warzone2100/data/Makefile.am

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## Process this file with automake to produce Makefile.in
BASELIST = anims audio components effects features \
gamedesc.lev images messages misc multiplay novideo.rpl palette.bin script \
sequenceaudio stats structs texpages wrf
PATCHLIST = addon.lev anims audio components effects \
messages multiplay stats structs texpages wrf
# Remove this line when Automake 1.10 becomes standard
MKDIR_P=$(mkdir_p)
install-data-local:
zip -ru0 warzone.wz $(BASELIST) -x *svn* || zip -T warzone.wz
cd mp && { zip -ru0 ../mp.wz $(PATCHLIST) -x *svn* || zip -T ../mp.wz ; } && cd ..
$(MKDIR_P) $(DESTDIR)$(datadir)/warzone2100
$(INSTALL_DATA) $(srcdir)/warzone.wz $(DESTDIR)$(datadir)/warzone2100/warzone.wz
$(INSTALL_DATA) $(srcdir)/mp.wz $(DESTDIR)$(datadir)/warzone2100/mp.wz
uninstall-local:
rm -f $(DESTDIR)$(datadir)/warzone.wz
rm -f $(DESTDIR)$(datadir)/mp.wz
clean-local:
rm -f warzone.wz
rm -f mp.wz
installcheck:
[ -f warzone.wz ] && zip -T warzone.wz
[ -f mp.wz ] && zip -T mp.wz
dist-hook:
[ -f gamedesc.lev ] && { zip -ru9 warzone.wz $(BASELIST) -x *svn* || zip -T warzone.wz; }
[ -f gamedesc.lev ] && { cd mp && { zip -ru9 ../mp.wz ${PATCHLIST} -x *svn* || zip -T ../mp.wz ; } && cd .. ; }
[ -f warzone.wz ] && cp -fu warzone.wz mp.wz $(DESTDIR)$(distdir)