2008-05-02 11:44:01 -07:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 2008 Giel van Schijndel
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Copyright (C) 2008 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/framework/frame.h"
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#include <stdlib.h>
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#include "src/levels.h"
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// Copied from levels.c to make linking easier
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LEVEL_DATASET* psLevels = NULL;
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LEVEL_DATASET* levFindDataSet(const char* name)
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{
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LEVEL_DATASET* psNewLevel;
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for (psNewLevel = psLevels; psNewLevel; psNewLevel = psNewLevel->psNext)
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{
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if (psNewLevel->pName != NULL
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&& strcmp(psNewLevel->pName, name) == 0)
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{
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return psNewLevel;
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}
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}
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return NULL;
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}
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static inline void doCleanUp(void)
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{
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while (psLevels != NULL)
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{
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unsigned int i;
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LEVEL_DATASET * const toDelete = psLevels;
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psLevels = psLevels->psNext;
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for (i = 0; i < ARRAY_SIZE(toDelete->apDataFiles); ++i)
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{
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if (toDelete->apDataFiles[i])
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free(toDelete->apDataFiles[i]);
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}
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free(toDelete->pName);
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free(toDelete);
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}
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}
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2008-05-02 14:55:24 -07:00
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static inline BOOL doParseTest(const char* content, size_t size)
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{
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BOOL retval = levParse(content, size, mod_clean);
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doCleanUp();
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return retval;
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}
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2008-05-02 11:44:01 -07:00
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#include "parse_test.h"
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static const test_files valid_files[] =
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{
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{
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"test1: empty file",
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""
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},
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{
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"test2: fully commented out",
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"/*\n"
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"level PROG\n"
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"data \"wrf/somewrf.wrf\"\n"
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"data \"wrf/yetanother.wrf\"\n"
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"game \"maps/somemap.gam\"\n"
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"*/"
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},
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{
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"test3: single level entry",
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"level PROG\n"
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"data \"wrf/somewrf.wrf\"\n"
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"data \"wrf/yetanother.wrf\"\n"
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"game \"maps/somemap.gam\"\n"
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},
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{
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"test4: Custom type number",
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"level PROG\n"
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/* NOTE: This type number will need a change when LEVEL_TYPE in src/levels.h changes (it should be at least LDS_MULTI_TYPE_START) */
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"type 11\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test5: Custom player count",
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"level PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test6: Custom player count and level type (1)",
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"level PROG\n"
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"players 4\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test7: Custom player count and level type (2)",
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"level PROG\n"
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"type 1000\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test8: Assign a game to a non-`campaign` dataset",
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"level PROG\n"
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"game \"maps/somemap.gam\"\n"
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},
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};
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static const test_files invalid_files[] =
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{
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{
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"test1: wrongly ordered level_entry (1)",
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"level PROG\n"
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"data \"wrf/somewrf.wrf\"\n"
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"players 4\n"
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},
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{
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"test2: wrongly ordered level_entry (2)",
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"level PROG\n"
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"data \"wrf/somewrf.wrf\"\n"
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"type 20\n"
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},
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{
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"test3: wrongly ordered level_entry (3)",
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"level PROG\n"
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"type 20\n"
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"data \"wrf/somewrf.wrf\"\n"
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"players 4\n"
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},
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{
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"test4: wrongly ordered level_entry (4)",
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"level PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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"type 20\n"
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},
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{
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"test5: Bad type number",
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"level PROG\n"
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/* NOTE: This type number will need a change when LEVEL_TYPE in src/levels.h changes (it should be lower than LDS_MULTI_TYPE_START) */
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"type 10\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test6: Changing type of non-`level` dataset (1)",
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"campaign PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test7: Changing type of non-`level` dataset (2)",
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"camstart PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test8: Changing type of non-`level` dataset (3)",
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"camchange PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test9: Changing type of non-`level` dataset (4)",
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"expand PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test10: Changing type of non-`level` dataset (5)",
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"expand_limbo PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test11: Changing type of non-`level` dataset (6)",
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"between PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test12: Changing type of non-`level` dataset (7)",
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"miss_keep PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test13: Changing type of non-`level` dataset (8)",
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"miss_keep_limbo PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test14: Changing type of non-`level` dataset (9)",
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"miss_clear PROG\n"
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"type 1000\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test15: Changing player count of non-`level` dataset (1)",
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"campaign PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test16: Changing player count of non-`level` dataset (2)",
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"camstart PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test17: Changing player count of non-`level` dataset (3)",
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"camchange PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test18: Changing player count of non-`level` dataset (4)",
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"expand PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test19: Changing player count of non-`level` dataset (5)",
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"expand_limbo PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test20: Changing player count of non-`level` dataset (6)",
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"between PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test21: Changing player count of non-`level` dataset (7)",
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"miss_keep PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test22: Changing player count of non-`level` dataset (8)",
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"miss_keep_limbo PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test23: Changing player count of non-`level` dataset (9)",
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"miss_clear PROG\n"
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"players 4\n"
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"data \"wrf/somewrf.wrf\"\n"
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},
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{
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"test24: Assign a game to a `campaign` dataset",
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"campaign PROG\n"
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"game \"maps/somemap.gam\"\n"
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},
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{
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"test25: Assign multiple games to a dataset",
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"level PROG\n"
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"game \"maps/somemap.gam\"\n"
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"game \"maps/yetanothermap.gam\"\n"
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},
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};
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#define TEST_NAME t1000
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#include "parse_test.c"
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