2008-02-08 02:38:49 -08:00
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/*
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This file is part of Warzone 2100.
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Copyright (C) 2007-2008 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <errno.h>
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2008-02-09 10:56:31 -08:00
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#ifndef WIN32
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#include <stdbool.h>
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2008-02-08 02:38:49 -08:00
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#include <limits.h>
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2008-02-09 10:56:31 -08:00
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#else
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#include <windows.h>
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typedef int bool;
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#define PATH_MAX 255
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#define true 1
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#define false 0
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#endif
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2008-02-08 02:38:49 -08:00
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <png.h>
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// The WZM format is a proposed successor to the PIE format used by Warzone.
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// For an explanation of the WZM format, see http://wiki.wz2100.net/WZM_format
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// To compile: gcc -o wzmviewer wzmviewer.c -Wall -g -O0 -Wshadow -lpng `sdl-config --libs --cflags` -lGL -lGLU
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#define MAX_MESHES 4
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#define MAX_TEXARRAYS 16
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typedef struct { float x, y, z; } Vector3f;
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typedef struct
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{
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float timeSlice;
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int textureArray;
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Vector3f translation;
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Vector3f rotation;
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} FRAME;
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typedef struct
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{
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int faces, vertices, frames, textureArrays, connectors;
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bool teamColours;
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GLfloat *vertexArray;
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GLuint *indexArray; // TODO: use short instead
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GLfloat *textureArray[MAX_TEXARRAYS];
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FRAME *frameArray;
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2008-02-08 10:43:21 -08:00
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int currentFrame;
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2008-02-08 02:38:49 -08:00
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} MESH;
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typedef struct
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{
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int w, h;
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char *pixels;
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} PIXMAP;
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typedef struct
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{
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int meshes;
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MESH *mesh;
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PIXMAP *pixmap;
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GLuint texture;
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} MODEL;
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static char *input = "";
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static char *texPath = "";
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static SDL_Surface *screen;
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static MODEL *createModel(int meshes)
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{
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MODEL *psModel = malloc(sizeof(MODEL));
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int i;
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psModel->meshes = meshes;
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psModel->mesh = malloc(sizeof(MESH) * meshes);
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for (i = 0; i < meshes; i++)
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{
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MESH *psMesh = &psModel->mesh[i];
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int j;
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psMesh->faces = 0;
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psMesh->frames = 0;
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psMesh->vertices = 0;
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psMesh->textureArrays = 0;
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psMesh->connectors = 0;
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psMesh->teamColours = false;
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psMesh->vertexArray = NULL;
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psMesh->indexArray = NULL;
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for (j = 0; j < MAX_TEXARRAYS; j++)
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{
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psMesh->textureArray[j] = NULL;
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}
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psMesh->frameArray = NULL;
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2008-02-09 11:45:49 -08:00
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psMesh->currentFrame = 0;
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2008-02-08 02:38:49 -08:00
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}
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return psModel;
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}
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static void parse_args(int argc, char **argv)
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{
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unsigned int i = 1;
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if (argc < 2 + i)
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{
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fprintf(stderr, "Syntax: wzmviewer filename.wzm path_to_textures\n");
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exit(1);
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}
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input = argv[i++];
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texPath = argv[i++];
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}
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PIXMAP *readPixmap(const char *filename)
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{
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PIXMAP *gfx;
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png_structp pngp;
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png_infop infop;
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png_uint_32 width, height;
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png_int_32 y, stride;
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int bit_depth, color_type, interlace_type;
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FILE *fp;
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png_bytep *row_pointers;
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const unsigned int sig_length = 8;
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unsigned char header[8];
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unsigned char *image_data;
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if (PNG_LIBPNG_VER_MAJOR != 1 || PNG_LIBPNG_VER_MINOR < 2)
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{
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printf("libpng 1.2.6 or higher required!\n");
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exit(EXIT_FAILURE);
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}
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if (!(fp = fopen(filename, "rb")))
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{
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printf("%s won't open!\n", filename);
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exit(EXIT_FAILURE);
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}
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fread(header, 1, sig_length, fp);
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if (png_sig_cmp(header, 0, sig_length))
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{
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printf("%s is not a PNG file!\n", filename);
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exit(EXIT_FAILURE);
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}
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if (!(pngp = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL)))
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{
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printf("Failed creating PNG struct reading %s.\n", filename);
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exit(EXIT_FAILURE);
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}
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if (!(infop = png_create_info_struct(pngp)))
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{
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printf("Failed creating PNG info struct reading %s.\n", filename);
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exit(EXIT_FAILURE);
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}
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if (setjmp(pngp->jmpbuf))
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{
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printf("Failed while reading PNG file: %s\n", filename);
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exit(EXIT_FAILURE);
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}
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png_init_io(pngp, fp);
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png_set_sig_bytes(pngp, sig_length);
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png_read_info(pngp, infop);
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/* Transformations to ensure we end up with 32bpp, 4 channel RGBA */
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png_set_strip_16(pngp);
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png_set_gray_to_rgb(pngp);
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png_set_packing(pngp);
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png_set_palette_to_rgb(pngp);
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png_set_tRNS_to_alpha(pngp);
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png_set_filler(pngp, 0xFF, PNG_FILLER_AFTER);
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png_set_gray_1_2_4_to_8(pngp);
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png_read_update_info(pngp, infop);
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png_get_IHDR(pngp, infop, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL);
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stride = png_get_rowbytes(pngp, infop);
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row_pointers = malloc(sizeof(png_bytep) * height);
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image_data = malloc(height * width * 4);
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for (y = 0; y < height; y++)
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{
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row_pointers[y] = image_data + (y * width * 4);
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}
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png_read_image(pngp, row_pointers);
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png_read_end(pngp, infop);
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fclose(fp);
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gfx = malloc(sizeof(*gfx));
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gfx->w = width;
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gfx->h = height;
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gfx->pixels = (char *)image_data;
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png_destroy_read_struct(&pngp, &infop, NULL);
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free(row_pointers);
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return gfx;
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}
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static MODEL *readModel(const char *filename, const char *path)
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{
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FILE *fp = fopen(filename, "r");
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int num, x, meshes, mesh;
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char s[200], fullPath[PATH_MAX];
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MODEL *psModel;
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if (!fp)
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{
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fprintf(stderr, "Cannot open \"%s\" for reading: %s", input, strerror(errno));
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exit(1);
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}
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num = fscanf(fp, "WZM %d\n", &x);
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if (num != 1 || x != 1)
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{
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fprintf(stderr, "Bad WZM file %s\n", input);
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exit(1);
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}
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num = fscanf(fp, "TEXTURE %s\n", s);
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if (num != 1)
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{
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fprintf(stderr, "Bad TEXTURE directive in %s\n", input);
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exit(1);
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}
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strcpy(fullPath, path);
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strcat(fullPath, s);
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2008-02-08 02:54:57 -08:00
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num = fscanf(fp, "MESHES %d", &meshes);
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2008-02-08 02:38:49 -08:00
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if (num != 1)
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{
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fprintf(stderr, "Bad MESHES directive in %s\n", input);
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exit(1);
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}
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psModel = createModel(meshes);
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// WZM does not support multiple meshes, nor importing them from PIE
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for (mesh = 0; mesh < meshes; mesh++)
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{
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MESH *psMesh = &psModel->mesh[mesh];
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int j;
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2008-02-08 02:54:57 -08:00
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num = fscanf(fp, "\nMESH %d\n", &x);
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2008-02-08 02:38:49 -08:00
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if (num != 1 || mesh != x)
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{
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fprintf(stderr, "Bad MESH directive in %s, was %d should be %d.\n", input, x, mesh);
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exit(1);
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}
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num = fscanf(fp, "TEAMCOLOURS %d\n", &x);
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if (num != 1 || x > 1 || x < 0)
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{
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fprintf(stderr, "Bad TEAMCOLOURS directive in %s, mesh %d.\n", input, mesh);
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exit(1);
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}
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psMesh->teamColours = x;
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num = fscanf(fp, "VERTICES %d\n", &x);
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if (num != 1)
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{
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fprintf(stderr, "Bad VERTICES directive in %s, mesh %d.\n", input, mesh);
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exit(1);
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}
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psMesh->vertices = x;
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psMesh->vertexArray = malloc(sizeof(GLfloat) * x * 3);
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num = fscanf(fp, "FACES %d\n", &x);
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if (num != 1)
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{
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fprintf(stderr, "Bad VERTICES directive in %s, mesh %d.\n", input, mesh);
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exit(1);
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}
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psMesh->faces = x;
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psMesh->indexArray = malloc(sizeof(GLuint) * x * 3);
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(void) fscanf(fp, "VERTEXARRAY");
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for (j = 0; j < psMesh->vertices; j++)
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{
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GLfloat *v = &psMesh->vertexArray[j * 3];
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num = fscanf(fp, "%f %f %f\n", &v[0], &v[1], &v[2]);
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if (num != 3)
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{
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fprintf(stderr, "Bad VERTEXARRAY entry mesh %d, number %d\n", mesh, j);
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exit(1);
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}
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}
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num = fscanf(fp, "TEXTUREARRAYS %d", &x);
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if (num != 1 || x < 0)
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{
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fprintf(stderr, "Bad TEXTUREARRAYS directive in %s, mesh %d.\n", input, mesh);
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exit(1);
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}
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psMesh->textureArrays = x;
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for (j = 0; j < psMesh->textureArrays; j++)
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{
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int k;
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num = fscanf(fp, "\nTEXTUREARRAY %d", &x);
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if (num != 1 || x < 0 || x != j)
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{
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fprintf(stderr, "Bad TEXTUREARRAY directive in %s, mesh %d, array %d.\n", input, mesh, j);
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exit(1);
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}
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psMesh->textureArray[j] = malloc(sizeof(GLfloat) * psMesh->vertices * 2);
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for (k = 0; k < psMesh->vertices; k++)
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{
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GLfloat *v = &psMesh->textureArray[j][k * 2];
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num = fscanf(fp, "\n%f %f", &v[0], &v[1]);
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if (num != 2)
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{
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fprintf(stderr, "Bad TEXTUREARRAY entry mesh %d, array %d, number %d\n", mesh, j, k);
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exit(1);
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}
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}
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}
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(void) fscanf(fp, "\nINDEXARRAY");
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for (j = 0; j < psMesh->faces; j++)
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{
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GLuint *v = &psMesh->indexArray[j * 3];
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num = fscanf(fp, "\n%u %u %u", &v[0], &v[1], &v[2]);
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if (num != 3)
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{
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fprintf(stderr, "Bad INDEXARRAY directive in mesh %d, number %d\n", mesh, j);
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exit(1);
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}
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}
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2008-02-08 10:43:21 -08:00
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num = fscanf(fp, "\nFRAMES %d", &psMesh->frames);
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2008-02-08 02:38:49 -08:00
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if (num != 1)
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{
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fprintf(stderr, "Bad FRAMES directive in mesh %d\n", mesh);
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exit(1);
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}
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// throw away for now
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2008-02-08 10:43:21 -08:00
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for (j = 0; j < psMesh->frames; j++)
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2008-02-08 02:38:49 -08:00
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{
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int tex, translation[3], rotation[3];
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float spend;
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num = fscanf(fp, "\n%f %d %d %d %d %d %d %d", &spend, &tex, &translation[0], &translation[1], &translation[2],
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|
|
|
&rotation[0], &rotation[1], &rotation[2]);
|
|
|
|
if (num != 8)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Bad FRAMES directive in mesh %d, number %d\n", mesh, j);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
num = fscanf(fp, "\nCONNECTORS %d", &x);
|
|
|
|
if (num != 1)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Bad CONNECTORS directive in mesh %d\n", mesh);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// throw away for now
|
|
|
|
for (j = 0; j < x; j++)
|
|
|
|
{
|
|
|
|
int pos[3];
|
|
|
|
|
|
|
|
num = fscanf(fp, "\n%d %d %d", &pos[0], &pos[1], &pos[2]);
|
|
|
|
if (num != 3)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Bad CONNECTORS directive in mesh %d, number %d\n", mesh, j);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Do this last for faster debug time ;)
|
|
|
|
psModel->pixmap = readPixmap(fullPath);
|
|
|
|
|
|
|
|
return psModel;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void freeModel(MODEL *psModel)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < psModel->meshes; i++)
|
|
|
|
{
|
|
|
|
MESH *psMesh = &psModel->mesh[i];
|
|
|
|
int j;
|
|
|
|
|
|
|
|
free(psMesh->vertexArray);
|
|
|
|
free(psMesh->indexArray);
|
|
|
|
for (j = 0; j < MAX_TEXARRAYS; j++)
|
|
|
|
{
|
|
|
|
free(psMesh->textureArray[j]);
|
|
|
|
}
|
|
|
|
free(psMesh->frameArray);
|
|
|
|
}
|
|
|
|
free(psModel->mesh);
|
|
|
|
free(psModel);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void resizeWindow(int width, int height)
|
|
|
|
{
|
|
|
|
glViewport(0, 0, width, height);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void drawModel(MODEL *psModel, int x, int y)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
glColor3f(1.0f, 1.0f, 1.0f);
|
|
|
|
for (i = 0; i < psModel->meshes; i++)
|
|
|
|
{
|
|
|
|
MESH *psMesh = &psModel->mesh[i];
|
|
|
|
|
2008-02-08 10:43:21 -08:00
|
|
|
glTexCoordPointer(2, GL_FLOAT, 0, psMesh->textureArray[psMesh->currentFrame]);
|
2008-02-08 02:38:49 -08:00
|
|
|
glVertexPointer(3, GL_FLOAT, 0, psMesh->vertexArray);
|
|
|
|
|
|
|
|
glDrawElements(GL_TRIANGLES, psMesh->faces * 3, GL_UNSIGNED_INT, psMesh->indexArray);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void prepareModel(MODEL *psModel)
|
|
|
|
{
|
|
|
|
glGenTextures(1, &psModel->texture);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, psModel->texture);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, psModel->pixmap->w, psModel->pixmap->h, 0, GL_RGBA,
|
|
|
|
GL_UNSIGNED_BYTE, psModel->pixmap->pixels);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char **argv)
|
|
|
|
{
|
|
|
|
MODEL *psModel;
|
|
|
|
const int width = 640, height = 480;
|
|
|
|
SDL_Event event;
|
|
|
|
GLfloat angle = 0.0f;
|
|
|
|
const float aspect = (float)width / (float)height;
|
2008-02-08 10:43:21 -08:00
|
|
|
bool quit = false;
|
2008-02-08 02:38:49 -08:00
|
|
|
|
|
|
|
parse_args(argc, argv);
|
|
|
|
psModel = readModel(input, texPath);
|
|
|
|
|
|
|
|
/* Initialize SDL */
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
atexit(SDL_Quit);
|
|
|
|
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
|
|
|
|
/* Initialize the display */
|
|
|
|
screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL|SDL_ANYFORMAT);
|
|
|
|
if (screen == NULL)
|
|
|
|
{
|
|
|
|
fprintf(stderr, "Couldn't initialize display: %s\n", SDL_GetError());
|
|
|
|
exit(EXIT_FAILURE);
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("OpenGL version: %s\n", glGetString(GL_VERSION));
|
|
|
|
printf("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
|
|
|
|
printf("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
|
|
|
|
|
|
|
|
resizeWindow(width, height);
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glDisable(GL_FOG);
|
|
|
|
glDisable(GL_LIGHTING);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
glDepthFunc(GL_LEQUAL);
|
|
|
|
glClearDepth(1.0f);
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity();
|
|
|
|
gluPerspective(45.0f, aspect, 0.1f, 200.0f);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
|
|
|
|
prepareModel(psModel);
|
|
|
|
|
|
|
|
while (!quit)
|
|
|
|
{
|
|
|
|
while (SDL_PollEvent(&event))
|
|
|
|
{
|
2008-02-08 10:43:21 -08:00
|
|
|
SDL_keysym *keysym = &event.key.keysym;
|
|
|
|
int i;
|
|
|
|
|
2008-02-08 02:38:49 -08:00
|
|
|
switch (event.type)
|
|
|
|
{
|
|
|
|
case SDL_VIDEORESIZE:
|
|
|
|
resizeWindow(event.resize.w, event.resize.h);
|
|
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
|
|
quit = true;
|
|
|
|
break;
|
2008-02-08 10:43:21 -08:00
|
|
|
case SDL_KEYDOWN:
|
|
|
|
switch (keysym->sym)
|
|
|
|
{
|
|
|
|
case SDLK_F1:
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
|
|
printf("Culling enabled.\n");
|
|
|
|
break;
|
|
|
|
case SDLK_F2:
|
|
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
printf("Culling disabled.\n");
|
|
|
|
break;
|
|
|
|
case SDLK_F3:
|
|
|
|
glDisable(GL_TEXTURE_2D);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
|
|
printf("Wireframe mode.\n");
|
|
|
|
break;
|
|
|
|
case SDLK_F4:
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
printf("Texturing mode.\n");
|
|
|
|
break;
|
|
|
|
case SDLK_ESCAPE:
|
|
|
|
quit = true;
|
|
|
|
break;
|
|
|
|
case SDLK_KP_PLUS:
|
|
|
|
case SDLK_PLUS:
|
|
|
|
for (i = 0; i < psModel->meshes; i++)
|
|
|
|
{
|
|
|
|
MESH *psMesh = &psModel->mesh[i];
|
|
|
|
|
|
|
|
if (psMesh->currentFrame < psMesh->frames - 1)
|
|
|
|
{
|
|
|
|
psMesh->currentFrame++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
psMesh->currentFrame = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
2008-02-08 02:38:49 -08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
glLoadIdentity();
|
2008-02-08 02:54:57 -08:00
|
|
|
glTranslatef(0.0f, -30.0f, -125.0f);;
|
2008-02-08 02:38:49 -08:00
|
|
|
glRotatef(angle, 0, 1, 0);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
|
|
|
drawModel(psModel, 0, 0);
|
|
|
|
SDL_GL_SwapBuffers();
|
2008-02-09 10:56:31 -08:00
|
|
|
SDL_Delay(5);
|
2008-02-08 02:38:49 -08:00
|
|
|
angle += 0.1;
|
|
|
|
if (angle > 360.0f)
|
|
|
|
{
|
|
|
|
angle = 0.0f;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
freeModel(psModel);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|