warzone2100/src/bridge.h

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#ifndef _bridge_h
#define _bridge_h
/* Shift these out into a header file */
#define MINIMUM_BRIDGE_SPAN 2
#define MAXIMUM_BRIDGE_SPAN 12
#define BRIDGE_END_HORIZ 1
#define BRIDGE_END_VERT 2
#define BRIDGE_MID_HORIZ 3
#define BRIDGE_MID_VERT 4
typedef struct _bridge_info
{
UDWORD startX,startY,endX,endY; // Copy of coordinates of bridge.
UDWORD heightChange; // How much to raise lowest end by.
UDWORD bridgeHeight; // How high are the sections?
UDWORD bridgeLength; // How many tiles long?
BOOL bConstantX,startHighest; // Which axis is it on and which end is highest?
} BRIDGE_INFO;
/* Establishes whether a bridge could be built along the coordinates given */
extern BOOL bridgeValid(UDWORD startX,UDWORD startY, UDWORD endX, UDWORD endY);
/* Draws a wall section - got to be in world matrix context thogh! */
extern BOOL renderBridgeSection(STRUCTURE *psStructure);
/* Will provide you with everything you ever wanted to know about your bridge but were afraid to ask */
extern void getBridgeInfo(UDWORD startX,UDWORD startY,UDWORD endX, UDWORD endY, BRIDGE_INFO *info);
/* FIX ME - this is used in debug to test the bridge build code */
extern void testBuildBridge(UDWORD startX,UDWORD startY,UDWORD endX,UDWORD endY);
#endif