved"),
|
|
|
|
_("New target recognition systems"),
|
|
|
|
_("Extends VTOL Strike Range"),
|
|
|
|
_("All VTOL Strike sensors upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_systech.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_B02
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Collective Light Body"),
|
|
|
|
_("Superior armor and body points to Viper"),
|
|
|
|
_("Slower than Viper"),
|
|
|
|
_("High power costs and slower to produce than Viper"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_B06
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Collective Medium Body"),
|
|
|
|
_("Superior armor and body points to Cobra"),
|
|
|
|
_("Slower than Cobra"),
|
|
|
|
_("High power costs and slower to produce than Cobra"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_EN4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Engine Upgrade"),
|
|
|
|
_("Turbo-Charged Engine"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Vehicle speed +5%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All vehicles upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_MET4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Bodies Improved"),
|
|
|
|
_("Layered dense composite alloys and energy-absorbing fibres"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Kinetic armor +30%, body points +30%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All vehicles upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_AH1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Thermal Armor Improved"),
|
|
|
|
_("Heat-resistant armored layers"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Thermal armor +40%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All vehicles upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_HALFT2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Propulsion Improved"),
|
|
|
|
_("New armored construction"),
|
|
|
|
_("Increases Body Points"),
|
|
|
|
_("All half-tracks upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_P_H2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Propulsion Improved"),
|
|
|
|
_("New armored construction"),
|
|
|
|
_("Increases Body Points"),
|
|
|
|
_("All hovers upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_TRACK2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Propulsion Improved"),
|
|
|
|
_("New armored construction"),
|
|
|
|
_("Increases Body Points"),
|
|
|
|
_("All tracks upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_V_P_W2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Vehicle Propulsion Improved"),
|
|
|
|
_("New armored construction"),
|
|
|
|
_("Increases Body Points"),
|
|
|
|
_("All wheels upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_droid.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AA1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New AA Turret Available"),
|
|
|
|
_("Twin 80mm flak weapon"),
|
|
|
|
_("Aerial targets only"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AA2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New AA Turret Available"),
|
|
|
|
_("Quad 80mm flak weapon"),
|
|
|
|
_("Aerial targets only"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AA3
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New AA Turret Available"),
|
|
|
|
_("30mm Anti-Aircraft machinegun"),
|
|
|
|
_("Aerial targets only"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AA4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New AA Turret Available"),
|
|
|
|
_("Quad 30mm Anti-Aircraft machinegun"),
|
|
|
|
_("Aerial targets only"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AAAC1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("AA Upgrade"),
|
|
|
|
_("Detects and locks-on to VTOL engine emissions"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("AA accuracy +10%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All AA weapons upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AAD1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("AA Flak Upgrade"),
|
|
|
|
_("High Explosive Flak shards"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("AA Flak damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All AA flak weapons upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_AAROF1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("AA Upgrade"),
|
|
|
|
_("Recoil loaded AA ammunition hopper"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("AA reload time -15%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All AA weapons upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_PBMB1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Proximity Bomb Turret Available"),
|
|
|
|
_("Bomb turret explodes in proximity to enemy"),
|
|
|
|
_("Best Targets: Base Structures and Defenses"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_PBMB2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Proximity Bomb Turret Available"),
|
|
|
|
_("Superbomb turret explodes in proximity to enemy"),
|
|
|
|
_("Best Targets: Base Structures and Defenses"),
|
|
|
|
_("Body Points: Medium"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_BMB1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Bomb Bay Available"),
|
|
|
|
_("Drops High Explosive Cluster bombs"),
|
|
|
|
_("Best Targets: Base Structures"),
|
|
|
|
_("Body Points: Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_BMB2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Bomb Bay Available"),
|
|
|
|
_("Drops High Explosive Armor Piercing bombs"),
|
|
|
|
_("Best Targets: Defenses"),
|
|
|
|
_("Body Points: Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_BAC1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Bomb Upgrade"),
|
|
|
|
_("High Explosive shells"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Bomb damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All bomb bays upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_CN_4A
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Weapon Turret Available"),
|
|
|
|
_("Hyper-velocity automatic-cannon firing 88mm rounds"),
|
|
|
|
_("Best Targets: Vehicles, Hardpoints"),
|
|
|
|
_("Replaces Medium Cannon"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_CN5
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Weapon Turret Available"),
|
|
|
|
_("76mm hyper-velocity quad-barrel automatic-cannon"),
|
|
|
|
_("Best Targets: Vehicles"),
|
|
|
|
_("Body Points: High"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_FLAME2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Weapon Turret Available"),
|
|
|
|
_("Heavy Flame-thrower firing Propylene Oxide gel"),
|
|
|
|
_("Best Targets: Bunkers, wheeled and hover vehicles"),
|
|
|
|
_("Body Points: Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.pie",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_FL_D4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Flamer Upgrade"),
|
|
|
|
_("Propylene Oxide treated to burn at superhot temperatures"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Flamer damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All flamers upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_HMK1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Indirect Fire Weapon Available"),
|
|
|
|
_("105mm Howitzer may be assigned to a sensor"),
|
|
|
|
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
|
|
|
|
_("Body Points: Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_HH1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Indirect Fire Weapon Available"),
|
|
|
|
_("155mm Howitzer may be assigned to a sensor"),
|
|
|
|
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
|
|
|
|
_("Body Points: Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_IHOW
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Indirect Fire Weapon Available"),
|
|
|
|
_("105m Howitzer firing incendiaries, may be assigned to a sensor"),
|
|
|
|
_("Best Targets: Base Structures, bunkers"),
|
|
|
|
_("Body Points: Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_HOWAC1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Howitzer Upgrade"),
|
|
|
|
_("Self-guided rocket powered shells"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Howitzer accuracy +10%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All howitzers upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_HOWD1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Howitzer Upgrade"),
|
|
|
|
_("High Explosive shells"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Howitzer damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All howitzers upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_HOWRF1
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Howitzer Upgrade"),
|
|
|
|
_("Automatic loading mechanism replaces manual loader"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Howitzer reload time -10%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All howitzers upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_MG_D5
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Machinegun Upgrade"),
|
|
|
|
_("Tungsten-tipped armor-piercing bullets"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Machinegun damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All machineguns upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_MG_ROF2
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Machinegun Upgrade"),
|
|
|
|
_("Improved chaingun mechanism"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Machinegun reload time -15%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All machineguns upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_M3
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("New Indirect Fire Weapon Available"),
|
|
|
|
_("May be assigned to a sensor"),
|
|
|
|
_("Best Targets: Base structures, infantry, wheeled vehicles"),
|
|
|
|
_("Body Points: Very Low"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_M_D4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Mortar Upgrade"),
|
|
|
|
_("High Explosive Armor-Piercing Shells"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Mortar damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All mortars upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_RK_D4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Mini-Rocket Upgrade"),
|
|
|
|
_("High Explosive Armor-Piercing warheads"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Mini-Rocket damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All mini-rockets upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|
|
|
|
RES_W_SRK_D4
|
|
|
|
{
|
|
|
|
{
|
|
|
|
_("Rocket Upgrade"),
|
|
|
|
_("High Explosive Squash Head warhead"),
|
2010-01-22 08:47:45 -08:00
|
|
|
_("Rocket damage +25%"),
|
2009-05-07 03:25:19 -07:00
|
|
|
_("All rockets upgraded automatically"),
|
|
|
|
},
|
|
|
|
.imdName = "MICAPSUL.PIE",
|
|
|
|
.imdName2 = NULL,
|
|
|
|
.sequenceName = "res_weapons.ogg",
|
|
|
|
.audioName = NULL,
|
|
|
|
};
|