warzone2100/lib/framework/utf8.c

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/*
This file is part of Warzone 2100.
Copyright (C) 2007 Giel van Schijndel
Copyright (C) 2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
$Revision$
$Id$
$HeadURL$
*/
#include "utf8.h"
#include "debug.h"
#include <assert.h>
// Assert that non-starting octets are of the form 10xxxxxx
#define ASSERT_NON_START_OCTET(octet) \
assert((octet & 0xC0) == 0x80 && "invalid non-start UTF-8 octet")
// Assert that starting octets are either of the form 0xxxxxxx (ASCII) or 11xxxxxx
#define ASSERT_START_OCTECT(octet) \
assert((octet & 0x80) == 0x00 || (octet & 0xC0) == 0xC0 || !"invalid starting UTF-8 octet")
size_t utf8_character_count(const char* utf8_string)
{
const char* curChar = utf8_string;
size_t length = 0;
while (*curChar != '\0')
{
ASSERT_START_OCTECT(*curChar);
// first octect: 0xxxxxxx: 7 bit (ASCII)
if ((*curChar & 0x80) == 0x00)
{
// 1 byte long encoding
curChar += 1;
}
// first octect: 110xxxxx
else if ((*curChar & 0xe0) == 0xc0)
{
// 2 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
curChar += 2;
}
// first octect: 1110xxxx
else if ((*curChar & 0xf0) == 0xe0)
{
// 3 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
curChar += 3;
}
// first octect: 11110xxx
else if ((*curChar & 0xf8) == 0xf0)
{
// 4 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
curChar += 4;
}
// first octect: 111110xx
else if ((*curChar & 0xfc) == 0xf8)
{
// 5 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
ASSERT_NON_START_OCTET(curChar[4]);
curChar += 5;
}
// first octect: 1111110x
else if ((*curChar & 0xfe) == 0xfc)
{
// 6 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
ASSERT_NON_START_OCTET(curChar[4]);
ASSERT_NON_START_OCTET(curChar[5]);
curChar += 6;
}
// first octect: 11111110
else if ((*curChar & 0xff) == 0xfe)
{
// 7 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
ASSERT_NON_START_OCTET(curChar[4]);
ASSERT_NON_START_OCTET(curChar[5]);
ASSERT_NON_START_OCTET(curChar[6]);
curChar += 7;
}
// first octet: 11111111
else
{
// apparently this character uses more than 36 bit
// this decoder is not developed to cope with those
// characters so error out
ASSERT(!"out-of-range UTF-8 character", "utf8_character_count: this UTF-8 character is too large (> 36bits) for this UTF-8 decoder");
}
++length;
}
return length;
}
size_t unicode_utf8_buffer_length(const utf_32_char* unicode_string)
{
const utf_32_char* curChar;
// Determine length of string (in octets) when encoded in UTF-8
size_t length = 0;
for (curChar = unicode_string; *curChar != 0; ++curChar)
{
// an ASCII character, which uses 7 bit at most, which is one byte in UTF-8
if (*curChar < 0x00000080)
length += 1; // stores 7 bits
else if (*curChar < 0x00000800)
length += 2; // stores 11 bits
else if (*curChar < 0x00010000)
length += 3; // stores 16 bits
else if (*curChar < 0x00200000)
length += 4; // stores 21 bits
else if (*curChar < 0x04000000)
length += 5; // stores 26 bits
else if (*curChar < 0x80000000)
length += 6; // stores 31 bits
else // if (*curChar < 0x1000000000)
length += 7; // stores 36 bits
}
return length;
}
char* utf8_encode(const utf_32_char* unicode_string)
{
const utf_32_char* curChar;
const size_t utf8_length = unicode_utf8_buffer_length(unicode_string);
// Allocate memory to hold the UTF-8 encoded string (plus a terminating nul char)
char* utf8_string = malloc(utf8_length + 1);
char* curOutPos = utf8_string;
if (utf8_string == NULL)
{
debug(LOG_ERROR, "utf8_encode: Out of memory");
return NULL;
}
for (curChar = unicode_string; *curChar != 0; ++curChar)
{
// 7 bits
if (*curChar < 0x00000080)
{
*(curOutPos++) = *curChar;
}
// 11 bits
else if (*curChar < 0x00000800)
{
// 0xc0 provides the counting bits: 110
// then append the 5 most significant bits
*(curOutPos++) = 0xc0 | (*curChar >> 6);
// Put the next 6 bits in a byte of their own
*(curOutPos++) = 0x80 | (*curChar & 0x3f);
}
// 16 bits
else if (*curChar < 0x00010000)
{
// 0xe0 provides the counting bits: 1110
// then append the 4 most significant bits
*(curOutPos++) = 0xe0 | (*curChar >> 12);
// Put the next 12 bits in two bytes of their own
*(curOutPos++) = 0x80 | ((*curChar >> 6) & 0x3f);
*(curOutPos++) = 0x80 | (*curChar & 0x3f);
}
// 21 bits
else if (*curChar < 0x00200000)
{
// 0xf0 provides the counting bits: 11110
// then append the 3 most significant bits
*(curOutPos++) = 0xf0 | (*curChar >> 18);
// Put the next 18 bits in three bytes of their own
*(curOutPos++) = 0x80 | ((*curChar >> 12) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 6) & 0x3f);
*(curOutPos++) = 0x80 | (*curChar & 0x3f);
}
// 26 bits
else if (*curChar < 0x04000000)
{
// 0xf8 provides the counting bits: 111110
// then append the 2 most significant bits
*(curOutPos++) = 0xf8 | (*curChar >> 24 );
// Put the next 24 bits in four bytes of their own
*(curOutPos++) = 0x80 | ((*curChar >> 18) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 12) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 6) & 0x3f);
*(curOutPos++) = 0x80 | (*curChar & 0x3f);
}
// 31 bits
else if (*curChar < 0x80000000)
{
// 0xfc provides the counting bits: 1111110
// then append the 1 most significant bit
*(curOutPos++) = 0xfc | (*curChar >> 30);
// Put the next 30 bits in five bytes of their own
*(curOutPos++) = 0x80 | ((*curChar >> 24) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 18) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 12) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 6) & 0x3f);
*(curOutPos++) = 0x80 | (*curChar & 0x3f);
}
// 36 bits
else
{
// 0xfe provides the counting bits: 11111110
*(curOutPos++) = 0xfe;
// Put the next 36 bits in six bytes of their own
*(curOutPos++) = 0x80 | ((*curChar >> 30) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 24) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 18) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 12) & 0x3f);
*(curOutPos++) = 0x80 | ((*curChar >> 6) & 0x3f);
*(curOutPos++) = 0x80 | (*curChar & 0x3f);
}
}
// Terminate the string with a nul character
utf8_string[utf8_length] = '\0';
return utf8_string;
}
utf_32_char* utf8_decode(const char* utf8_string)
{
const char* curChar = utf8_string;
const size_t unicode_length = utf8_character_count(utf8_string);
// Allocate memory to hold the UTF-32 encoded string (plus a terminating nul)
utf_32_char* unicode_string = malloc(sizeof(utf_32_char) * (unicode_length + 1));
utf_32_char* curOutPos = unicode_string;
if (unicode_string == NULL)
{
debug(LOG_ERROR, "utf8_decode: Out of memory");
return NULL;
}
while (*curChar != '\0')
{
ASSERT_START_OCTECT(*curChar);
// first octect: 0xxxxxxx: 7 bit (ASCII)
if ((*curChar & 0x80) == 0x00)
{
// 1 byte long encoding
*curOutPos = *(curChar++);
}
// first octect: 110xxxxx: 11 bit
else if ((*curChar & 0xe0) == 0xc0)
{
// 2 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
*curOutPos = (*(curChar++) & 0x1f) << 6;
*curOutPos |= (*(curChar++) & 0x3f) << 0;
}
// first octect: 1110xxxx: 16 bit
else if ((*curChar & 0xf0) == 0xe0)
{
// 3 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
*curOutPos = (*(curChar++) & 0x0f) << 12;
*curOutPos |= (*(curChar++) & 0x3f) << 6;
*curOutPos |= (*(curChar++) & 0x3f) << 0;
}
// first octect: 11110xxx: 21 bit
else if ((*curChar & 0xf8) == 0xf0)
{
// 4 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
*curOutPos = (*(curChar++) & 0x07) << 18;
*curOutPos |= (*(curChar++) & 0x3f) << 12;
*curOutPos |= (*(curChar++) & 0x3f) << 6;
*curOutPos |= (*(curChar++) & 0x3f) << 0;
}
// first octect: 111110xx: 26 bit
else if ((*curChar & 0xfc) == 0xf8)
{
// 5 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
ASSERT_NON_START_OCTET(curChar[4]);
*curOutPos = (*(curChar++) & 0x03) << 24;
*curOutPos |= (*(curChar++) & 0x3f) << 18;
*curOutPos |= (*(curChar++) & 0x3f) << 12;
*curOutPos |= (*(curChar++) & 0x3f) << 6;
*curOutPos |= (*(curChar++) & 0x3f) << 0;
}
// first octect: 1111110x: 31 bit
else if ((*curChar & 0xfe) == 0xfc)
{
// 6 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
ASSERT_NON_START_OCTET(curChar[4]);
ASSERT_NON_START_OCTET(curChar[5]);
*curOutPos = (*(curChar++) & 0x01) << 30;
*curOutPos |= (*(curChar++) & 0x3f) << 24;
*curOutPos |= (*(curChar++) & 0x3f) << 18;
*curOutPos |= (*(curChar++) & 0x3f) << 12;
*curOutPos |= (*(curChar++) & 0x3f) << 6;
*curOutPos |= (*(curChar++) & 0x3f) << 0;
}
// first octect: 11111110: 36 bit (we'll only use 32bit though)
else if ((*curChar & 0xff) == 0xfe)
{
// 7 byte long encoding
ASSERT_NON_START_OCTET(curChar[1]);
ASSERT_NON_START_OCTET(curChar[2]);
ASSERT_NON_START_OCTET(curChar[3]);
ASSERT_NON_START_OCTET(curChar[4]);
ASSERT_NON_START_OCTET(curChar[5]);
ASSERT_NON_START_OCTET(curChar[6]);
// original: *curOutPos = (*(curChar++) & 0x00) << 36;
// The first octect contains no data bits
*curOutPos = 0; ++curChar;
// original: *curOutPos |= (*(curChar++) & 0x3f) << 30;
// Use only the 2 least significant bits of this byte
// to make sure we use 32bit at maximum
*curOutPos |= (*(curChar++) & 0x03) << 30;
*curOutPos |= (*(curChar++) & 0x3f) << 24;
*curOutPos |= (*(curChar++) & 0x3f) << 18;
*curOutPos |= (*(curChar++) & 0x3f) << 12;
*curOutPos |= (*(curChar++) & 0x3f) << 6;
*curOutPos |= (*(curChar++) & 0x3f) << 0;
}
// first octet: 11111111: 41 bit or more
else
{
// apparently this character uses more than 36 bit
// this decoder is not developed to cope with those
// characters so error out
ASSERT(!"out-of-range UTF-8 character", "utf8_character_count: this UTF-8 character is too large (> 36bits) for this UTF-8 decoder");
}
++curOutPos;
}
// Terminate the string with a nul
unicode_string[unicode_length] = '\0';
return unicode_string;
}
size_t unicode_strlen(const utf_32_char* unicode_string)
{
size_t length = 0;
while (*(unicode_string++))
{
++length;
}
return length;
}