warzone2100/tests/t1000.c

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/*
This file is part of Warzone 2100.
Copyright (C) 2008 Giel van Schijndel
Copyright (C) 2008 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "lib/framework/frame.h"
#include <stdlib.h>
#include "src/levels.h"
// Copied from levels.c to make linking easier
LEVEL_DATASET* psLevels = NULL;
LEVEL_DATASET* levFindDataSet(const char* name)
{
LEVEL_DATASET* psNewLevel;
for (psNewLevel = psLevels; psNewLevel; psNewLevel = psNewLevel->psNext)
{
if (psNewLevel->pName != NULL
&& strcmp(psNewLevel->pName, name) == 0)
{
return psNewLevel;
}
}
return NULL;
}
static inline void doCleanUp(void)
{
while (psLevels != NULL)
{
unsigned int i;
LEVEL_DATASET * const toDelete = psLevels;
psLevels = psLevels->psNext;
for (i = 0; i < ARRAY_SIZE(toDelete->apDataFiles); ++i)
{
if (toDelete->apDataFiles[i])
free(toDelete->apDataFiles[i]);
}
free(toDelete->pName);
free(toDelete);
}
}
static inline BOOL doParseTest(const char* content, size_t size)
{
BOOL retval = levParse(content, size, mod_clean);
doCleanUp();
return retval;
}
#include "parse_test.h"
static const test_files valid_files[] =
{
{
"test1: empty file",
""
},
{
"test2: fully commented out",
"/*\n"
"level PROG\n"
"data \"wrf/somewrf.wrf\"\n"
"data \"wrf/yetanother.wrf\"\n"
"game \"maps/somemap.gam\"\n"
"*/"
},
{
"test3: single level entry",
"level PROG\n"
"data \"wrf/somewrf.wrf\"\n"
"data \"wrf/yetanother.wrf\"\n"
"game \"maps/somemap.gam\"\n"
},
{
"test4: Custom type number",
"level PROG\n"
/* NOTE: This type number will need a change when LEVEL_TYPE in src/levels.h changes (it should be at least LDS_MULTI_TYPE_START) */
"type 11\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test5: Custom player count",
"level PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test6: Custom player count and level type (1)",
"level PROG\n"
"players 4\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test7: Custom player count and level type (2)",
"level PROG\n"
"type 1000\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test8: Assign a game to a non-`campaign` dataset",
"level PROG\n"
"game \"maps/somemap.gam\"\n"
},
};
static const test_files invalid_files[] =
{
{
"test1: wrongly ordered level_entry (1)",
"level PROG\n"
"data \"wrf/somewrf.wrf\"\n"
"players 4\n"
},
{
"test2: wrongly ordered level_entry (2)",
"level PROG\n"
"data \"wrf/somewrf.wrf\"\n"
"type 20\n"
},
{
"test3: wrongly ordered level_entry (3)",
"level PROG\n"
"type 20\n"
"data \"wrf/somewrf.wrf\"\n"
"players 4\n"
},
{
"test4: wrongly ordered level_entry (4)",
"level PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
"type 20\n"
},
{
"test5: Bad type number",
"level PROG\n"
/* NOTE: This type number will need a change when LEVEL_TYPE in src/levels.h changes (it should be lower than LDS_MULTI_TYPE_START) */
"type 10\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test6: Changing type of non-`level` dataset (1)",
"campaign PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test7: Changing type of non-`level` dataset (2)",
"camstart PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test8: Changing type of non-`level` dataset (3)",
"camchange PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test9: Changing type of non-`level` dataset (4)",
"expand PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test10: Changing type of non-`level` dataset (5)",
"expand_limbo PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test11: Changing type of non-`level` dataset (6)",
"between PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test12: Changing type of non-`level` dataset (7)",
"miss_keep PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test13: Changing type of non-`level` dataset (8)",
"miss_keep_limbo PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test14: Changing type of non-`level` dataset (9)",
"miss_clear PROG\n"
"type 1000\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test15: Changing player count of non-`level` dataset (1)",
"campaign PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test16: Changing player count of non-`level` dataset (2)",
"camstart PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test17: Changing player count of non-`level` dataset (3)",
"camchange PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test18: Changing player count of non-`level` dataset (4)",
"expand PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test19: Changing player count of non-`level` dataset (5)",
"expand_limbo PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test20: Changing player count of non-`level` dataset (6)",
"between PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test21: Changing player count of non-`level` dataset (7)",
"miss_keep PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test22: Changing player count of non-`level` dataset (8)",
"miss_keep_limbo PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test23: Changing player count of non-`level` dataset (9)",
"miss_clear PROG\n"
"players 4\n"
"data \"wrf/somewrf.wrf\"\n"
},
{
"test24: Assign a game to a `campaign` dataset",
"campaign PROG\n"
"game \"maps/somemap.gam\"\n"
},
{
"test25: Assign multiple games to a dataset",
"level PROG\n"
"game \"maps/somemap.gam\"\n"
"game \"maps/yetanothermap.gam\"\n"
},
};
#define TEST_NAME t1000
#include "parse_test.c"