warzone2100/lib/widget/label.h

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/*
* Label.h
*
* Definitions for the label widget.
*/
#ifndef _label_h
#define _label_h
/* The widget heaps */
extern OBJ_HEAP *psLabHeap;
// label states.
#define WLABEL_HILITE 0x0004 // label is hilited
typedef struct _w_label
{
/* The common widget data */
WIDGET_BASE;
UDWORD state; // The current button state
STRING aText[WIDG_MAXSTR]; // Text on the label
// PROP_FONT *psFont; // Font for the label
int FontID;
STRING *pTip; // The tool tip for the button
} W_LABEL;
/* Create a button widget data structure */
extern BOOL labelCreate(W_LABEL **ppsWidget, W_LABINIT *psInit);
/* Free the memory used by a button */
extern void labelFree(W_LABEL *psWidget);
/* label display function */
extern void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD *pColours);
/* Respond to a mouse moving over a label */
extern void labelHiLite(W_LABEL *psWidget, W_CONTEXT *psContext);
/* Respond to the mouse moving off a label */
extern void labelHiLiteLost(W_LABEL *psWidget);
#endif