specialties/items.lua

104 lines
3.3 KiB
Lua

--Credit to minetest farming mod
local function create_soil(user, pointed_thing)
local pt = pointed_thing
-- check if pointing at a node
if not pt then
return false
end
if pt.type ~= "node" then
return false
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return false
end
if not minetest.registered_nodes[above.name] then
return false
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return false
end
-- check if pointing at dirt
if minetest.get_item_group(under.name, "soil") ~= 1 then
return false
end
-- turn the node into soil, wear out item and play sound
minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.5,
})
return true
end
local function nodeIsPlant(node)
local lastChar = node.name:sub(#node.name)
local isNum = false
for num=1,9,1 do
if(lastChar == tostring(num)) then isNum = true end
end
return (node.name:find("farming") ~= nil) and (node.name:find("soil") == nil) and (not isNum)
end
--Create and store the tools with new additions
for name, def in pairs(minetest.registered_tools) do
local colonpos = name:find(":")
local modname = name:sub(0,colonpos-1)
for skill, _ in pairs(specialties.skills) do
for _,special in pairs(specialties.skills[skill].specials) do
if(specialties.skills[skill].tool ~= "") then
if(name:find(specialties.skills[skill].tool) ~= nil and special ~= {}) then
local toolname = "specialties"..name:sub(colonpos).."_"..special.name
local newdef = {}
for k,v in pairs(def) do
newdef[k] = v
end
newdef.description = def.description.." "..special.description
newdef.inventory_image = def.inventory_image.."^specialties_"..special.name..".png"
if(name:find(":hoe") ~= nil) then
newdef.on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "nothing" or pointed_thing.type == "object" or pointed_thing.above == nil then return itemstack end
if create_soil(user, pointed_thing) then
itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
return itemstack
end
local pos = pointed_thing.under
pos.y = pos.y+1
local node = minetest.get_node(pos)
if(nodeIsPlant(node)) then
minetest.dig_node(pos)
if(not enable_item_drop) then
minetest.handle_node_drops(user:getpos(), minetest.get_node_drops(node.name, toolname), user)
end
if(node.name:find("weed") == nil) then
minetest.set_node(pos, {name = node.name.."_1"})
end
itemstack:add_wear(65535/specialties.hoewear[name:sub(name:find("_")+1)])
return itemstack
end
end
end
specialties.healAmount[toolname] = specialties.healAmount[name]
local uptool = specialties.upgradeTree[name]
if(uptool ~= nil) then
local upgrade = uptool:sub(uptool:find(":"), #uptool)
specialties.upgradeTree[toolname] = "specialties"..upgrade.."_"..special.name
end
specialties.tools[toolname] = newdef
end
end
end
end
end
for toolname, def in pairs(specialties.tools) do
minetest.register_tool(toolname, def)
end