warzone2100/lib/framework/frameint.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*! \file frameint.h
* \brief Internal definitions for the framework library.
*/
#ifndef _frameint_h
#define _frameint_h
/* Check the header files have been included from frame.h if they
* are used outside of the framework library.
*/
#if !defined(_frame_h) && !defined(FRAME_LIB_INCLUDE)
#error Framework header files MUST be included from Frame.h ONLY.
#endif
/* Define the style and extended style of the window.
* Need these to calculate the size the window should be when returning to
* window mode.
*
* create a title bar, minimise button on the title bar,
* automatic ShowWindow, get standard system menu on title bar
*/
#define WIN_STYLE (WS_CAPTION | WS_MINIMIZEBOX | WS_VISIBLE | WS_SYSMENU)
#define WIN_EXSTYLE WS_EX_APPWINDOW // Go on task bar when iconified
/* Initialise the double buffered display */
extern BOOL screenInitialise(UDWORD width, // Display width
UDWORD height, // Display height
UDWORD bitDepth, // Display bit depth
BOOL fullScreen // Whether to start windowed
// or full screen
);
/* Release the DD objects */
extern void screenShutDown(void);
/* In full screen mode flip to the GDI buffer.
* Use this if you want the user to see any GDI output.
* This is mainly used so that ASSERTs and message boxes appear
* even in full screen mode.
*/
extern void screenFlipToGDI(void);
/* This is called once a frame so that the system can tell
* whether a key was pressed this turn or held down from the last frame.
*/
extern void inputNewFrame(void);
/* The Current screen size and bit depth */
extern UDWORD screenWidth;
extern UDWORD screenHeight;
extern UDWORD screenDepth;
#endif