2012-01-10 07:34:30 -08:00
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The minimum requirements to build Warzone are System 10.6 and Xcode 3.2.x. and the Qt 4.7 moc (if using the Qt backend, which is not the default).
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2010-05-16 18:53:02 -07:00
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2011-05-16 13:18:42 -07:00
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If you do not have Xcode 3.2.x you can get it for free at Apple's website.
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2010-01-23 11:09:53 -08:00
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http://developer.apple.com/technology/xcode.html
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You will need a free ADC Membership to download Xcode.
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2011-05-16 13:18:42 -07:00
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If you do not the Qt 4.7 moc you can get it at the Qt website.
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2010-05-16 18:53:02 -07:00
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http://qt.nokia.com/downloads/qt-for-open-source-cpp-development-on-mac-os-x
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2007-05-07 13:02:52 -07:00
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This directory contains support files for the Mac OS X port of Warzone 2100.
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Since April, 2007, The Mac OS X port has been built using an Xcode project
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2007-04-17 20:11:41 -07:00
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that automatically downloads and builds all necessary external libraries.
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2011-05-16 13:18:42 -07:00
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The Mac OS X port produces a 32 bit universal binary and requires Mac OS X
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10.5 to run.
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2007-04-17 20:11:41 -07:00
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To build the game, just run the following command:
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2007-04-17 20:13:05 -07:00
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xcodebuild -project Warzone.xcodeproj -target Warzone -configuration Release
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2007-04-17 20:11:41 -07:00
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2007-05-14 15:05:04 -07:00
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There are two build configurations available. 'Release' is compiled
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normally, while 'Debug' sets the DEBUG preprocessor flag and automatically
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sets the game's debugging options to the equivalent of --debug all when
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launched, unless overwritten with a --debug command-line option. The
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debugging output can be viewed with Console.app.
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