207 lines
4.2 KiB
Plaintext
207 lines
4.2 KiB
Plaintext
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/* Demo Map Global Script */
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/* put all non player specific stuff in here */
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/* currently has:
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Fog colour
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Starting Technology and Starting Research
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*/
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//structures
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public STRUCTURESTAT command;
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public STRUCTURESTAT factory;
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public STRUCTURESTAT wall;
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public STRUCTURESTAT cornerWall;
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public STRUCTURESTAT oilDerrick;
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public STRUCTURESTAT powerGen;
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public STRUCTURESTAT research;
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public STRUCTURESTAT commandrelay;
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//starting tech
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public int numtecCommon;
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public int numtecP0, numtecP1, numtecP2, numtecP3,numtecP4, numtecP5, numtecP6, numtecP7;
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public RESEARCHSTAT tecCommon[32];
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public RESEARCHSTAT tecP0[1], tecP1[1], tecP2[1], tecP3[1], tecP4[1], tecP5[1], tecP6[1], tecP7[1];
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public int numResCommon;
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public int numResP0, numResP1, numResP2, numResP3, numResP4, numResP5, numResP6, numResP7;
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public RESEARCHSTAT resCommon[10];
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public RESEARCHSTAT resP0[1], resP1[1], resP2[1], resP3[1], resP4[1], resP5[1], resP6[1], resP7[1];
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private INT count;
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private INT playnum;
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/* Triggers */
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trigger startTrig(every, 50);
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trigger stopTrig(every, 100);
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/* Events */
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event weatherStop;
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event startup(CALL_GAMEINIT)
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{
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setFogColour(182, 225, 236); //set fog to blue-white
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setBackgroundFog(TRUE); //set fog on
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setDepthFog(TRUE);
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centreViewPos(3392, 10944); //centre on P0 base
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randomiseSeed();
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playnum=0;
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while (playnum < 8)
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{
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enableStructure(command ,playnum); //make structures available to build
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enableStructure(factory ,playnum);
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enableStructure(wall ,playnum);
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enableStructure(cornerWall ,playnum);
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enableStructure(oilDerrick ,playnum);
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enableStructure(powerGen ,playnum);
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enableStructure(research ,playnum);
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count = 0; // Common Starting Technologies
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while (count < numtecCommon)
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{
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completeResearch(tecCommon[count], playnum);
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count = count +1;
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}
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count = 0; // Common Starting Research
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while (count < numResCommon)
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{
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enableResearch(resCommon[count], playnum);
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count = count +1;
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}
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setStructureLimits(factory, 5, playnum); // set structure limits
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setStructureLimits(powerGen, 5, playnum);
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setStructureLimits(research, 3, playnum);
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setStructureLimits(command, 1, playnum);
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//setPowerLevel(1500,playnum);
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playnum = playnum + 1;
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}
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// player specific technology startups
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count = 0;
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while (count < numtecP0)
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{
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completeResearch(tecP0[count], 0);
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count = count +1;
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}
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count = 0;
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while (count < numtecP1)
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{
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completeResearch(tecP1[count], 1);
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count = count +1;
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}
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count = 0;
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while (count < numtecP2)
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{
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completeResearch(tecP2[count], 2);
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count = count +1;
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}
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count = 0;
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while (count < numtecP3)
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{
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completeResearch(tecP3[count], 3);
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count = count +1;
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}
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count = 0;
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while (count < numtecP4)
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{
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completeResearch(tecP4[count], 4);
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count = count +1;
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}
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count = 0;
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while (count < numtecP5)
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{
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completeResearch(tecP5[count], 5);
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count = count +1;
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}
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count = 0;
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while (count < numtecP6)
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{
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completeResearch(tecP6[count], 6);
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count = count +1;
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}
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count = 0;
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while (count < numtecP7)
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{
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completeResearch(tecP7[count], 7);
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count = count +1;
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}
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// player specific research startups
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count = 0;
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while (count < numResP0)
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{
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enableResearch(resP0[count], 0);
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count = count +1;
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}
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count = 0;
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while (count < numResP1)
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{
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enableResearch(resP1[count], 1);
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count = count +1;
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}
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count = 0;
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while (count < numResP2)
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{
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enableResearch(resP2[count], 2);
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count = count +1;
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}
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count = 0;
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while (count < numResP3)
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{
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enableResearch(resP3[count], 3);
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count = count +1;
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}
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count = 0;
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while (count < numResP4)
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{
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enableResearch(resP4[count], 4);
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count = count +1;
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}
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count = 0;
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while (count < numResP5)
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{
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enableResearch(resP5[count], 5);
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count = count +1;
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}
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count = 0;
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while (count < numResP6)
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{
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enableResearch(resP6[count], 6);
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count = count +1;
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}
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count = 0;
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while (count < numResP7)
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{
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enableResearch(resP7[count], 7);
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count = count +1;
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}
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}
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event weatherStart(startTrig)
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{
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if (random(10)< 5)
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{
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setSnow(TRUE);
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setEventTrigger(weatherStop, stopTrig);
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setEventTrigger(weatherStart, inactive);
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}
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}
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event weatherStop(inactive)
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{
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if (random(10)< 4)
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{
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setSnow(FALSE);
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setEventTrigger(weatherStart, startTrig);
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setEventTrigger(weatherStop, inactive);
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}
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}
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