warzone2100/lib/gamelib/ptrlist.h

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/***************************************************************************/
/*! \file ptrlist.h
* \brief Generic singly-linked list of elements
*
*/
#ifndef _PTRLIST_H_
#define _PTRLIST_H_
/***************************************************************************/
/* defines
*/
/***************************************************************************/
/* macros
*/
/***************************************************************************/
/* structs
*/
typedef struct LISTNODE
{
void *psElement;
SDWORD sdwKey;
struct LISTNODE *psNext;
}
LISTNODE;
typedef struct sPTRLIST
{
OBJ_HEAP *psNodeHeap;
OBJ_HEAP *psElementHeap;
LISTNODE *psNode;
LISTNODE *psCurNode;
UDWORD udwTableSize;
UDWORD udwElements;
UDWORD udwExtElements;
UDWORD udwElementSize;
UDWORD sdwCurIndex;
BOOL bDontGetNext;
}
PTRLIST;
/***************************************************************************/
/* functions
*/
BOOL ptrList_Create( PTRLIST **pptrList, UDWORD udwInitElements,
UDWORD udwExtElements, UDWORD udwElementSize );
void ptrList_Destroy( PTRLIST *ptrList );
void ptrList_Clear( PTRLIST *ptrList );
void * ptrList_GetElement( PTRLIST *ptrList );
void ptrList_FreeElement( PTRLIST *ptrList, void *psElement );
void ptrList_InsertElement( PTRLIST *ptrList, void *psElement,
SDWORD sdwKey );
BOOL ptrList_RemoveElement( PTRLIST *ptrList, void *psElement,
SDWORD sdwKey );
void * ptrList_GetFirst( PTRLIST *ptrList );
void * ptrList_GetNext( PTRLIST *ptrList );
/***************************************************************************/
#endif // _PTRLIST_H_
/***************************************************************************/