warzone2100/tools/qwzm/qwzm.cpp

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/*
Copyright (C) 2008 by Warzone Resurrection Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU Lessser General Public
License along with this program. If not, see
<http://www.gnu.org/licenses/>.
*/
#include "qwzm.h"
QConnectorViewer::QConnectorViewer(QWidget *parent)
: QDialog(parent), Ui_ConnectorView()
{
setupUi(this);
connect(pushButtonClose, SIGNAL(pressed()), this, SLOT(hide()));
// connect(pushButtonPrepend, SIGNAL(pressed()), parent, SLOT(prependConnector()));
// connect(pushButtonAppend, SIGNAL(pressed()), parent, SLOT(appendConnector()));
// connect(pushButtonRemove, SIGNAL(pressed()), parent, SLOT(removeConnector()));
}
void QConnectorViewer::setModel(QStandardItemModel *model)
{
tableView->setModel(model);
tableView->setSelectionMode(QAbstractItemView::SingleSelection);
tableView->setSelectionBehavior(QAbstractItemView::SelectRows);
}
QModelIndex QConnectorViewer::selectedIndex()
{
return tableView->currentIndex();
}
void QConnectorViewer::setSelectedIndex(int idx)
{
tableView->setCurrentIndex(tableView->model()->index(idx, 0));
}
void QConnectorViewer::updateModel()
{
tableView->resizeColumnsToContents();
}
QConnectorViewer::~QConnectorViewer()
{
}
QAnimViewer::QAnimViewer(QWidget *parent)
: QDialog(parent), Ui_AnimationView()
{
setupUi(this);
connect(pushButtonClose, SIGNAL(pressed()), this, SLOT(hide()));
connect(pushButtonPrepend, SIGNAL(pressed()), parent, SLOT(prependFrame()));
connect(pushButtonAppend, SIGNAL(pressed()), parent, SLOT(appendFrame()));
connect(pushButtonRemove, SIGNAL(pressed()), parent, SLOT(removeFrame()));
}
void QAnimViewer::setModel(QStandardItemModel *model)
{
tableViewAnimation->setModel(model);
tableViewAnimation->setSelectionMode(QAbstractItemView::SingleSelection);
tableViewAnimation->setSelectionBehavior(QAbstractItemView::SelectRows);
}
QModelIndex QAnimViewer::selectedIndex()
{
return tableViewAnimation->currentIndex();
}
void QAnimViewer::setSelectedIndex(int idx)
{
tableViewAnimation->setCurrentIndex(tableViewAnimation->model()->index(idx, 0));
}
void QAnimViewer::updateModel()
{
tableViewAnimation->resizeColumnsToContents();
}
QAnimViewer::~QAnimViewer()
{
}
QWzmViewer::QWzmViewer(QWidget *parent)
: QMainWindow(parent), Ui::QWZM()
{
psModel = NULL;
QTimer *timer = new QTimer(this);
setupUi(this);
connect(timer, SIGNAL(timeout()), this, SLOT(tick()));
connect(actionQuit, SIGNAL(triggered()), qApp, SLOT(quit()));
connect(actionSave, SIGNAL(triggered()), this, SLOT(save()));
connect(actionSaveAs, SIGNAL(triggered()), this, SLOT(saveAs()));
connect(actionImport_3DS, SIGNAL(triggered()), this, SLOT(open3DS()));
connect(actionOpenWZM, SIGNAL(triggered()), this, SLOT(openWZM()));
connect(actionImport_PIE, SIGNAL(triggered()), this, SLOT(openPIE()));
connect(actionWireframe, SIGNAL(triggered()), this, SLOT(toggleWireframe()));
connect(actionHelp, SIGNAL(triggered()), glView, SLOT(help()));
connect(actionAxis, SIGNAL(triggered()), glView, SLOT(toggleAxisIsDrawn()));
connect(actionCulling, SIGNAL(triggered()), this, SLOT(toggleCulling()));
connect(actionAnimation, SIGNAL(triggered()), this, SLOT(toggleAnimation()));
connect(actionScaleModel, SIGNAL(triggered()), this, SLOT(toggleScale()));
connect(comboBoxTeam, SIGNAL(currentIndexChanged(int)), this, SLOT(setTeam(int)));
connect(comboBoxSelectedMesh, SIGNAL(currentIndexChanged(int)), this, SLOT(setMesh(int)));
connect(actionSwapYZ, SIGNAL(triggered()), this, SLOT(toggleSwapYZ()));
connect(actionReverseWinding, SIGNAL(triggered()), this, SLOT(toggleReverseWinding()));
connect(actionFlipVerticalTexCoords, SIGNAL(triggered()), this, SLOT(toggleFlipVerticalTexCoords()));
connect(actionEditFrames, SIGNAL(triggered()), this, SLOT(toggleEditAnimation()));
connect(actionEditConnectors, SIGNAL(triggered()), this, SLOT(toggleEditConnectors()));
// Set defaults
toggleAnimation();
actionSave->setEnabled(false);
actionSaveAs->setEnabled(false);
connectorView = new QConnectorViewer(this);
connectors.setColumnCount(4);
connectors.setHeaderData(0, Qt::Horizontal, QString("X"));
connectors.setHeaderData(1, Qt::Horizontal, QString("Y"));
connectors.setHeaderData(2, Qt::Horizontal, QString("Z"));
connectors.setHeaderData(3, Qt::Horizontal, QString("Type"));
connectorView->setModel(&connectors);
animView = new QAnimViewer(this);
anim.setColumnCount(8);
anim.setHeaderData(0, Qt::Horizontal, QString("Time"));
anim.setHeaderData(1, Qt::Horizontal, QString("Tex"));
anim.setHeaderData(2, Qt::Horizontal, QString("Trs X"));
anim.setHeaderData(3, Qt::Horizontal, QString("Trs Y"));
anim.setHeaderData(4, Qt::Horizontal, QString("Trs Z"));
anim.setHeaderData(5, Qt::Horizontal, QString("Rot X"));
anim.setHeaderData(6, Qt::Horizontal, QString("Rot Y"));
anim.setHeaderData(7, Qt::Horizontal, QString("Rot Z"));
animView->setModel(&anim);
timer->start(25);
}
QWzmViewer::~QWzmViewer()
{
}
void QWzmViewer::toggleEditAnimation()
{
animView->show();
}
void QWzmViewer::toggleEditConnectors()
{
connectorView->show();
}
void QWzmViewer::setTeam(int index)
{
glView->setTeam(index);
}
void QWzmViewer::toggleScale()
{
double result = QInputDialog::getDouble(this, tr("Choose scale factor"), tr("Factor:") );
qWarning("TODO: %f", result);
}
void QWzmViewer::toggleSwapYZ()
{
qWarning("TODO");
}
void QWzmViewer::toggleReverseWinding()
{
qWarning("TODO");
}
void QWzmViewer::toggleFlipVerticalTexCoords()
{
qWarning("TODO");
}
void QWzmViewer::tick()
{
int currentMesh = comboBoxSelectedMesh->currentIndex();
if (psModel)
{
MESH *psMesh = &psModel->mesh[currentMesh];
psMesh->currentFrame = animView->selectedIndex().row();
}
glView->updateGL();
if (psModel && actionAnimation->isChecked())
{
MESH *psMesh = &psModel->mesh[currentMesh];
animView->setSelectedIndex(psMesh->currentFrame);
}
}
void QWzmViewer::toggleCulling()
{
if (actionCulling->isChecked())
{
glEnable(GL_CULL_FACE);
}
else
{
glDisable(GL_CULL_FACE);
}
}
void QWzmViewer::toggleAnimation()
{
// Reset animation on start because it might be out of sync
if (psModel && actionAnimation->isChecked())
{
animView->setSelectedIndex(0);
for (int i = 0; i < psModel->meshes; i++)
{
MESH *psMesh = &psModel->mesh[i];
psMesh->currentFrame = 0;
psMesh->lastChange = 0;
}
}
glView->setAnimation(actionAnimation->isChecked());
}
void QWzmViewer::toggleWireframe()
{
if (actionWireframe->isChecked())
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
else
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
}
void QWzmViewer::saveAs()
{
if (psModel)
{
filename = QFileDialog::getSaveFileName(this, tr("Choose output file"), QString::null, QString::null);
actionSave->setEnabled(true);
save();
}
}
void QWzmViewer::save()
{
if (filename != "" && psModel)
{
if (saveModel(filename.toAscii().constData(), psModel) != 0)
{
QMessageBox::critical(this, tr("Oops..."), "Could not save model", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
}
}
}
void QWzmViewer::rowsChanged(const QModelIndex &parent, int start, int end)
{
reloadFrames();
}
void QWzmViewer::dataChanged(const QModelIndex &first, const QModelIndex &last)
{
reloadFrames();
}
// Load animation frames from UI model into WZM drawing model
void QWzmViewer::reloadFrames()
{
MESH *psMesh = &psModel->mesh[comboBoxSelectedMesh->currentIndex()];
// Reallocate frames
psMesh->frames = anim.rowCount();
free(psMesh->frameArray);
psMesh->frameArray = (FRAME *)malloc(sizeof(FRAME) * psMesh->frames);
for (int i = 0; i < psMesh->frames; i++)
{
FRAME *psFrame = &psMesh->frameArray[i];
psFrame->timeSlice = anim.data(anim.index(i, 0, QModelIndex())).toDouble();
psFrame->textureArray = anim.data(anim.index(i, 1, QModelIndex())).toInt();
psFrame->translation.x = anim.data(anim.index(i, 2, QModelIndex())).toDouble();
psFrame->translation.y = anim.data(anim.index(i, 3, QModelIndex())).toDouble();
psFrame->translation.z = anim.data(anim.index(i, 4, QModelIndex())).toDouble();
psFrame->rotation.x = anim.data(anim.index(i, 5, QModelIndex())).toDouble();
psFrame->rotation.y = anim.data(anim.index(i, 6, QModelIndex())).toDouble();
psFrame->rotation.z = anim.data(anim.index(i, 7, QModelIndex())).toDouble();
}
}
void QWzmViewer::prependFrame()
{
QModelIndex index = animView->selectedIndex();
animLock();
anim.insertRow(index.row());
anim.setData(anim.index(index.row(), 0, QModelIndex()), QString::number(0.1));
anim.setData(anim.index(index.row(), 1, QModelIndex()), QString::number(0));
anim.setData(anim.index(index.row(), 2, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 3, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 4, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 5, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(index.row(), 6, QModelIndex()), QString::number(0.0));
animUnlock(); // act on last change only
anim.setData(anim.index(index.row(), 7, QModelIndex()), QString::number(0.0));
}
void QWzmViewer::appendFrame()
{
QModelIndex index = animView->selectedIndex();
int idx = index.row() + 1;
animLock();
anim.insertRow(idx);
anim.setData(anim.index(idx, 0, QModelIndex()), QString::number(0.1));
anim.setData(anim.index(idx, 1, QModelIndex()), QString::number(0));
anim.setData(anim.index(idx, 2, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 3, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 4, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 5, QModelIndex()), QString::number(0.0));
anim.setData(anim.index(idx, 6, QModelIndex()), QString::number(0.0));
animUnlock(); // act on last change only
anim.setData(anim.index(idx, 7, QModelIndex()), QString::number(0.0));
}
void QWzmViewer::removeFrame()
{
QModelIndex index = animView->selectedIndex();
anim.removeRow(index.row());
}
void QWzmViewer::animLock()
{
// Prevent backscatter
disconnect(&anim, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
disconnect(&anim, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
disconnect(&anim, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
}
void QWzmViewer::animUnlock()
{
connect(&anim, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &)));
connect(&anim, SIGNAL(rowsRemoved(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
connect(&anim, SIGNAL(rowsInserted(const QModelIndex &, int, int)), this, SLOT(rowsChanged(const QModelIndex &, int, int)));
}
void QWzmViewer::setMesh(int index)
{
if (index < 0)
{
return;
}
MESH *psMesh = &psModel->mesh[index];
// Refresh frame view
animLock();
anim.setRowCount(psMesh->frames);
for (int i = 0; i < psMesh->frames; i++)
{
FRAME *psFrame = &psMesh->frameArray[i];
anim.setData(anim.index(i, 0, QModelIndex()), QString::number(psFrame->timeSlice));
anim.setData(anim.index(i, 1, QModelIndex()), QString::number(psFrame->textureArray));
anim.setData(anim.index(i, 2, QModelIndex()), QString::number(psFrame->translation.x));
anim.setData(anim.index(i, 3, QModelIndex()), QString::number(psFrame->translation.y));
anim.setData(anim.index(i, 4, QModelIndex()), QString::number(psFrame->translation.z));
anim.setData(anim.index(i, 5, QModelIndex()), QString::number(psFrame->rotation.x));
anim.setData(anim.index(i, 6, QModelIndex()), QString::number(psFrame->rotation.y));
anim.setData(anim.index(i, 7, QModelIndex()), QString::number(psFrame->rotation.z));
}
animView->updateModel();
animView->setSelectedIndex(psMesh->currentFrame);
animUnlock();
// Refresh connector view
connectors.setRowCount(psMesh->connectors);
for (int i = 0; i < psMesh->connectors; i++)
{
connectors.setData(connectors.index(i, 0, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.x));
connectors.setData(connectors.index(i, 1, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.y));
connectors.setData(connectors.index(i, 2, QModelIndex()), QString::number(psMesh->connectorArray[i].pos.z));
connectors.setData(connectors.index(i, 4, QModelIndex()), QString::number(psMesh->connectorArray[i].type)); // TODO, dropdown box
}
}
void QWzmViewer::setModel(QFileInfo &texPath)
{
psModel->pixmap = readPixmap(texPath.absoluteFilePath().toAscii().constData());
if (!psModel->pixmap)
{
QMessageBox::critical(this, tr("Oops..."), "Could not read texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
psModel = NULL;
return;
}
glView->setModel(psModel);
comboBoxTeam->setCurrentIndex(0);
actionSave->setEnabled(false);
actionSaveAs->setEnabled(true);
comboBoxSelectedMesh->setMaxCount(0); // delete previous
comboBoxSelectedMesh->setMaxCount(psModel->meshes);
for (int i = 0; i < psModel->meshes; i++)
{
comboBoxSelectedMesh->insertItem(i, QString::number(i));
}
comboBoxSelectedMesh->setCurrentIndex(0);
setMesh(0);
}
void QWzmViewer::open3DS()
{
QString model = QFileDialog::getOpenFileName(this, tr("Choose 3DS file"), QString::null, tr("3DS models (*.3ds)"));
if (model != "")
{
load3DS(model);
if (psModel)
{
QFileInfo texPath(psModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QString("../../data/base/texpages/"), psModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QFileDialog::getOpenFileName(this, tr("Find texture"), QString::null, tr("PNG texture (*.png)")));
strcpy(psModel->texPath, texPath.fileName().toAscii().constData());
if (!texPath.exists())
{
QMessageBox::critical(this, tr("Oops..."), "Could not open texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
psModel = NULL;
return;
}
}
}
setModel(texPath);
}
else
{
qWarning("Failed to create model");
}
}
}
void QWzmViewer::openPIE()
{
QString model = QFileDialog::getOpenFileName(this, tr("Choose PIE file"), QString::null, tr("PIE models (*.pie)"));
if (model != "")
{
loadPIE(model);
if (psModel)
{
QFileInfo texPath(psModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QString("../../data/base/texpages/"), psModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QFileDialog::getOpenFileName(this, tr("Find texture"), QString::null, tr("PNG texture (*.png)")));
strcpy(psModel->texPath, texPath.fileName().toAscii().constData());
if (!texPath.exists())
{
QMessageBox::critical(this, tr("Oops..."), "Could not open texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
psModel = NULL;
return;
}
}
}
setModel(texPath);
}
else
{
qWarning("Failed to create model");
}
}
}
void QWzmViewer::openWZM()
{
filename = QFileDialog::getOpenFileName(this, tr("Choose 3DS file"), QString::null, tr("WZM models (*.wzm)"));
if (filename != "")
{
MODEL *tmpModel = readModel(filename.toAscii().constData(), 0);
if (tmpModel)
{
QFileInfo texPath(tmpModel->texPath);
// Try to find texture automatically
if (!texPath.exists())
{
texPath.setFile(QString("../../data/base/texpages/"), tmpModel->texPath);
if (!texPath.exists())
{
texPath.setFile(QFileDialog::getExistingDirectory(this, tr("Specify texture directory"), QString::null), tmpModel->texPath);
if (!texPath.exists())
{
QMessageBox::critical(this, tr("Oops..."), "Could not find texture", QMessageBox::Ok, QMessageBox::NoButton, QMessageBox::NoButton);
free(tmpModel);
return;
}
}
}
psModel = tmpModel;
setModel(texPath);
actionSave->setEnabled(true);
}
else
{
qWarning("Failed to create model!");
}
}
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QWzmViewer *wzm = new QWzmViewer();
wzm->show();
return app.exec();
}