warzone2100/lib/gamelib/pqueue.c

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/***************************************************************************/
/*
* Priority queue implementation
*
*
*/
/***************************************************************************/
#include "lib/framework/frame.h"
#include "priority.h"
#include "pqueue.h"
/***************************************************************************/
#define QUEUE_INSERTION_TEST 1
/***************************************************************************/
BOOL
queue_Init( QUEUE ** ppQueue, int iMaxElements, int iElementSize,
QUEUE_CLEAR_FUNC pfClearFunc )
{
int i;
QUEUE_NODE *psNode;
/* allocate queue */
(*ppQueue) = (QUEUE *) MALLOC( sizeof(QUEUE) );
if ( (*ppQueue) == NULL )
{
DBERROR( ("queue_Init: couldn't allocate memory for queue") );
return FALSE;
}
/* set up free node list */
(*ppQueue)->psFreeNodeList = NULL;
for ( i=0; i<iMaxElements; i++ )
{
/* allocate node */
psNode = (QUEUE_NODE *) MALLOC( sizeof(QUEUE_NODE) );
if ( (*ppQueue) == NULL )
{
DBERROR( ("queue_Init: couldn't allocate memory for queue node") );
return FALSE;
}
/* init node */
psNode->psElement = NULL;
psNode->iPriority = LOW_PRIORITY;
/* add to head of list */
psNode->psPrev = NULL;
psNode->psNext = (*ppQueue)->psFreeNodeList;
(*ppQueue)->psFreeNodeList = psNode;
}
/* init node counts */
(*ppQueue)->iFreeNodes = iMaxElements;
(*ppQueue)->iQueueNodes = 0;
/* init queue list */
(*ppQueue)->psNodeQHead = NULL;
(*ppQueue)->psCurNode = NULL;
/* init other queue struct members */
(*ppQueue)->iElementSize = iElementSize;
(*ppQueue)->iMaxElements = iMaxElements;
(*ppQueue)->pfClearFunc = pfClearFunc;
return TRUE;
}
/***************************************************************************/
void
queue_Destroy( QUEUE * pQueue )
{
QUEUE_NODE *psNode;
/* free up free node list */
while ( pQueue->psFreeNodeList != NULL )
{
psNode = pQueue->psFreeNodeList;
pQueue->psFreeNodeList = pQueue->psFreeNodeList->psNext;
FREE( psNode );
}
/* free up node queue */
while ( pQueue->psNodeQHead != NULL )
{
psNode = pQueue->psNodeQHead;
pQueue->psNodeQHead = pQueue->psNodeQHead->psNext;
FREE( psNode );
}
FREE( pQueue );
}
/***************************************************************************/
void queue_Clear( QUEUE * pQueue )
{
QUEUE_NODE *psNode;
while ( pQueue->psNodeQHead != NULL )
{
psNode = pQueue->psNodeQHead;
pQueue->psNodeQHead = pQueue->psNodeQHead->psNext;
/* do element callback */
(pQueue->pfClearFunc)(psNode->psElement);
/* return node to free node list */
psNode->psNext = pQueue->psFreeNodeList;
pQueue->psFreeNodeList = psNode;
/* update node counts */
pQueue->iFreeNodes++;
pQueue->iQueueNodes--;
}
}
/***************************************************************************/
/*
* queue_Enqueue
*
* Add element to queue in priority order
*/
/***************************************************************************/
void
queue_Enqueue( QUEUE * pQueue, void * psElement, int iPriority )
{
QUEUE_NODE *psFreeNode, *psNode, *psNodePrev;
/* check input */
ASSERT( (PTRVALID(pQueue,sizeof(QUEUE)),
"queue_Enqueue: queue pointer invalid\n") );
ASSERT( (PTRVALID(psElement,pQueue->iElementSize),
"queue_Enqueue: element pointer invalid\n") );
#if QUEUE_INSERTION_TEST
psNode = pQueue->psNodeQHead;
while ( psNode != NULL )
{
ASSERT( (psNode->psElement != psElement,
"duplicate element found\n") );
psNode = psNode->psNext;
}
#endif
/* check list not empty */
if ( pQueue->psFreeNodeList == NULL )
{
DBPRINTF( ("queue_GetFreeElement: all nodes allocated: flushing queue.\n") );
queue_Clear( pQueue );
}
/* get free node from head of list */
psFreeNode = pQueue->psFreeNodeList;
pQueue->psFreeNodeList = pQueue->psFreeNodeList->psNext;
/* update node counts */
pQueue->iFreeNodes--;
pQueue->iQueueNodes++;
/* attach element to node */
psFreeNode->psElement = psElement;
/* init pointer to head of queue */
psNode = pQueue->psNodeQHead;
psNodePrev = NULL;
/* init node priority */
psFreeNode->iPriority = iPriority;
/* find correct place in queue according to priority */
while ( psNode != NULL )
{
/* break if priority slot found */
if ( psNode->iPriority < iPriority )
{
break;
}
/* update pointers */
psNodePrev = psNode;
psNode = psNode->psNext;
}
/* insert new node */
psFreeNode->psPrev = psNodePrev;
psFreeNode->psNext = psNode;
/* update previous queue node pointer */
if ( psNodePrev == NULL )
{
pQueue->psNodeQHead = psFreeNode;
}
else
{
psNodePrev->psNext = psFreeNode;
}
/* update next queue node pointer */
if ( psNode != NULL )
{
psNode->psPrev = psFreeNode;
}
}
/***************************************************************************/
/*
* queue_Dequeue
*
* Remove head of queue
*/
/***************************************************************************/
void *
queue_Dequeue( QUEUE * pQueue )
{
void * psElement = NULL;
QUEUE_NODE * psNode;
/* check input */
ASSERT( (PTRVALID(pQueue,sizeof(QUEUE)),
"queue_Dequeue: queue pointer invalid\n") );
if ( pQueue->psNodeQHead != NULL )
{
/* remove node at head of queue */
psNode = pQueue->psNodeQHead;
pQueue->psNodeQHead = pQueue->psNodeQHead->psNext;
/* copy element from node for return */
psElement = psNode->psElement;
/* return node to free node list */
psNode->psNext = pQueue->psFreeNodeList;
pQueue->psFreeNodeList = psNode;
/* update node counts */
pQueue->iFreeNodes++;
pQueue->iQueueNodes--;
ASSERT( (pQueue->iQueueNodes >= 0, "queue_Dequeue: queue nodes < 0") );
}
return psElement;
}
/***************************************************************************/
/*
* queue_FindElement
*
* Find specific element in queue and return node pointer
*/
/***************************************************************************/
QUEUE_NODE *
queue_FindElement( QUEUE * pQueue, void * psElement )
{
QUEUE_NODE *psNode, *psNodePrev;
/* check input */
ASSERT( (PTRVALID(pQueue,sizeof(QUEUE)),
"queue_FindElement: queue pointer invalid\n") );
ASSERT( (PTRVALID(psElement,pQueue->iElementSize),
"queue_FindElement: element pointer invalid\n") );
/* init pointers to head of queue */
psNodePrev = psNode = pQueue->psNodeQHead;
/* find node in queue */
while ( psNodePrev != NULL && psNode != NULL )
{
/* return TRUE if match found */
if ( psNode->psElement == psElement )
{
return psNode;
}
/* update pointers */
psNodePrev = psNode;
psNode = psNode->psNext;
}
return NULL;
}
/***************************************************************************/
/*
* queue_GetHead
*
* Get element at head of queue
*/
/***************************************************************************/
void *
queue_GetHead( QUEUE * pQueue )
{
/* set current node to head of queue */
pQueue->psCurNode = pQueue->psNodeQHead;
if ( pQueue->psCurNode != NULL )
{
return pQueue->psCurNode->psElement;
}
else
{
return NULL;
}
}
/***************************************************************************/
/*
* queue_GetNext
*
* Get next element in queue
*/
/***************************************************************************/
void *
queue_GetNext( QUEUE * pQueue )
{
/* move to next node */
if ( pQueue->psCurNode != NULL )
{
pQueue->psCurNode = pQueue->psCurNode->psNext;
}
/* return node element */
if ( pQueue->psCurNode == NULL )
{
return NULL;
}
else
{
return pQueue->psCurNode->psElement;
}
}
/***************************************************************************/
/*
* queue_RemoveCurrent
*
* Remove current node from queue
*/
/***************************************************************************/
BOOL
queue_RemoveCurrent( QUEUE * pQueue )
{
return queue_RemoveNode( pQueue, pQueue->psCurNode );
}
/***************************************************************************/
/*
* queue_RemoveNode
*
* Remove node from queue
*/
/***************************************************************************/
BOOL
queue_RemoveNode( QUEUE * pQueue, QUEUE_NODE *psNode )
{
/* check input */
ASSERT( (PTRVALID(pQueue,sizeof(QUEUE)),
"queue_RemoveNode: queue pointer invalid\n") );
ASSERT( (PTRVALID(psNode,sizeof(QUEUE_NODE)),
"queue_RemoveNode: node pointer invalid\n") );
/* if node valid, remove from queue and return to free node list */
if ( psNode == NULL )
{
return FALSE;
}
else
{
/* remove node from queue */
if ( psNode->psPrev == NULL && psNode->psNext == NULL )
{
pQueue->psCurNode = NULL;
pQueue->psNodeQHead = NULL;
}
else
{
/* make previous node point to next */
if ( psNode->psPrev != NULL )
{
psNode->psPrev->psNext = psNode->psNext;
}
/* make next node point to previous */
if ( psNode->psNext != NULL )
{
psNode->psNext->psPrev = psNode->psPrev;
}
/* set current queue node if necessary */
if ( pQueue->psCurNode == psNode )
{
if ( psNode->psPrev != NULL )
{
pQueue->psCurNode = psNode->psPrev;
}
else if ( psNode->psNext != NULL )
{
pQueue->psCurNode = psNode->psNext;
}
else
{
pQueue->psCurNode = NULL;
}
}
/* update queue pointer if neccessary */
if ( pQueue->psNodeQHead == psNode )
{
pQueue->psNodeQHead = psNode->psNext;
}
}
/* return node to free node list */
psNode->psNext = pQueue->psFreeNodeList;
pQueue->psFreeNodeList = psNode;
/* update node counts */
pQueue->iFreeNodes++;
pQueue->iQueueNodes--;
ASSERT( (pQueue->iQueueNodes >= 0, "queue_RemoveNode: queue nodes < 0") );
return TRUE;
}
}
/***************************************************************************/
/*
* queue_RemoveElement
*
* Remove specific element from queue
*/
/***************************************************************************/
BOOL
queue_RemoveElement( QUEUE * pQueue, void * psElement )
{
QUEUE_NODE *psNode;
/* check input */
ASSERT( (PTRVALID(pQueue,sizeof(QUEUE)),
"queue_Dequeue: queue pointer invalid\n") );
ASSERT( (PTRVALID(psElement,pQueue->iElementSize),
"queue_RemoveElement: element pointer invalid\n") );
if ( (psNode = queue_FindElement( pQueue, psElement )) != NULL )
{
queue_RemoveNode( pQueue, psNode );
return TRUE;
}
else
{
return FALSE;
}
}
/***************************************************************************/