warzone2100/tools/conversion/3ds2wzm.c

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/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include <lib3ds/file.h>
#include <lib3ds/mesh.h>
#include <lib3ds/vector.h>
#include <lib3ds/material.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#ifndef WIN32
#include <stdbool.h>
#include <limits.h>
#else
typedef int bool;
#define PATH_MAX 255
#define true 1
#define false 0
#endif
// Based on 3ds2m.c from lib3ds
// gcc -o 3ds2wzm 3ds2wzm.c -Wall -g -O0 `pkg-config --cflags --libs lib3ds` -Wshadow
// Make a string lower case
static void resToLower(char *pStr)
{
while (*pStr != 0)
{
*pStr = tolower(*pStr);
pStr += 1;
}
}
void dump_wzm_file(Lib3dsFile *f, FILE *ctl, bool swapYZ, bool invertUV, bool reverseWinding, unsigned int baseTexFlags, float scaleFactor)
{
Lib3dsMesh *m;
Lib3dsMaterial *material;
int meshIdx, j;
fprintf(ctl, "WZM 1\n");
for (j = 0, material = f->materials; material; material = material->next, j++)
{
Lib3dsTextureMap *texture = &material->texture1_map;
resToLower(texture->name);
if (j > 0)
{
fprintf(stderr, "Texture %d %s: More than one texture currently not supported!\n", j, texture->name);
continue;
}
fprintf(ctl, "TEXTURE %s\n", texture->name);
}
for (j = 0, m = f->meshes; m; m = m->next, j++);
fprintf(ctl, "MESHES %d\n", j);
for (meshIdx = 0, m = f->meshes; m; m = m->next, meshIdx++)
{
unsigned int i;
fprintf(ctl, "MESH %d\n", meshIdx);
fprintf(ctl, "TEAMCOLOURS 0\n");
fprintf(ctl, "VERTICES %d\n", m->points);
fprintf(ctl, "FACES %d\n", m->faces);
fprintf(ctl, "VERTEXARRAY\n");
for (i = 0; i < m->points; i++)
{
Lib3dsVector pos;
lib3ds_vector_copy(pos, m->pointL[i].pos);
if (swapYZ)
{
fprintf(ctl, "\t%d %d %d\n", (int)(pos[0] * scaleFactor), (int)(pos[2] * scaleFactor), (int)(pos[1] * scaleFactor));
}
else
{
fprintf(ctl, "\t%d %d %d\n", (int)(pos[0] * scaleFactor), (int)(pos[1] * scaleFactor), (int)(pos[2] * scaleFactor));
}
}
fprintf(ctl, "TEXTUREARRAYS 1\n");
fprintf(ctl, "TEXTUREARRAY 0\n");
for (i = 0; i < m->points; i++)
{
if (invertUV)
{
fprintf(ctl, "\t%f %f\n", m->texelL[i][0], 1.0f - m->texelL[i][1]);
}
else
{
fprintf(ctl, "\t%f %f\n", m->texelL[i][0], m->texelL[i][1]);
}
}
fprintf(ctl, "INDEXARRAY\n");
for (i = 0; i < m->faces; ++i)
{
Lib3dsFace *face = &m->faceL[i];
if (reverseWinding)
{
fprintf(ctl, "\t%d %d %d\n", (int)face->points[2], (int)face->points[1], (int)face->points[0]);
}
else
{
fprintf(ctl, "\t%d %d %d\n", (int)face->points[0], (int)face->points[1], (int)face->points[2]);
}
}
fprintf(ctl, "FRAMES 0\n");
fprintf(ctl, "CONNECTORS 0\n");
}
}
#if !defined(WZ_3DS2WZM_GUI)
static char *input_file = "";
static char *output_file = "";
static bool swapYZ = true;
static bool reverseWinding = true;
static bool invertUV = true;
static unsigned int baseTexFlags = 200;
static float scaleFactor = 1.0f;
static void parse_args(int argc, char **argv)
{
unsigned int i = 1;
for (i = 1; argc >= 2 + i && argv[i][0] == '-'; i++)
{
if (argv[i][1] == 'y')
{
swapYZ = false; // exporting program used Y-axis as "up", like we do, don't switch
}
else if (argv[i][1] == 'i')
{
invertUV = false;
}
else if (argv[i][1] == 't')
{
baseTexFlags = 2200;
}
else if (argv[i][1] == 'r')
{
reverseWinding = false;
}
else if (argv[i][1] == 's')
{
int ret;
i++;
if (argc < i)
{
fprintf(stderr, "Missing parameter to scale option.\n");
exit(1);
}
ret = sscanf(argv[i], "%f", &scaleFactor);
if (ret != 1)
{
fprintf(stderr, "Bad parameter to scale option.\n");
exit(1);
}
}
else
{
fprintf(stderr, "Unrecognized option: %s\n", argv[i]);
exit(1);
}
}
if (argc < 2 + i)
{
fprintf(stderr, "Syntax: 3ds2wzm [-y] [-r] [-i] [-t] input_filename output_filename\n");
fprintf(stderr, " -y Do not swap Y and Z axis. Exporter uses Y-axis as \"up\".\n");
fprintf(stderr, " -r Do not reverse winding of all polygons.\n");
fprintf(stderr, " -i Do not invert the vertical texture coordinates.\n");
fprintf(stderr, " -t Use two sided polygons (slower; unused in WRP).\n");
exit(1);
}
input_file = argv[i++];
output_file = argv[i++];
}
int main(int argc, char **argv)
{
Lib3dsFile *f = NULL;
FILE *o = NULL;
parse_args(argc, argv);
f = lib3ds_file_load(input_file);
if (!f)
{
fprintf(stderr, "***ERROR***\nLoading file %s failed\n", input_file);
exit(1);
}
o = fopen(output_file, "w+");
if (!o)
{
fprintf(stderr, "***ERROR***\nCan't open %s for writing\n", output_file);
exit(1);
}
dump_wzm_file(f, o, swapYZ, invertUV, reverseWinding, baseTexFlags, scaleFactor);
fclose(o);
lib3ds_file_free(f);
return 0;
}
#endif