warzone2100/tests/Makefile.am

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AM_CPPFLAGS = $(SDL_CFLAGS) $(PHYSFS_CFLAGS) $(PNG_CFLAGS) $(OPENGL_CFLAGS) $(WZ_CPPFLAGS) -I$(top_srcdir)/tools -I. -I$(top_srcdir)/lib/framework
AM_CFLAGS = -g
BUILT_SOURCES = \
maplist.txt
check_PROGRAMS = \
maptest \
pointtreetest
#astartest_SOURCES = astartest.c ../lib/framework/debug.c
#astartest_LDADD = $(SDL_LIBS)
maptest_SOURCES = ../tools/map/mapload.c maptest.c
noinst_HEADERS = ../tools/map/mapload.h
maptest_LDADD = $(PHYSFS_LIBS) $(PNG_LIBS)
pointtreetest_SOURCES = pointtreetest.c ../src/pointtree.cpp
pointtreetest_CPPFLAGS = $(AM_CPPFLAGS) -DDUMP_IMAGE
CLEANFILES = \
$(BUILT_SOURCES) pointtree.ppm
TESTS = \
maptest \
pointtreetest
maplist.txt:
(cd $(abs_top_srcdir)/data ; find base mods -name game.map > $(abs_top_builddir)/tests/maplist.txt )
touch $@