warzone2100/lib/betawidget/widget.c

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#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "widget.h"
static widgetVtbl vtbl;
/*
* Forward declarations
*/
static void widgetDrawChildren(widget *self, cairo_t *cr);
/**
* Prepares the widget classes vtable.
*/
static void widgetInitVtbl(widget *self)
{
static bool initialised = false;
if (!initialised)
{
vtbl.addChild = widgetAddChildImpl;
vtbl.removeChild = widgetRemoveChildImpl;
vtbl.fireCallbacks = widgetFireCallbacksImpl;
vtbl.addEventHandler = widgetAddEventHandlerImpl;
vtbl.removeEventHandler = widgetRemoveEventHandlerImpl;
vtbl.handleEvent = widgetHandleEventImpl;
vtbl.focus = widgetFocusImpl;
vtbl.blur = widgetBlurImpl;
vtbl.enable = widgetEnableImpl;
vtbl.disable = widgetDisableImpl;
vtbl.doDraw = NULL;
vtbl.destroy = widgetDestroyImpl;
initialised = true;
}
// Set the classes vtable
self->vtbl = &vtbl;
// Do any overloading of inherited methods here
}
/*
* Widget class constructor
*/
void widgetInit(widget *self, const char *id)
{
// Prepare our vtable
widgetInitVtbl(self);
// Prepare our container
self->children = vectorCreate((destroyCallback) widgetDestroy);
// Prepare our events table
self->eventVtbl = vectorCreate(free);
// Copy the ID of the widget
self->id = strdup(id);
// Default parent is none
self->parent = NULL;
}
/*
* Widget class destructor (virtual).
*/
void widgetDestroyImpl(widget *self)
{
// Release the container
vectorDestroy(self->children);
// Release the event handler table
vectorDestroy(self->eventVtbl);
// Free the ID
free(self->id);
// Free ourself
free(self);
}
/*
* Draws and widget and its child widgets
*/
void widgetDraw(widget *self, cairo_t *cr)
{
// Draw ourself
widgetDoDraw(self, cr);
// Draw our children
widgetDrawChildren(self, cr);
}
/*
* Draws the child widgets of self.
*/
static void widgetDrawChildren(widget *self, cairo_t *cr)
{
int i;
// Draw our children
for (i = 0; i < vectorSize(self->children); i++)
{
widget *child = WIDGET(vectorAt(self->children, i));
cairo_matrix_t current;
// Translate such that (0,0) is the location of the widget
cairo_get_matrix(cr, &current);
cairo_translate(cr, child->bounds.topLeft.x, child->bounds.topLeft.y);
widgetDraw(child, cr);
// Restore the matrix
cairo_set_matrix(cr, &current);
}
}
widget *widgetGetRoot(widget *self)
{
// If we are the root widget, return early
if (self->parent == NULL)
{
return self;
}
// Otherwise search the hierarchy
else
{
widget *current;
for (current = self->parent; current->parent; current = current->parent);
return current;
}
}
/*
*
*/
widget *widgetFindById(widget *self, const char *id)
{
// See if we have that ID
if (strcmp(self->id, id) == 0)
{
return self;
}
// Try our children
else
{
int i;
for (i = 0; i < vectorSize(self->children); i++)
{
// Get the child widget
widget *child = vectorAt(self->children, i);
// Call its findById method
widget *match = widgetFindById(child, id);
// If it matched, return
if (match)
{
return match;
}
}
}
// If we found nothing return NULL
return NULL;
}
/*
*
*/
bool widgetAddChildImpl(widget *self, widget *child)
{
// TODO: We need to assert that id is unique;
// widgetFindById(widgetGetRoot(self), child->id) == NULL should do
// Add the widget
vectorAdd(self->children, child);
// FIXME: We need to do some arbitration
// Set ourself as its parent
child->parent = self;
return true;
}
/*
*
*/
void widgetRemoveChildImpl(widget *self, widget *child)
{
int i;
for (i = 0; i < vectorSize(self->children); i++)
{
// If the child is the to-be-removed widget, remove it
if (vectorAt(self->children, i) == child)
{
// vectorRemoveAt will take care of calling the widgets destructor
vectorRemoveAt(self->children, i);
}
// See if it is one of its children
else
{
widgetRemoveChild(vectorAt(self->children, i), child);
}
}
}
/*
*
*/
int widgetAddEventHandlerImpl(widget *self, eventType type, callback handler, void *userData)
{
eventTableEntry *entry = malloc(sizeof(eventTableEntry));
entry->type = type;
entry->callback = handler;
entry->userData = userData;
// Add the handler to the table
vectorAdd(self->eventVtbl, entry);
// Offset = size - 1
return vectorSize(self->eventVtbl) - 1;
}
/*
*
*/
void widgetRemoveEventHandlerImpl(widget *self, int id)
{
vectorRemoveAt(self->eventVtbl, id);
}
bool widgetFireCallbacksImpl(widget *self, event *evt)
{
int i;
for (i = 0; i < vectorSize(self->eventVtbl); i++)
{
eventTableEntry *handler = vectorAt(self->eventVtbl, i);
if (handler->type == evt->type)
{
handler->callback(self, evt, handler->userData);
}
}
// FIXIME
return true;
}
/*
*
*/
void widgetEnableImpl(widget *self)
{
int i;
// First make sure our parent is enabled
if (self->parent && !self->parent->isEnabled)
{
return;
}
// Enable ourself
self->isEnabled = true;
// Enable all of our children
for (i = 0; i < vectorSize(self->children); i++)
{
widgetEnable(WIDGET(vectorAt(self->children, i)));
}
}
void widgetDisableImpl(widget *self)
{
int i;
// If we are currently disabled, return
if (!self->isEnabled)
{
return;
}
// Disable ourself
self->isEnabled = false;
// Disable our children
for (i = 0; i < vectorSize(self->children); i++)
{
widgetDisable(WIDGET(vectorAt(self->children, i)));
}
}
void widgetFocusImpl(widget *self)
{
// Check that we are not currently focused
if (self->hasFocus)
{
int i;
// Blur any of our currently focused child widgets
for (i = 0; i < vectorSize(self->children); i++)
{
widget *child = vectorAt(self->children, i);
if (child->hasFocus)
{
widgetBlur(child);
}
}
return;
}
// If we have a parent, focus it
if (self->parent)
{
widgetFocus(self->parent);
}
// Focus ourself
self->hasFocus = true;
// Fire our on-focus callbacks
event evt;
evt.type = EVT_FOCUS;
widgetFireCallbacks(self, &evt);
}
void widgetBlurImpl(widget *self)
{
widget *current;
// Make sure we have focus
if (!self->hasFocus)
{
// TODO: We should log this eventuality
return;
}
// First blur any focused child widgets
while ((current = widgetGetCurrentlyFocused(self)) != self)
{
widgetBlur(current);
}
// Blur ourself
self->hasFocus = false;
// Fire off the on-blur callbacks
event evt;
evt.type = EVT_BLUR;
widgetFireCallbacks(self, &evt);
}
widget *widgetGetCurrentlyFocused(widget *self)
{
int i;
if (!self->hasFocus)
{
return NULL;
}
for (i = 0; i < vectorSize(self->children); i++)
{
widget *child = vectorAt(self->children, i);
if (child->hasFocus)
{
return widgetGetCurrentlyFocused(child);
}
}
// None of our children are focused, return ourself
return self;
}
bool widgetHandleEventImpl(widget *self, event *evt)
{
switch (evt->type)
{
case EVT_MOUSE_MOVE:
{
eventMouse evtMouse = *((eventMouse *) evt);
bool newHasMouse = pointInRect(evtMouse.loc, self->bounds);
// If we have just `got' the mouse
if (newHasMouse && !self->hasMouse)
{
// Generate a EVT_MOUSE_ENTER event
evtMouse.event.type = EVT_MOUSE_ENTER;
// Fire the event handler
widgetFireCallbacks(self, (event *) &evtMouse);
}
// If we have just lost the mouse
else if (!newHasMouse && self->hasMouse)
{
// Generate a EVT_MOUSE_LEAVE event
evtMouse.event.type = EVT_MOUSE_LEAVE;
// Fire the handler
widgetFireCallbacks(self, (event *) &evtMouse);
}
// We had and still have the mouse
else if (newHasMouse && self->hasMouse)
{
// Pass the event as-is
widgetFireCallbacks(self, (event *) &evtMouse);
}
// Update the status of the mouse
self->hasMouse = newHasMouse;
break;
}
default:
break;
}
return true;
}
bool widgetAddChild(widget *self, widget *child)
{
return WIDGET_GET_VTBL(self)->addChild(self, child);
}
void widgetRemoveChild(widget *self, widget *child)
{
WIDGET_GET_VTBL(self)->removeChild(self, child);
}
int widgetAddEventHandler(widget *self, eventType type,
callback handler, void *userData)
{
return WIDGET_GET_VTBL(self)->addEventHandler(self, type, handler, userData);
}
void widgetRemoveEventHandler(widget *self, int id)
{
WIDGET_GET_VTBL(self)->removeEventHandler(self, id);
}
bool widgetFireCallbacks(widget *self, event *evt)
{
return WIDGET_GET_VTBL(self)->fireCallbacks(self, evt);
}
void widgetEnable(widget *self)
{
WIDGET_GET_VTBL(self)->enable(self);
}
void widgetDisable(widget *self)
{
WIDGET_GET_VTBL(self)->disable(self);
}
void widgetFocus(widget *self)
{
WIDGET_GET_VTBL(self)->focus(self);
}
void widgetBlur(widget *self)
{
WIDGET_GET_VTBL(self)->blur(self);
}
void widgetDoDraw(widget *self, cairo_t *cr)
{
WIDGET_GET_VTBL(self)->doDraw(self, cr);
}
bool widgetHandleEvent(widget *self, event *evt)
{
return WIDGET_GET_VTBL(self)->handleEvent(self, evt);
}
void widgetDestroy(widget *self)
{
return WIDGET_GET_VTBL(self)->destroy(self);
}