warzone2100/src/makefile.win32

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include $(top_srcdir)/makerules/common.mk
SRC=ai.c \
aiexperience.c \
astar.c \
action.c \
advvis.c \
atmos.c \
bridge.c \
cheat.c \
cluster.c \
cmddroid.c \
combat.c \
component.c \
console.c \
data.c \
design.c \
difficulty.c \
display.c \
droid.c \
e3demo.c \
edit3d.c \
effects.c \
environ.c \
fpath.c \
feature.c \
formation.c \
frontend.c \
gateway.c \
geometry.c \
group.c \
hci.c \
init.c \
intdisplay.c \
intimage.c \
intorder.c \
intelmap.c \
keybind.c \
keymap.c \
level_lexer.lex.c \
levels.c \
lighting.c \
loop.c \
map.c \
mapdisplay.c \
mapgrid.c \
mechanics.c \
message.c \
miscimd.c \
move.c \
multiint.c \
multimenu.c \
multiopt.c \
multisync.c \
multibot.c \
multistat.c \
objmem.c \
objects.c \
order.c \
parsetest.c \
radar.c \
raycast.c \
research.c \
scores.c \
scriptai.c \
scriptcb.c \
scriptextern.c \
scriptfuncs.c \
scriptobj.c \
scripttabs.c \
scriptvals.c \
scriptvals_parser.tab.c \
scriptvals_lexer.lex.c \
selection.c \
stats.c \
text.c \
texture.c \
transporter.c \
visibility.c \
warcam.c \
wrappers.c \
aud.c \
bucket3d.c \
clparse.c \
configuration.c \
display3d.c \
drive.c \
function.c \
game.c \
ingameop.c \
keyedit.c \
loadsave.c \
main.c \
mission.c \
multigifts.c \
multijoin.c \
multilimit.c \
multiplay.c \
multistruct.c \
oprint.c \
power.c \
projectile.c \
seqdisp.c \
structure.c \
target.c \
version.c \
warzoneconfig.c
LIBS=$(top_builddir)/lib/libgamelib.a \
$(top_builddir)/lib/libivis_common.a \
$(top_builddir)/lib/libivis_opengl.a \
$(top_builddir)/lib/libnetplay.a \
$(top_builddir)/lib/libscript.a \
$(top_builddir)/lib/libsequence.a \
$(top_builddir)/lib/libsound.a \
$(top_builddir)/lib/libwidget.a \
$(top_builddir)/lib/libframework.a \
$(top_builddir)/lib/libexceptionhandler.a \
$(top_builddir)/lib/libsqlite3.a
ifeq ($(strip $(TARGET)),windows)
LIBS += $(top_builddir)/win32/warzone2100.o
endif
EXE=warzone2100
CLEANFILES=scriptvals_parser.tab.h
include $(top_srcdir)/makerules/exe.mk