32 lines
1.2 KiB
C
32 lines
1.2 KiB
C
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#ifndef _bridge_h
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#define _bridge_h
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/* Shift these out into a header file */
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#define MINIMUM_BRIDGE_SPAN 2
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#define MAXIMUM_BRIDGE_SPAN 12
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#define BRIDGE_END_HORIZ 1
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#define BRIDGE_END_VERT 2
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#define BRIDGE_MID_HORIZ 3
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#define BRIDGE_MID_VERT 4
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typedef struct _bridge_info
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{
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UDWORD startX,startY,endX,endY; // Copy of coordinates of bridge.
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UDWORD heightChange; // How much to raise lowest end by.
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UDWORD bridgeHeight; // How high are the sections?
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UDWORD bridgeLength; // How many tiles long?
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BOOL bConstantX,startHighest; // Which axis is it on and which end is highest?
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} BRIDGE_INFO;
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/* Establishes whether a bridge could be built along the coordinates given */
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extern BOOL bridgeValid(UDWORD startX,UDWORD startY, UDWORD endX, UDWORD endY);
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/* Draws a wall section - got to be in world matrix context thogh! */
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extern BOOL renderBridgeSection(STRUCTURE *psStructure);
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/* Will provide you with everything you ever wanted to know about your bridge but were afraid to ask */
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extern void getBridgeInfo(UDWORD startX,UDWORD startY,UDWORD endX, UDWORD endY, BRIDGE_INFO *info);
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/* FIX ME - this is used in debug to test the bridge build code */
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extern void testBuildBridge(UDWORD startX,UDWORD startY,UDWORD endX,UDWORD endY);
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#endif
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