warzone2100/src/radar.h

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/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2007 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _radar_h
#define _radar_h
void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b);
#define RGB_ENTRIES 3
#define MAX_RADARZOOM 2
/* Radar.h */
extern void resetRadarRedraw(void);
extern BOOL InitRadar(void);
extern BOOL ShutdownRadar(void);
extern void drawRadar(void);
extern void CalcRadarPosition(UDWORD mX,UDWORD mY,UDWORD *PosX,UDWORD *PosY);
extern void worldPosToRadarPos(UDWORD wX,UDWORD wY,SDWORD *rX, SDWORD *rY);
extern void SetRadarZoom(UWORD ZoomLevel);
extern UDWORD GetRadarZoom(void);
extern BOOL CoordInRadar(int x,int y);
extern void GetRadarPlayerPos(UDWORD *XPos,UDWORD *YPos);
//different mini-map draw modes
typedef enum _radar_draw_mode
{
RADAR_MODE_TERRAIN, //draw texture map
RADAR_MODE_DEFAULT = RADAR_MODE_TERRAIN,
RADAR_MODE_HEIGHT_MAP, //draw height map
RADAR_MODE_NO_TERRAIN, //draw only objects
NUM_RADAR_MODES
}RADAR_DRAW_MODE;
extern BOOL bEnemyAllyRadarColor; //enemy/ally radar color
extern RADAR_DRAW_MODE radarDrawMode; //current mini-map mode
#endif