warzone2100/src/astar.h

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/*
* AStar.h
*
*/
#ifndef _AStar_h
#define _AStar_h
// the buffer to store a route in
#define ASTAR_MAXROUTE 50
typedef struct _astar_route
{
POINT asPos[ASTAR_MAXROUTE];
SDWORD finalX,finalY,numPoints;
} ASTAR_ROUTE;
// Sizes for the node heap
#define FPATH_NODEINIT 600
#define FPATH_NODEEXT 0
// counters for a-star
extern SDWORD astarInner,astarOuter, astarRemove;
// reset the astar counters
extern void astarResetCounters(void);
// Initialise the findpath routine
extern BOOL astarInitialise(void);
// Shutdown the findpath routine
extern void fpathShutDown(void);
// return codes for astar
enum
{
ASR_OK, // found a route
ASR_FAILED, // no route
ASR_PARTIAL, // routing cannot be finished this frame
// and should be continued the next frame
ASR_NEAREST, // found a partial route to a nearby position
};
// route modes for astar
enum
{
ASR_NEWROUTE, // start a new route
ASR_CONTINUE, // continue a route that was partially completed the last frame
};
// A* findpath
extern SDWORD fpathAStarRoute(SDWORD routeMode, ASTAR_ROUTE *psRoutePoints,
SDWORD sx, SDWORD sy, SDWORD fx, SDWORD fy);
// Check los between two tiles
extern BOOL fpathTileLOS(SDWORD x1,SDWORD y1, SDWORD x2,SDWORD y2);
#endif