2007-07-03 04:48:40 -07:00
|
|
|
Warzone 2100 Source & Data
|
|
|
|
|
|
|
|
1) These source and data files are provided as is with no guarantees.
|
|
|
|
|
|
|
|
2) No assistance or support will be offered or given.
|
|
|
|
|
|
|
|
3) Everything you will require to make a build of the game should be here. If it isn't, you'll have to improvise(*).
|
|
|
|
|
|
|
|
4) None of us here at Pivotal Games are in a position to be able to offer any help with making this work.
|
|
|
|
|
|
|
|
5) This source code is released under the terms of the GNU Public License.
|
|
|
|
Please be sure to read the entirety of this license but the summary is that you're free to do what you want
|
|
|
|
with the source subject to making the full source code freely available in the event of the distribution
|
|
|
|
of new binaries.
|
|
|
|
|
|
|
|
Finally, the primary motivation for this release is for entertainment and educational purposes. On the subject of the
|
|
|
|
latter, don't be surprised to see some pretty gnarly old-school C code in here; the game was a classic but
|
|
|
|
large areas of the code aren't pretty; OO design and C++ evangelists beware! We haven't spent any time
|
|
|
|
cleaning the code or making if pretty - what you see is what you're getting, warts n' all.
|
|
|
|
|
|
|
|
Thankyou to Jonathan Kemp of Eidos Europe for permitting the release. Thanks also to Frank Lamboy for
|
|
|
|
assistance with the release and for campaigning along with many many others over the years for the source to be made
|
|
|
|
available. The correspondence, online petitions and persistence made this possible. We were constantly amazed at the
|
|
|
|
community support for Warzone even after all this time; it's nice to be able to give something back,
|
|
|
|
assuming you can get it to compile...;-)
|
|
|
|
|
|
|
|
6th December 2004
|
|
|
|
Alex M - ex Pumpkin Studios (Eidos)
|
|
|
|
|
|
|
|
(*) Except FMV and music...
|