2007-01-15 12:09:25 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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2006-09-25 09:46:28 -07:00
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/*! \file frameint.h
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* \brief Internal definitions for the framework library.
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2007-06-28 10:47:08 -07:00
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*/
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#ifndef _frameint_h
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#define _frameint_h
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/* Check the header files have been included from frame.h if they
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* are used outside of the framework library.
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*/
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#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
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#error Framework header files MUST be included from Frame.h ONLY.
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#endif
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/* Define the style and extended style of the window.
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* Need these to calculate the size the window should be when returning to
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* window mode.
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*
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* create a title bar, minimise button on the title bar,
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* automatic ShowWindow, get standard system menu on title bar
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*/
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#define WIN_STYLE (WS_CAPTION | WS_MINIMIZEBOX | WS_VISIBLE | WS_SYSMENU)
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#define WIN_EXSTYLE WS_EX_APPWINDOW // Go on task bar when iconified
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/* Initialise the double buffered display */
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extern BOOL screenInitialise(UDWORD width, // Display width
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UDWORD height, // Display height
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UDWORD bitDepth, // Display bit depth
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2006-11-03 17:11:26 -08:00
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BOOL fullScreen // Whether to start windowed
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// or full screen
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);
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2007-06-28 10:47:08 -07:00
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/* Release the DD objects */
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extern void screenShutDown(void);
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/* In full screen mode flip to the GDI buffer.
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* Use this if you want the user to see any GDI output.
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* This is mainly used so that ASSERTs and message boxes appear
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* even in full screen mode.
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*/
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extern void screenFlipToGDI(void);
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/* This is called once a frame so that the system can tell
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* whether a key was pressed this turn or held down from the last frame.
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*/
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extern void inputNewFrame(void);
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/* The Current screen size and bit depth */
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extern UDWORD screenWidth;
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extern UDWORD screenHeight;
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extern UDWORD screenDepth;
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#endif
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