warzone2100/lib/netplay/netjoin_stub.c

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Net join.
* join related stuff
*/
#include "lib/framework/frame.h"
#include "netplay.h"
SDWORD NETgetGameFlagsUnjoined(UDWORD gameid, UDWORD flag)
{
switch(flag)
{
case 1:
return NetPlay.games[gameid].desc.dwUser1;
break;
case 2:
return NetPlay.games[gameid].desc.dwUser2;
break;
case 3:
return NetPlay.games[gameid].desc.dwUser3;
break;
case 4:
return NetPlay.games[gameid].desc.dwUser4;
break;
default:
debug( LOG_ERROR, "Invalid flag for NETgetGameFlagsUnjoined in netplay lib" );
abort();
break;
}
return 0;
}